

歐洲卡車模擬 2
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。



























































































01關於歐洲卡車模擬 2
駕駛卡車穿越歐洲,在60多座城市之間運送貨物,同時經營並擴展自己的運輸公司。完成貨運可壯大公司,你還能組建車隊、購買車庫、聘請司機並改裝卡車。Convoy模式支援與好友線上運貨和聊天。 Steam玩家評價:97%好評,來自761,345則評價。 介面語言:簡體中文、繁體中文、英語、德語、法語、義大利語、韓語、西班牙語、俄語、日語、葡萄牙語、波蘭語、丹麥語、荷蘭語、芬蘭語、挪威語、瑞典語、匈牙利語、捷克語、羅馬尼亞語、土耳其語、巴西葡語、保加利亞語、希臘語和烏克蘭語。 發行日期:2012年10月12日。
製作團隊
近36個月記錄最低價
≈ HK$15.622024-06-27 · Steam基礎遊戲·與上方圖表記錄相同;美元歷史價格,並非某個地區的Steam史低。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | — | — |
| 繁體中文 | 是 | — | — |
| 英語 | 是 | — | — |
再顯示22種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 德語 | 是 | — | — |
| 法語 | 是 | — | — |
| 義大利語 | 是 | — | — |
| 韓語 | 是 | — | — |
| 西班牙語 | 是 | — | — |
| 俄語 | 是 | — | — |
| 日語 | 是 | — | — |
| 葡萄牙語 | 是 | — | — |
| 波蘭語 | 是 | — | — |
| 丹麥語 | 是 | — | — |
| 荷蘭語 | 是 | — | — |
| 芬蘭語 | 是 | — | — |
| 挪威語 | 是 | — | — |
| 瑞典語 | 是 | — | — |
| 匈牙利語 | 是 | — | — |
| 捷克語 | 是 | — | — |
| 羅馬尼亞語 | 是 | — | — |
| 土耳其語 | 是 | — | — |
| 巴西葡語 | 是 | — | — |
| 保加利亞語 | 是 | — | — |
| 希臘語 | 是 | — | — |
| 烏克蘭語 | 是 | — | — |
Steam PC版資訊 · 2026-10-10
02購買前
單人或連線遊玩
Steam PC版支援單人遊戲,也支援線上Convoy多人合作。
介面語言
Steam PC版列出的介面語言包括{supportedLanguages}。
03常見問題
《歐洲卡車模擬 2》的主要玩法是什麼?
駕駛卡車在歐洲城市之間運送貨物,並逐步發展自己的運輸公司。
除了開車,也能經營公司嗎?
可以。你能擴充卡車車隊、購買車庫、聘請司機並管理公司。
遊玩必須註冊卡車世界嗎?
不需要。卡車世界是可選線上服務,無須註冊也能遊玩。
“Thirteen-year logistics simulator expands thirty European countries into a physics-driven force-feedback decompression experience.”
評測總結
Euro Truck Simulator 2 was a contrarian bet in 2012, and thirteen years later it stands as one of the largest commercial miracles in Steam's history.
The anti-AAA gamble that became a thirteen-year evergreen

When ETS2 launched in 2012, the PC conversation was dominated by Grand Theft Auto V, The Witcher 2, and Skyrim — big open worlds, strong narrative, adrenaline. SCS went the opposite direction: a simulator, slow-paced, with zero narrative and zero antagonist, built around the least glamorous profession a game has ever centered. The industry was broadly skeptical — a small Czech studio with a modest budget and a niche premise that sounded, on paper, like a tech demo rather than a product. Thirteen years later the verdict is overwhelming: 13 million base copies, 80 million DLC sales, a 97% positive rating, and a 121.6-hour average playtime have made it one of Steam's biggest long-tail success stories, and one of the most quietly profitable franchises in PC gaming. The bet was that a sizable audience wanted calm competence over spectacle — that there were people who would rather feel the satisfaction of a clean delivery than the rush of a firefight — and that audience turned out to be enormous, global, and astonishingly loyal. ETS2 found a hunger the rest of the industry had not noticed was there.
The evergreen that gets more valuable with age

Most games peak at launch and decay. ETS2 does the opposite — every map expansion widens the world, every physics pass deepens the feel, and the average playtime keeps the game in Steam's top hundred more than a decade in. The 97% positive rating is computed across a sample large enough that the number should be statistically impossible for any game with real flaws, and it holds because the game delivers exactly what it promises to exactly the audience that wants it. ETS2 is the clearest example in the medium of a game that compounds value over time rather than shedding it, and the comparison set — its own sibling American Truck Simulator, Farming Simulator, Microsoft Flight Simulator — all orbit the same evergreen-simulator model that ETS2 helped prove was commercially viable. The model has since been validated repeatedly: patient, niche, authenticity-first simulators with long DLC tails now form a reliable commercial category, and a meaningful share of the credit traces back to SCS demonstrating that a small studio could turn a single unglamorous premise into a thirteen-year franchise. ETS2 did not just succeed; it widened the space of games the industry believes can succeed.
Who should buy

Five buyer profiles map cleanly. The stress-relief seeker who wants a calm, low-stakes evening loop is the strongest yes — there is no better decompression game on PC, and a growing number of players use it precisely as a wind-down ritual after work. The truck enthusiast who cares about brands, models, and engine notes is the obvious yes — the seven-brand licensing and per-vehicle audio depth are unmatched anywhere in the medium. The wheel-peripheral owner is the high-ceiling yes — the 1.42 force feedback is the best truck-handling feel available, and a good wheel transforms the game from pleasant to genuinely immersive. The slow-burn evergreen fan who wants one game to return to for years is a natural yes — this is built for the long haul, literally and figuratively, and the thirteen-year update history means it keeps growing. And the hardcore simulation player who wants to row a 16-speed manual through an Alpine storm with fatigue and dense traffic on will find a genuine, demanding skill ceiling waiting at the top of the difficulty slider. The breadth of that audience — from someone who wants to zone out to someone who wants a precision rig — is exactly what the full-spectrum design was built to serve.
Who should not buy, and the platform caveat
Four clean no's, and they matter because ETS2 is a game with a sharply defined audience. The thrill-seeker who needs constant stimulation will be bored inside an hour — there is no excitement spike here by design, and no settings change that. The keyboard-only player cannot access the force-feedback joy that is half the appeal, and should know that going in. The impatient player who quits anything slow will not survive the ten-hour apprenticeship. And the console-only player is simply out of luck — ETS2 is PC, Mac, and Linux only, with no console version in thirteen years, which is the single largest gap in its reach. On pricing and platform: the base game frequently sells under five dollars, DLC bundles are cheap, and a force-feedback wheel (a Logitech-class unit or better) is strongly recommended to unlock the full experience, though the game is perfectly enjoyable on a gamepad at the relaxed end of the slider. Buy it on PC, set the difficulty where it feels good, and let the kilometers accumulate — this is a game that rewards the long haul more than almost anything else on Steam.
熱門Steam評價
原語言精選·10則評價此語言中精選的有幫助評價包含推薦與批評,不代表整體好評率;評價反映的是評論者所評版本的情況。
請注意:Euro Truck Simulator 2 是一款需要耐心操作與經營的遊戲,若是您喜愛競速追逐的速度感,還請您謹慎評估後再考慮是否購買與開始遊玩! .輕鬆悠閒又愜意,縱橫歐陸自在遨遊 .自由度與可玩性高,發動引擎就能帶您上路 .好上手,遊戲內建繁簡體中文及簡易設定導引 .多用途,可沉思、可醒酒、可催眠亦可提振精神 .經營性,可一圓小員工到慣老闆的夢想 .絕對的時光屋,彈指間已是數小時 .歐系卡車及車型配件選擇多樣化 .開放世界,增進歐洲地理觀念 .修身養性,能培養耐心與毅力 .精美多樣化的 MOD 支援 .坊間多人連線 MOD 支援 .官方社群網站支援及經常性更新 .千呼萬喚,加入了工作坊支援 .既邪惡又不友善、視力卻非常好的 AI .開不盡的路、送不完的貨、看不膩的景色 △ 雲端存檔雖已開放,但功能卻沒有作用 △ 車禍及肇事處罰判定不理想 △ 歐洲尚有許多國家與城市未加進遊戲中 △ 導航 GPS 速限顯示上有短距離內速限落差過大的問題 ◎ 若是您從未接觸過、卻很想嘗試這類型遊戲,您可以在 "歐卡2"、"美卡" 裡擇一即可;現階段私心的建議是 "歐卡2",不僅龐大而完整、且是複雜又精細;"美卡" 還需不少時日才能跟上 "歐卡2" 的規模。 ◎ DLC 選購導覽 可下載內容的 DLC 部份,有三個資料片建議您務必購買: > 資料片、地圖包 DLC - Going East! 新增東歐三國與 15 個城市。 > 資料片、地圖包 DLC - Scandinavia Expansion 是 2015-05 發售的,新增了北歐三國與 26 個城市,風景美不盛收。 > 資料片、地圖包 DLC - Vive la France! 於 2016-12 發售,新增了法國境內的 15 個城市,景色美侖美奐。 再來是大型貨物包與重型貨物包: > 大型貨物包 DLC - High Power Cargo Pack 新增了多種大型及高價值的可拖運貨物,除了能提高您的酬勞獲利,還附有歐規重型拖運專用卡車的噴漆塗裝,也是您特價時添購的好選擇。 > 重型貨物包 DLC - Heavy Cargo Pack 新增多種最多高達60噸重的可拖運貨物,除了提高您的酬勞獲利外,還能考驗您拖運的駕駛技術。 PS.以上五項搭配主遊戲就能有完整的 "歐卡2" 體驗了。 然後是粉絲與自訂功能類型的 DLC: > DLC - Mighty Griffin Tuning Pack 可算是 Scania Truck 粉絲包了,針對 Scania 車型提供了相當多可自訂外觀與內裝的配件,也包含幾套專屬的噴漆。 > DLC - Cabin Accessories 新增可自訂車艙內擺飾配件的 DLC,像是遮陽簾、前檔旗幟及搖頭狗娃娃等等。 > DLC - Raven Truck Design Pack 本是 2014 年聖誕任務限時特殊獎勵,尊貴不凡、攜永流傳。當初官方表示不會對外發售,後來還是在 2017 年初上架了。 > DLC - Michelin Fan Pack 米其林粉絲包,附有多種米其林車胎及擺飾配件,還有那個能坐在車頂與防撞桿上的米其林娃娃。 > DLC - Wheel Tuning Pack 輪圈包,有多種多樣性的輪圈、輪盤、螺絲可供搭配,有幾款還能自行選色。 > DLC - National Window Flags 各國國旗包,可在後照鏡連桿上插上各國國旗。 其餘的 DLC 皆是車輛的噴漆塗裝,有屬於各個國家、風格濃厚的噴漆,也有專題性的特製彩繪;若是您對遊戲有愛,可物色幾套合您口味的入手,讓您在挑選車輛噴漆時能多些選擇,每一套塗裝不只是別出心裁也都讓人賞心悅目。 "歐卡2" 的 DLC 可謂是琳瑯滿目,可依需求、功能或喜愛來選購即可;像是如您為 TruckersMP 卡車線上愛好者,您可能需要優先考量三個資料片地圖包;而您若是 SCANIA 的忠實 FANS,那可不能錯過了 DLC - Mighty Griffin Tuning Pack 這個 Scania 粉絲包。不論您選擇搭配哪個 DLC,相信都不會影響您想開卡車上路的心情,但誠心建議您,DLC 還是在特價時入手為佳。 ◎ 會加入 Steam 完全都是為了 "歐卡2" 的緣故。 轉眼間已經遊玩了 3K+ 小時,期間還被 Civ5、XCOM、BL2 等遊戲吸引,卻無時無刻都會掛念著我的卡車,感謝有 "歐卡2" 陪伴的每一天。 http://steamcommunity.com/sharedfiles/filedetails/?id=341291605展開收起
初嘗試很有新鮮感,不論是操控還是風光明媚的景觀,但隨著送貨任務推進,漸漸的會感到枯燥乏味,甚至到了想打瞌睡的地步。 索然無味度 5.5/10展開收起
在這裡養了一隻貓貓,路過的朋友可以摸摸她一贊摸一次 __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ 展開收起
更新1.58後控制器設定又被打亂了~~又要重頭再設定心很累.....................展開收起
我的父親是一位卡車司機, 他在我年少時帶我見識了臺灣的山海與人情世故, 作為乘客與兒子的我涉世未深,甚至曾在心中數落過這份工作。 他只載運過農業用品, 不是爆裂物或危險品,距離也不能夠與歐洲大陸相提並論, 但透過這個遊戲,坐在駕駛座的我第一次感受到了那份責任。 那是細心、專注的一趟趟運送, 同時一肩扛起了養家餬口的重任。 我的第一個轉彎、卸貨時的刁鑽車位、路況處理的種種細節…… 第一時間只想求助你是怎麼做到的, 如果被你看到我倒車的拙劣表現不知道你會是什麼表情。 若有機會我還想再一次和你一起在屏東公路的路邊吃滷味看著繁星點點, 或是在盞盞國道路燈節拍下唱著警廣撥放的歌曲。 或親口對您說一聲謝謝。 個人十分推薦這份遊戲, 靜下心,做好一份差事, 感受道路與卡車避震交織的晃動,選一個能勾起回憶的廣播電台, 舒服,有益心靈成長。展開收起
既然大家都說好話,那我就來說說缺點 1.地圖大而無當,太多重複的交叉口、交流道、圓環,太多重複的車子、房屋、農田、加油站,城市千篇一律差別只在小小的特色景觀。無聊休閒玩玩可以,玩多了就容易膩。DLC也沒有做出明顯的差異化。 2.車子配件少,內裝單調,很多都要裝mod甚至DLC買齊,即使如此,還是偏少,裝飾車子的樂趣減少很多。 3.雖然表面上可以雇請司機,經營公司,但只是買了車雇司機讓他跑,實際上的策略層面非常稀薄,沒有經營要素。展開收起
這可能是我玩過最具醫療效果的遊戲 自從接觸了這遊戲後,我的失眠症被治好了!! 每當我壓力山大的時候,開著車漫遊 可能在高速公路上疾馳,或鄉間小路,或待在城鎮看著車水馬龍的忙碌生活 日出之時,陽光照映在水面上閃耀著無比光彩 日落之時,我享受著再熟悉不過的寂寞 說實話,這遊戲不算有趣,甚至可以說無聊 但它就是有種魔力吸引著我一次又一次的栽進虛擬的歐洲世界中 可能我這輩子都沒機會再到歐洲去了 但未來有一天也許我即將進入彌留之際時,會發現自己在某個偏僻的加油站裡 而旁邊的商店外有幾張桌椅,幾個人或坐或站的,我就坐在卡車上看著他們 這樣的畫面將會停留,直到永遠。展開收起
會閃退展開收起
陪兄弟玩的,他很喜歡這個卡車遊戲,而我不一樣,我喜歡他展開收起
更新1.51.1之後控制器完全無法使用展開收起
來源:Steam使用者原始評價。有幫助票數為封存快照,並非即時資料。最後收集時間:2026/08/14。