逃離鴨科夫

逃離鴨科夫

五張地圖、變化的威脅和及時撤離構成緊張的搜刮循環,並與藏身處建設、武器改裝和技能樹相連。目前報價處於記錄中的低位,在Steam購買只需HK$ 60.20;如果你想體驗帶任務、NPC和50多種武器的單人流程,這個時機很合適。英語、簡體中文和繁體中文均已確認支援介面與字幕。

正在取得全網報價
85%Steam 玩家評分8.4萬 則評價77Metacritic/10078OpenCritic/100
發售日期: Oct 15, 2025
Adventure · Action · Extraction Shooter · Looter Shooter · Top-Down Shooter
+1·平台:Steam·香港 Steam 官方價~ HK$86.00-30%~ HK$60.20史低去購買
Escape from Duckov PC Steam Altergift+1·平台:Steam·~ HK$158.20-47%起~ HK$84.42(~ €9.60)史低去購買
+1·平台:Epic·~ HK$141.18-30%~ HK$98.80(~ $12.59)史低去購買
+1·平台:Steam·~ HK$141.18-12%~ HK$124.15(~ $15.82)去購買
Escape From Duckov Steam Key (PC) EUROPE+1·平台:Steam·~ HK$125.17(~ $15.95)去購買
史低 ~ HK$98.80含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$98.802026-10目前全網低價~ HK$60.20Steam目前即為低價紀錄
~ HK$104.10~ HK$119.29~ HK$134.47~ HK$149.6525-1026-0126-0426-0726-10~ HK$98.80

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於逃離鴨科夫

《逃離鴨科夫》把PvE生存與搜刮撤離結合在危險的鴨子世界中。探索五張地圖,搜集物資,並在失去戰利品前及時撤離。 建造藏身處、製作裝備,還能改裝50多種武器。 技能樹、任務、NPC和Steam創意工坊模組擴展了遊戲內容。 Steam PC版支援多種介面與字幕語言,包括英語、簡體中文和繁體中文。 84,081條評價中有85%為好評。

製作團隊

開發
Team Soda
發行
bilibili

Steam玩家評測

85%好評極度好評84,081 Steam評測

近36個月最低記錄

≈ HK$98.802026-10-04 · Epic Game Store基礎遊戲·與上方圖表相同的記錄;美元歷史價格,不是區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-11

02購買前

語言

Steam PC版支援英語、簡體中文與繁體中文介面及字幕。資料未列出完整語音。

玩法

你可以探索五張地圖、搜集物資、建造藏身處、改裝武器並發展技能。描述中的內容包含單人流程。

內容範圍

已知內容包括50多種武器、任務、NPC、製作系統和Steam創意工坊模組。

03常見問題

《逃離鴨科夫》要做什麼?

搜集物資、及時撤離、出售戰利品,並用製作和收益強化基地、裝備與武器。

遠征有什麼變化?

五張地圖會改變物資、敵人和天氣,因此每次遠征都有差異。

有哪些成長內容?

描述中包含50多種武器、技能樹、任務、NPC和Steam創意工坊模組。

7.8
綜合評分
外部評分85%Steam 玩家評分8.4萬 則評價77Metacritic/10078OpenCritic/100
畫面
8
音效
7.5
玩法
9
劇情
6
內容
6.5

“Tarkov's hardcore loot-and-extract reborn as a single-player duck — barrier gone, the extraction thrill intact, grind included”

評測總結

Add every column together and Escape from Duckov is one of 2025's most worthwhile indie stories: a duck that looked like a punchline knocked over a wall of serious, hardcore rivals — not on luck, but on one precise act of genre surgery.

The historical fix: a phenomenon in hard numbers

The receipts need no embellishment. Two million copies in twelve days, a concurrent peak of 300,645 — at its height, more active players than Escape from Tarkov, the game that birthed the genre, and twice the count of the heavily anticipated Hollow Knight: Silksong over the same window. OpenCritic settled it at 78, a "Strong" verdict in the top 25% of all games, with 67% of critics recommending it; on Steam it sits buried in praise.

Sales and player numbers

What that curve means is this: a small game with no triple-A budget, no live multiplayer, an art style that reads like a meme, sold straight through two million copies almost entirely on word of mouth and the second life of streamer clips.

This duck — from Chinese studio Team Soda, published by Bilibili — proved that "extraction shooter," a genre once written off as high-barrier, niche, and PvP-repellent, can become a mass-market single-player hit the moment you fix three things: the camera, the opposition, and the pressure. That it did so as a Chinese indie, on a fraction of the resources the genre's established names command, only sharpens the lesson — clever framing beat raw spend, and the whole industry took notes. Its least replicable quality is that surgery itself — one cartoon coat that cleanly drags an entire hardcore genre down a peg, letting people who'd otherwise back away taste the loop. That kind of leverage is far harder to copy than a bigger budget, and far more worth the industry's attention.

Who should buy, who should walk

The "buy" crowd is crisp: you've always wanted to play an extraction shooter but Tarkov's barrier, learning curve, and live PvP pressure kept you outside the door; or you simply love the sorting-and-stockpiling pleasure of scavenging, hoarding, modding, and base-building. For those two, it's nearly bespoke — competent in ten minutes, deeper the further you dig, and priced low enough that the gamble costs you almost nothing.

Who this duck is for

The "walk" crowd is just as clear: if what you chase is the heart-stopping jolt of dueling real players, or you demand uncompromising hardcore realism, or you have zero tolerance for any repetition, then the late-game progress wall and the absence of multiplayer variance will likely grind your patience down. There's nothing to agonize over on editions — it's a complete 17.99-dollar single-player package, playable offline, Workshop built in, with community mods steadily topping it up. One line to close on: this cartoon duck drags Tarkov's newcomer-repelling barrier all the way down, proving single-player PvE can still deliver the most addictive jolt extraction has to offer — and as long as you can stomach the late repetition, it's the most comfortable way into the genre we've had in years.

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