歐洲卡車模擬 2

歐洲卡車模擬 2

《歐洲卡車模擬 2》將長途貨運與逐步經營運輸公司的過程結合起來。Eneba售價為≈ HK$79.81,適合想獨自慢慢跑運輸路線的玩家;也可在Convoy中與好友線上運貨、聊天。

卡車改裝和車隊管理讓每次交付之外也有經營選擇,是否合算取決於你是否喜歡駕駛與公司管理並行的節奏。 Convoy支援和好友線上遊玩與聊天,選擇Steam可一同跑運輸路線。

正在取得全網報價
97%Steam 玩家評分76.1萬 則評價79Metacritic/100
發售日期: Oct 12, 2012
Driving · Transportation · Simulation · Open World · Automobile Sim
Euro Truck Simulator 2 Steam Key LATAM+2·平台:Steam·-38%起~ HK$79.81(~ $10.17)比 Steam 省 HK$49.19去購買
Euro Truck Simulator 2 PC Steam CD Key+2·平台:Steam·~ HK$175.79-54%起~ HK$80.20(~ €9.12)去購買
Euro Truck Simulator 2 Standard Edition Steam CD Key+2·平台:Steam·~ HK$175.70-54%起~ HK$80.55(~ €9.16)去購買
Euro Truck Simulator 2 EN Global+2·平台:Steam·-36%起~ HK$82.22(~ €9.35)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$129.00去購買
史低 ~ HK$15.62含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$15.622024-06目前全網低價~ HK$99.59Steam距低價紀錄+538%
~ HK$68.00~ HK$100.76~ HK$133.52~ HK$166.2825-1026-0126-0426-0726-10~ HK$39.16

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

01關於歐洲卡車模擬 2

駕駛卡車穿越歐洲,在60多座城市之間運送貨物,同時經營並擴展自己的運輸公司。完成貨運可壯大公司,你還能組建車隊、購買車庫、聘請司機並改裝卡車。Convoy模式支援與好友線上運貨和聊天。 Steam玩家評價:97%好評,來自761,345則評價。 介面語言:簡體中文、繁體中文、英語、德語、法語、義大利語、韓語、西班牙語、俄語、日語、葡萄牙語、波蘭語、丹麥語、荷蘭語、芬蘭語、挪威語、瑞典語、匈牙利語、捷克語、羅馬尼亞語、土耳其語、巴西葡語、保加利亞語、希臘語和烏克蘭語。 發行日期:2012年10月12日。

製作團隊

開發
SCS Software
發行
SCS Software

Steam玩家評價

97%好評壓倒性好評761,345 Steam評價

近36個月記錄最低價

≈ HK$15.622024-06-27 · Steam基礎遊戲·與上方圖表記錄相同;美元歷史價格,並非某個地區的Steam史低。

語言支援

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Steam PC版資訊 · 2026-10-10

02購買前

單人或連線遊玩

Steam PC版支援單人遊戲,也支援線上Convoy多人合作。

介面語言

Steam PC版列出的介面語言包括{supportedLanguages}。

03常見問題

《歐洲卡車模擬 2》的主要玩法是什麼?

駕駛卡車在歐洲城市之間運送貨物,並逐步發展自己的運輸公司。

除了開車,也能經營公司嗎?

可以。你能擴充卡車車隊、購買車庫、聘請司機並管理公司。

遊玩必須註冊卡車世界嗎?

不需要。卡車世界是可選線上服務,無須註冊也能遊玩。

8.9
綜合評分
外部評分97%Steam 玩家評分76.1萬 則評價79Metacritic/100
畫面
8.6
音效
9.2
玩法
9
劇情
7
內容
9.5

“Thirteen-year logistics simulator expands thirty European countries into a physics-driven force-feedback decompression experience.”

評測總結

Euro Truck Simulator 2 was a contrarian bet in 2012, and thirteen years later it stands as one of the largest commercial miracles in Steam's history.

The anti-AAA gamble that became a thirteen-year evergreen

Thirteen year evergreen longevity

When ETS2 launched in 2012, the PC conversation was dominated by Grand Theft Auto V, The Witcher 2, and Skyrim — big open worlds, strong narrative, adrenaline. SCS went the opposite direction: a simulator, slow-paced, with zero narrative and zero antagonist, built around the least glamorous profession a game has ever centered. The industry was broadly skeptical — a small Czech studio with a modest budget and a niche premise that sounded, on paper, like a tech demo rather than a product. Thirteen years later the verdict is overwhelming: 13 million base copies, 80 million DLC sales, a 97% positive rating, and a 121.6-hour average playtime have made it one of Steam's biggest long-tail success stories, and one of the most quietly profitable franchises in PC gaming. The bet was that a sizable audience wanted calm competence over spectacle — that there were people who would rather feel the satisfaction of a clean delivery than the rush of a firefight — and that audience turned out to be enormous, global, and astonishingly loyal. ETS2 found a hunger the rest of the industry had not noticed was there.

The evergreen that gets more valuable with age

Sustained updates community

Most games peak at launch and decay. ETS2 does the opposite — every map expansion widens the world, every physics pass deepens the feel, and the average playtime keeps the game in Steam's top hundred more than a decade in. The 97% positive rating is computed across a sample large enough that the number should be statistically impossible for any game with real flaws, and it holds because the game delivers exactly what it promises to exactly the audience that wants it. ETS2 is the clearest example in the medium of a game that compounds value over time rather than shedding it, and the comparison set — its own sibling American Truck Simulator, Farming Simulator, Microsoft Flight Simulator — all orbit the same evergreen-simulator model that ETS2 helped prove was commercially viable. The model has since been validated repeatedly: patient, niche, authenticity-first simulators with long DLC tails now form a reliable commercial category, and a meaningful share of the credit traces back to SCS demonstrating that a small studio could turn a single unglamorous premise into a thirteen-year franchise. ETS2 did not just succeed; it widened the space of games the industry believes can succeed.

Who should buy

Who should play truck simulator

Five buyer profiles map cleanly. The stress-relief seeker who wants a calm, low-stakes evening loop is the strongest yes — there is no better decompression game on PC, and a growing number of players use it precisely as a wind-down ritual after work. The truck enthusiast who cares about brands, models, and engine notes is the obvious yes — the seven-brand licensing and per-vehicle audio depth are unmatched anywhere in the medium. The wheel-peripheral owner is the high-ceiling yes — the 1.42 force feedback is the best truck-handling feel available, and a good wheel transforms the game from pleasant to genuinely immersive. The slow-burn evergreen fan who wants one game to return to for years is a natural yes — this is built for the long haul, literally and figuratively, and the thirteen-year update history means it keeps growing. And the hardcore simulation player who wants to row a 16-speed manual through an Alpine storm with fatigue and dense traffic on will find a genuine, demanding skill ceiling waiting at the top of the difficulty slider. The breadth of that audience — from someone who wants to zone out to someone who wants a precision rig — is exactly what the full-spectrum design was built to serve.

Who should not buy, and the platform caveat

Four clean no's, and they matter because ETS2 is a game with a sharply defined audience. The thrill-seeker who needs constant stimulation will be bored inside an hour — there is no excitement spike here by design, and no settings change that. The keyboard-only player cannot access the force-feedback joy that is half the appeal, and should know that going in. The impatient player who quits anything slow will not survive the ten-hour apprenticeship. And the console-only player is simply out of luck — ETS2 is PC, Mac, and Linux only, with no console version in thirteen years, which is the single largest gap in its reach. On pricing and platform: the base game frequently sells under five dollars, DLC bundles are cheap, and a force-feedback wheel (a Logitech-class unit or better) is strongly recommended to unlock the full experience, though the game is perfectly enjoyable on a gamepad at the relaxed end of the slider. Buy it on PC, set the difficulty where it feels good, and let the kilometers accumulate — this is a game that rewards the long haul more than almost anything else on Steam.

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