艾恩葛朗特 迴盪新聲

艾恩葛朗特 迴盪新聲

在這段價格紀錄的最低點購買,《艾恩葛朗特 迴盪新聲》適合想獨自塑造化身、培養夥伴並體驗即時戰鬥的玩家。Steam PC版也提供完整控制器支援和多種介面語言。CDKeys顯示的≈ HK$311.14,把這次購買機會與探索艾恩葛朗特、完成任務及培養角色的JRPG體驗連結起來。

4165則評測中的47%為好評,這是應結合預算理解的分歧訊號。如果你主要想要穿行城鎮、草原與地下迷宮的單人旅程,可以按照這項明確定位判斷。 相較Steam價格HK$449.00,本報價節省≈ HK$137.86,與Steam PC版的比較關係清楚。

正在取得全網報價
47%Steam 玩家評分4165 則評價62Metacritic/10064OpenCritic/100
發售日期: Jul 9, 2026
Anime · Singleplayer · JRPG · Action RPG · Souls-like
Echoes of Aincrad PC·平台:Steam·~ HK$570.51-45%起~ HK$311.14(~ £29.99)史低比 Steam 省 HK$137.86去購買
Echoes of Aincrad Steam Key (PC) EUROPE·平台:Steam·-29%起~ HK$318.30(~ $40.56)史低去購買
Echoes of Aincrad Standard Edition Steam CD Key·平台:Steam·~ HK$615.40-47%起~ HK$323.09(~ €36.74)史低去購買
Echoes of Aincrad PC Steam CD Key·平台:Steam·~ HK$615.49-43%起~ HK$350.70(~ €39.88)去購買
·平台:Steam·香港 Steam 官方價~ HK$449.00去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Echoes of Aincrad·平台:Steam·~ HK$502.17查看商店
史低 ~ HK$326.62含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$326.852026-09目前全網低價~ HK$326.85GamesPlanet US目前即為低價紀錄
~ HK$366.18~ HK$438.19~ HK$510.20~ HK$582.2126-0326-0426-0626-0826-10~ HK$326.85

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於艾恩葛朗特 迴盪新聲

《艾恩葛朗特 迴盪新聲》是一款以浮游城艾恩葛朗特為舞台的單人JRPG,採用即時動作戰鬥。玩家可建立化身,調整武器、裝備、屬性與特殊技能,並培養夥伴並肩作戰。城鎮、草原與地下迷宮中分布著任務、寶物與強敵。 Steam PC版完整支援控制器。 目前好評率為47%,共有4,165則評測(褒貶不一)。

製作團隊

開發
Game Studio Inc.
發行
Bandai Namco Entertainment Inc.
配音
市之瀨加那 · 井澤詩織

Steam玩家評測

47%好評褒貶不一4,165 Steam評測

36個月內記錄的最低價

≈ HK$326.852026-09-18 · GamesPlanet US本體遊戲·與上方圖表相同的紀錄;美元歷史價格,不是區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-11

02購買前

遊玩方式與控制器

Steam PC版支援單人遊玩,並完整支援控制器。

語言

支援的介面語言會以{supportedLanguages}即時顯示。完整語音資訊另行記錄。

03常見問題

可以自訂哪些內容?

你可以建立化身,調整裝備、屬性、武器、夥伴與特殊技能,並透過升級持續培養。

戰鬥如何進行?

戰鬥採用即時動作形式。不同武器帶來不同風格,也能使用道具並向夥伴下達指示。

遊戲世界中有哪些活動?

你可以探索城鎮、草原與地下迷宮,完成任務、尋找稀有道具並挑戰強敵。

6.3
綜合評分
外部評分47%Steam 玩家評分4165 則評價62Metacritic/10064OpenCritic/100
畫面
7
音效
7.5
玩法
8
劇情
5
內容
5.5

“The series finally lets you live the Aincrad death game as a character you built, and the combat has real depth in boss fights. But the quest loop repeats, exploration is hollow and the story crawls — a fan's nostalgia trip that outsiders will struggle to sit through.”

評測總結

The 55 Percent Steam Split Tells You Exactly What This Is

Echoes of Aincrad screenshot

Echoes of Aincrad is not the big modern action RPG win Sword Art Online fans have been waiting years for. It’s messier than that. On Steam, it’s sitting at 55% positive from 678 reviews, which lands it in Mixed. OpenCritic is even colder: 64.7 from Top Critics, only 28.2% recommended, and a Weak tag. IGDB’s media number is higher at 77.0, but that’s from one outlet, so I wouldn’t build your whole purchase decision around it. The real picture is split, and honestly, that split makes sense.

Because if you come in as an SAO diehard, there’s a very specific hook here that matters: for once, you’re not just watching Kirito be Kirito again. You build your own character and live through Aincrad from the inside. That sounds small on paper, but for this series, it’s the thing. The 100-floor castle has that distance, that scale, that “I’m actually climbing this thing” spectacle, and when the Japanese anime cast is back, with Matsuoka, Tomatsu, Ichinose, and more, the mood clicks. Push Square also called out the English voice work, and yeah, the audio does a lot of heavy lifting for the darker death-game vibe.

But take the SAO filter off, and it gets a lot harder to defend. The quest structure burns out fast: town hub, marker, fight recycled enemies, then a boss version of something you’ve basically already fought. Repeat. The world looks impressive at first, and The Games Machine calling it breathtaking on first sight tracks with that first impression. But then the rails show. Invisible walls, limited exploration, reused biomes, reused threats. Compared to Bandai Namco’s own Tales of Arise, which has way more texture in its exploration and storytelling rhythm, Echoes of Aincrad feels thin way too often.

The Combat Has Bite, But The Game Keeps Feeding You The Same Meal

Echoes of Aincrad screenshot

Here’s where it gets good: the combat is easily the strongest layer. You’ve got six weapon types: sword, dagger, rapier, mace, two-handed axe, and two-handed sword. Each one has its own Sword Skill tree, and the three-skill quick-swap shortcut gives the fighting just enough buildcraft to keep you experimenting. Precise dodges and parries can break enemy posture, which opens up counter combos, and the AI partner synergy actually gives boss fights some snap when positioning and timing line up.

That’s why I get the fans who are calling this one of the more playable SAO games. DualShockers framed it as the most fun SAO has been in game form, and I can see that angle if what you want is a character-driven climb through Aincrad with enough action systems to chew on. The third-person setup is straightforward, the partner system fits the fiction, and when a boss fight is tuned right, it sells the fantasy better than the story does.

The problem is the game doesn’t trust its own best parts enough. Instead of building varied scenarios around those weapons and partner mechanics, it leans on repetition. The story also takes hours to properly move, and the characters stay thinner than they should. That’s a huge miss, because the custom protagonist should be the whole point. RPGFan’s low-end reaction makes sense there: if you sell me on “my character inside the death game,” then don’t just use that as a skin over the same old structure.

Buy It Like A Fan, Not Like A Blind Action RPG Purchase

Echoes of Aincrad screenshot

So my overall score for this slice of the game is a 6.3 out of 10. Not a disaster. Not secretly great. It’s a fan-first action RPG with one genuinely strong identity hook, a decent combat spine, and a whole lot of padding around it. If you want to live through the Sword Art Online death game as your own character, and you can forgive repeated quest loops because the setting still works on you, this is aimed straight at you.

If you’re just looking for a strong current-gen Japanese action RPG, though, I’d be careful. Without affection for SAO, Echoes of Aincrad starts looking like a pretty average ARPG with better branding than structure. The combat can land, sure, but the quest design, thin characters, and narrow exploration drag it down. Tales of Arise is the brutal comparison here, because it shows what Bandai Namco can do when exploration, pacing, and party drama have more density.

My buying advice is simple: start on standard difficulty and see if the basic loop actually works for you before you romanticize the idea of the harsher version. The permadeath Death Game Mode sounds like the mode that best matches the source material, but locking that behind a paid premium edition is a bad look. Add slow pacing and no dialogue pause, and suddenly the most authentic mode also sounds like the one most likely to test your patience. If you’re price sensitive, wait for a discount. If you’re an SAO lifer, you already know whether that Aincrad pull is strong enough to carry the rough parts.

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