異星工廠

異星工廠

Factorio適合想把原材料變成複雜生產線、並與他人共同規劃工廠的玩家。單人、合作和多人模式帶來不同的工廠組織方式,而敵人會持續對基礎設施施壓。目前GOG的價格為≈ HK$152.45,達到本站記錄的最低價。喜歡自動化、物流和長期解決問題的玩家,可以藉此進入這個逐步擴展的工業世界,重點在於親手建立生產體系。 已確認的介面語言包括簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、匈牙利語、荷蘭語、挪威語、波蘭語、葡萄牙語、巴西葡語、羅馬尼亞語、芬蘭語、瑞典語、捷克語、俄語、烏克蘭語、日語、韓語、土耳其語、希臘語、拉美西語、泰語和越南語;該報價在DRM-Free上以Standard啟用。

正在取得全網報價
97%Steam 玩家評分19.3萬 則評價90Metacritic/10082OpenCritic/100
發售日期: Aug 14, 2020
Automation · Base Building · Resource Management · Sandbox · Crafting
Factorio+2·平台:DRM-Free·-39%起~ HK$152.45(~ CN¥130.00)史低比 Steam 省 HK$97.55去購買
Factorio Steam Altergift+2·平台:Steam·-9%起~ HK$228.64(~ €26.00)去購買
Factorio Global+2·平台:Steam·-7%起~ HK$233.66(~ €26.57)去購買
Factorio Steam Key EUROPE+2·平台:Steam·-4%起~ HK$240.92(~ $30.70)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$250.00去購買
史低 ~ HK$156.87含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$274.672023-08目前全網低價~ HK$274.67Steam目前即為低價紀錄
~ HK$258.19~ HK$269.18~ HK$280.16~ HK$291.1525-1026-0126-0426-0726-10~ HK$274.67

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於異星工廠

Factorio是一款2D工廠建造遊戲:採集資源、研究科技,並設計越來越複雜的生產鏈。 輸送帶、機器、石油加工和機器人把分散材料連接成自動化工業。 敵人讓防禦成為工廠規劃的一部分。 Steam PC版支援合作、多人、模組、任務場景和地圖編輯器。 遊戲於2020年8月14日發行,Steam玩家在192,527則評價中給出97%的好評率。

製作團隊

開發
Wube Software LTD.
發行
Wube Software LTD.

Steam玩家評價

97%好評壓倒性好評192,527 Steam評價

近36個月最低記錄

≈ HK$274.672023-08-12 · Steam本體 · 與上方圖表相同的記錄;美元歷史,不是區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-11

02購買前

遊戲模式

Steam PC版支援單人、多人與合作模式,也支援Steam雲端與跨平台多人遊戲。

語言與操作

介面語言包括繁體中文、簡體中文、英語、德語等。資料標示支援完整控制器。

核心玩法

採集資源、研究科技、自動化生產,並抵禦敵人對工廠的攻擊。

03常見問題

Factorio是什麼遊戲?

Factorio是在2D世界中建造工廠、管理資源、研究科技並進行防禦的遊戲。

可以單人或和朋友玩嗎?

是。Steam PC版支援單人、多人與合作模式。

遊戲中要做什麼?

你要建設基礎設施、研究科技、自動化生產,並保護自己的設施。

有創作與編輯工具嗎?

Steam PC版支援模組、任務場景和內建地圖編輯器。

9.1
綜合評分
外部評分97%Steam 玩家評分19.3萬 則評價90Metacritic/10082OpenCritic/100
畫面
7.5
音效
8.6
玩法
9.7
劇情
7
內容
9.5

“A twelve-year industrial automation benchmark chaining conveyors and inserters into sprawling logistics networks, vastly expanded by a complete sequel-sized DLC.”

評測總結

# Verdict

Context: 12 years of polishing one game, the indie benchmark

When Wube Software launched the Indiegogo crowdfunding in January 2013, the entire indie industry was still in the early "indie game ships fast and monetizes fast" phase. Wube took the opposite path — 12 years polishing one game, from 1-2 to 31 employees, 4.5 years from EA to 1.0, then 4 more years from 1.0 to Space Age DLC. This "specialize-on-one-thing" operations philosophy is exceptionally rare in indie history.

Over 12 years, Factorio accumulated over 5 million sales, Metacritic 90 / Space Age 92, OpenCritic Strong verdict, Steam 187,000 reviews 96% positive, IndieGameReviewer 2020 Indie Game of the Year, BAFTA Best Debut Game nomination. This work's design philosophy has been widely referenced by successor works like Satisfactory, Dyson Sphere Program, Captain of Industry, and Shapez.io.

More dramatic is its impact on the engineering community. Cracktorio nickname, Yunfeng and other Chinese programmers spending 300 hours and writing summaries, Shopify co-founder allowing employees to expense purchases, US engineering schools recommending it to new students, Neobuthus factorio scorpion species named after the game — these details combined prove Factorio is not just a game, it is an "industrial simulation textbook plus engineering thinking training tool" industrial-grade phenomenon.

Who should buy it

Group one — engineers, programmers, and optimization-leaning players. If you have STEM background or your career involves engineering system optimization, Factorio is the most complete "systems thinking training tool" you can find on PC. Flexible logistics of conveyors plus inserters plus assemblers, circuit logic design, 7-color science pack supply chain planning, Space Age cross-planetary automation — every mechanic maps to real industrial concepts.

Group two — simulation management veterans. If you played Dwarf Fortress, Oxygen Not Included, RimWorld, or The Sims, Factorio is the 12-year ceiling of this lane. It made "automation" the game's core mechanic, distinguishing from peers where "automation is auxiliary."

Group three — players wanting to train systems thinking. If you want to train big-picture thinking, production line design, circuit logic, supply chain management, Factorio is a low-cost high-efficiency textbook. Many companies use Factorio as team-building activity — programmers build factories together, learning collaboration and system design from it.

Group four — Cracktorio addicts. If you previously sat down to a factory automation game and refused to stop for 5-10 hours, Factorio will make you "addicted enough to question life." The Cracktorio nickname is not a joke — many players continue opening new saves and play hundreds of hours after victory.

Who should not buy it

Group one — players hating complex interfaces. Factorio's UI follows "information density priority" — one screen displays dozens of different status indicators. If you played 50 hours of Call of Duty and felt "complex enough," Factorio will redefine "complex" for you.

Group two — players demanding narrative story. Factorio has no traditional main story; all narrative is player-generated. If your purchase motivation is "I want to hear a complete story," avoid it.

Group three — players demanding polished art. Factorio is minimalist 2D top-down with no 3D modeling or lighting effects. If The Witcher 3 or Cyberpunk 2077 spoiled you, Factorio will feel "too primitive."

Group four — players unwilling to invest 100+ hours in learning. Factorio's first 10 hours require heavy tutorial reading and trial-and-error. IGN's review describes it as "dauntingly complex." If you expect "10 hours to master," Factorio is not for you.

Group five — players who want PvP or social-driven gameplay. Factorio's multiplayer is strictly cooperative factory-building with no competitive ladder, no matchmaking, no seasonal events. If your purchase motivation is "play with friends in short sessions for bragging rights," Among Us or Helldivers 2 will scratch that itch far better; Factorio's coop is more like sharing a software-engineering project than playing a party game, and most online sessions run 4-12 hours per sitting.

Recommended versions and discount lines

First choice — Steam base plus Space Age DLC bundle. Base $130 plus Space Age $130, list total $260. Steam seasonal sales typically discount 25 to 50% to $130 to $195. New players should buy the bundle directly — Wube clearly recommends in their blog "play Space Age directly, do not play base first then add DLC later" because Space Age's pacing has been rebalanced.

Second choice — Switch 2 version. Native 1080p handheld / 4K docked at 60 fps, best for non-PC players. Controller operation thoroughly redesigned; handheld mode fits commute and lunch break scenarios. Downside: no mod support (PC exclusive).

Third choice — Steam Deck. Verified rating allows long handheld sessions; headphones deliver full stereo. The best portable and cost-effective option for non-PC players.

The version not to avoid is none — any platform is complete experience. GOG / official website versions match Steam content, just without Steam Workshop integration (Factorio itself does not use Steam Workshop, using its own Mod Portal).

Overall, the 2026 optimal Factorio experience path is PC plus Steam plus Space Age DLC plus selective mods plus long weekend investment. If you accept the 10 hour learning cost, Factorio will become one of the most worthwhile titles to keep in your PC library. Many veterans still mine new gameplay at 1000+ hours. Sequel? Wube has clearly stated on Discord "no Factorio 2 in the short term"; they will continue extending the work via DLC.

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