挺進地牢

挺進地牢

《挺進地牢》結合精準閃避彈幕、不斷變化的樓層與大量奇特槍械。在Eneba售價為≈ HK$24.25;可依自己對這套高強度動作與探索玩法的興趣決定是否入手。

也可留意2026/12/17至2027/1/4這個已公布的下一次Steam特賣時段,但不應假設遊戲會參與或降價。Steam PC版提供單人與合作玩法選項。 與Steam的HK$95.00相比,在Eneba購買可省下≈ HK$70.75,直接進入彈幕地牢。

正在取得全網報價
95%Steam 玩家評分7.9萬 則評價84Metacritic/10084OpenCritic/100
發售日期: Apr 5, 2016
Bullet Hell · Action Roguelike · Roguelike · Pixel Graphics · Difficult
Enter the Gungeon (PC) Steam Key LATAM+1·平台:Steam·-74%起~ HK$24.25(~ $3.09)比 Steam 省 HK$70.75去購買
+1·平台:Epic·~ HK$117.64-80%~ HK$23.46(~ $2.99)去購買
Enter the Gungeon Global+1·平台:Steam·-68%起~ HK$30.34(~ €3.45)去購買
Enter the Gungeon PC+1·平台:Steam·~ HK$114.23-73%起~ HK$30.69(~ €3.49)去購買
Enter the Gungeon Steam CD Key+1·平台:Steam·~ HK$131.82-76%起~ HK$31.92(~ €3.63)去購買
Enter the Gungeon Steam CD Key+1·平台:Steam·~ HK$131.82-76%起~ HK$31.92(~ €3.63)去購買
+1·平台:Steam·UnionPay~ HK$117.64-70%~ HK$35.24(~ $4.49)去購買
Enter the Gungeon+1·平台:DRM-Free·UnionPay-41%起~ HK$56.29(~ CN¥48.00)去購買
史低 ~ HK$11.69含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$11.692025-03目前全網低價~ HK$23.46Steam距低價紀錄+101%
~ HK$47.01~ HK$72.91~ HK$98.80~ HK$124.7025-1026-0126-0426-0726-10~ HK$23.46

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於挺進地牢

《挺進地牢》描寫一群格格不入的冒險者闖入彈幕地牢,尋找能殺死過去的槍。閃避彈幕、搜刮房間,在不斷變化、遍布敵人與頭目的樓層中前進。房間經過手工設計,迷宮則採用程序生成。 Steam玩家評價:79,478則評價中好評率為95%%。 發行日期:2016年4月5日。 介面語言:簡體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語和俄語。

製作團隊

作曲
開發
Dodge Roll
發行
Devolver Digital

Steam玩家評測

95%好評壓倒性好評79,478 Steam評測

近36個月記錄最低價

≈ HK$11.692025-03-13 · Steam基本遊戲 · 與上方圖表記錄相同;美元歷史價格,不代表區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-12

02購買前須知

模式與操作

Steam PC版列有單人與多人類別,並完整支援控制器。

語言

介面支援語言包含英文;未註明英文完整語音。

03常見問題

在地牢中要做什麼?

在遍布敵人與頭目的變化地牢樓層中奮戰。

支援合作模式嗎?

可以。介紹提到合作遊玩,也能選擇英雄單人挑戰。

槍械有什麼特色?

發現並解鎖大量風格各異的槍械,每種都有自己的戰術與彈藥。

8.0
綜合評分
外部評分95%Steam 玩家評分7.9萬 則評價84Metacritic/10084OpenCritic/100
畫面
8.2
音效
8
玩法
9
劇情
6
內容
8.5

“It turns dodge-roll, table-flip and barrel gambles into the main course, with 200-plus joke guns and three free updates”

評測總結

A wall that hasn't fallen in a decade — let the numbers talk

Enter the Gungeon's overall standing and critical record

Rewind to 2016 and Enter the Gungeon dropped straight into the first tier of room-based roguelites. Game Informer went as far as claiming it surpassed The Binding of Isaac and Nuclear Throne — flattering, but pointed in a true direction: this game travels unusually far on the question of how much decision space the systems hand a player. A decade on, the record still holds firm. Metacritic sits at an aggregate 84, OpenCritic stamps it "Mighty" with 88 percent of critics recommending and a perch in the top 7 percent of all games, and Steam glows at 95 percent positive across more than seventy-eight thousand reviews.

Rarer still is the way sales and word of mouth aged together. A four-person studio, Dodge Roll, sold over three million copies with its debut by early 2020 — and those millions weren't front-loaded launch spikes, they accreted over three years of free updates and steady word of mouth.

For an indie to grow that long a tail says the core loop is solid; solid enough that both developer and players kept pouring time in. The 8.0 overall is the most direct stamp on that solidity. Games that sell on hype tend to crater once the hype clears; games that sell on word of mouth tend to keep compounding, because every satisfied player is a sales pitch. The Gungeon is squarely the second kind, and that is the quiet reason it still gets recommended a decade after launch with no caveats attached.

Who should buy, who should walk, and which version to grab

Guidance for different players and platforms

Who should buy it? Players who feed on hardcore feel, who'll happily be schooled by death over and over, and who pull an endless stream of motivation out of unlock-and-collect. If you relish the arc from flailing to flowing, and the uncertainty of a deck reshuffled every run, the dozens-to-hundreds of hours will earn their keep. It's a hard candy you chew slowly, not a dessert that melts on contact — but once you accept that, the repeated attempts and small incremental wins become weirdly compulsive.

Who should walk? Anyone allergic to permadeath and a steep curve, anyone who wants a plot to pull them along a line, anyone after a single casual clear and out. To you it'll read as "difficult on purpose," and its thin B-movie story won't hand you a reason to push on, so frustration will likely outweigh fun. As for versions, every platform port is sturdy, but the Switch edition's genre-leading Metacritic 87 isn't an accident — its "fifteen-to-twenty-minute run, pull it out anytime for one more" cadence is a near-perfect match for a handheld. If you own both, pick Switch with your eyes closed.

Worth the dozens or hundreds of hours? If you love an action roguelite that's internally coherent, tightly paced, and freshly shuffled every run, your time here won't be wasted. A 3D-rendered proper sequel, Enter the Gungeon 2, arrives in 2026, but even with a successor on the way, this origin piece — the one that built an identity all its own out of micro-decisions and joke guns — will stay the immovable wall this genre keeps measuring itself against. Sequels can refine a formula; they rarely erase the original that defined it, and this is one original that defined an awful lot.

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