極地戰嚎 3

極地戰嚎 3

《極地戰嚎 3》結合可探索島嶼與靈活的第一人稱射擊任務;你可以獨自體驗劇情,也能在線上與最多四人合作。遊戲在 Steam 售價為 HK$ 29.00,Steam 玩家評價中有 87%% 好評,共 124,109 則。

若你主要想體驗單人旅程,合作模式是額外選擇而非必要。將顯示價格與預算比較,再決定島嶼探索以及潛行和正面交戰的選擇是否值得。 介面語言包括 簡體中文、繁體中文、英語、德語、法語、義大利語、西班牙語、葡萄牙語、波蘭語、丹麥語、荷蘭語、挪威語、瑞典語、捷克語、俄語、日語和韓語,可與 Steam 的 HK$29.00 一併納入考量。

正在取得全網報價
87%Steam 玩家評分12.4萬 則評價88Metacritic/100
發售日期: Nov 28, 2012
Open World · FPS · Action · Adventure · Multiplayer
Far Cry 3 Uplay Key GLOBAL·平台:Ubisoft Connect·~ HK$29.51(~ $3.76)去購買
Far Cry 3 Standard Edition Ubisoft Connect CD Key·平台:Ubisoft Connect·~ HK$105.89-71%起~ HK$30.29(~ €3.43)去購買
Far Cry 3 EN Global·平台:Ubisoft Connect·起~ HK$30.65(~ €3.47)去購買
·平台:Steam·香港 Steam 官方價~ HK$145.00-80%~ HK$29.00去購買
Far Cry 3 Steam Altergift·平台:Steam·~ HK$176.54-22%起~ HK$136.98(~ €15.51)去購買
·平台:Ubisoft Connect·~ HK$156.89-10%~ HK$141.19(~ $17.99)去購買
Far Cry 3·平台:Ubisoft Connect·~ HK$156.89(~ $19.99)去購買
·平台:Epic·~ HK$156.89(~ $19.99)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Far Cry 3 PC (Europe & UK)·平台:Ubisoft Connect·~ HK$39.65查看商店
史低 ~ HK$19.62含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$23.472024-06目前全網低價~ HK$29.00Steam距低價紀錄+24%
~ HK$60.64~ HK$95.86~ HK$131.08~ HK$166.3025-1026-0126-0426-0726-10~ HK$28.25

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 極地戰嚎 3

《極地戰嚎 3》是以熱帶島嶼為背景的開放世界第一人稱射擊遊戲。扮演傑森·布羅迪探索洛克群島、對抗武裝敵人,營救朋友並設法逃離。 Steam 玩家評價:124,109 則中好評率為 87%%。 支援的介面語言:簡體中文、繁體中文、英語、德語、法語、義大利語、西班牙語、葡萄牙語、波蘭語、丹麥語、荷蘭語、挪威語、瑞典語、捷克語、俄語、日語和韓語。

製作團隊

Jeffrey Yohalem
編劇
Jeffrey Yohalem
American video game designer
代表作孤岛惊魂3
丹
製作人
丹•黑
电游生产者
作曲
布萊恩·泰勒
開發
Ubisoft Montreal, Massive Entertainment, and Ubisoft Shanghai
發行
Ubisoft
配音
Faye Kingslee

Steam 玩家評論

87%好評極度好評124,109 Steam 評論

近36個月最低紀錄

≈ HK$23.472024-06-27 · Steam基礎遊戲 · 與上方圖表使用相同紀錄;美元價格歷史,並非地區 Steam 史低。

語言支援

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Steam PC 版資料 · 2026-10-18

02購買前須知

遊戲模式

Steam 頁面列出單人、多人與合作模式;合作戰役描述為最多四人線上遊玩。

語言

語言支援包括繁體中文介面與字幕。

03常見問題

遊戲內容是什麼?

你將扮演傑森·布羅迪,在洛克群島探索熱帶開放世界、對抗武裝敵人,並設法營救朋友、逃離島嶼。

支援合作嗎?

有。遊戲介紹提到支援四人線上遊玩的合作戰役。

有哪些戰鬥方式?

可以自訂武器與技能,並選擇潛行近身或遠距狙擊等任務方式。

8.7
綜合評分
外部評分87%Steam 玩家評分12.4萬 則評價88Metacritic/100
畫面
8.5
音效
8
玩法
9.5
劇情
9
內容
6.5

“A believable tropical archipelago fuses stealth, assault and hunting with a dark descent, drafting the blueprint for a decade of Ubisoft open worlds”

評測總結

A benchmark that won its reputation the hard way

Rewind to 2012 and Far Cry 3 was Ubisoft's marquee release of the year — and, oddly, an underdog. Pre-orders were soft and nobody outside the studio was betting on it. Then it shipped, and word of mouth flipped the story overnight. Metacritic landed the console builds around 90 and the PC version at 88, Steam still holds an 88 percent positive rating across more than a hundred thousand reviews, and cumulative sales crossed ten million by 2014.

A panorama of the islands

The long tail is just as striking. Years on, the Strong rating its remaster pulled on OpenCritic and the steady drip of "still a masterpiece after all this time" write-ups in player communities point the same way: this is an open world that has aged well, which is no small thing in a genre that dates quickly. It also dragged Far Cry from a relatively niche series up into one of Ubisoft's flagship names, took home a BAFTA for action game, and showed up on plenty of Game of the Year shortlists — credentials that together cement where it stands in its generation, and explain why it still gets named in best-of-the-decade conversations.

Who it is for, and whether the sequels caught up

So, today, who is this for? If you want a believable, dangerous, beautiful tropical archipelago to sneak through, storm and hunt across, and you are happy to be pulled along by a mature, shadowed coming-of-age story, Far Cry 3 was practically built for you. The balance it strikes between open-world freedom and narrative texture is one few games have fully replicated since. Turn it around: if you favour tight linear storytelling, feel nothing for the clear-the-outposts loop, or you are here mainly for competitive multiplayer, the island will not hold you — its soul is in that single-player run.

Jason overlooking the islands

As for which version to play, the answer mirrors the visuals verdict: the original PC build at full settings is the definitive way in, with the console originals close behind for what the hardware of the day allowed, and the 2018 Classic Edition serving only as a backstop for newer consoles. There is no season pass maze to untangle and no essential paid content gating the main story — the base game is the whole experience, and Blood Dragon is a delicious optional dessert rather than a missing course.

Which leaves the last question: more than a decade on, will the sequels replace it? The opposite, if anything. As the series' defining entry and the architect of its formula, the third game set the template — exotic open world, magnetic villain, liberate-and-light-the-map, hunt-to-upgrade — that Far Cry 4, 5 and 6 all ran with, and that Ubisoft's own Assassin's Creed and Watch Dogs borrowed wholesale. Yet the sequels keep escalating scale and systems only to be hauled back and measured against the third game, and the verdict is usually that they never topped it. Its most direct rival, Far Cry 4, reused the same formula without buying back the freshness; neither its villain nor its setting outshone Vaas and the Rook Islands. In the end the whole progression loop is stitched onto Jason's descent into violence, and Vaas turned madness into the series' signature — and those two things are exactly what no one has managed to copy. Which is why, when a veteran points a newcomer at a place to start, the answer is almost always the same: begin with the third one.

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