Fatekeeper

Fatekeeper

Fatekeeper結合奇幻世界探索、靈活的劍術戰鬥與精準施法。想嘗試不同角色配置、依戰術搭配裝備的玩家,可以將Steam的HK$ 61.00視為本站記錄低點時的入手機會。Steam玩家給予的好評比例為80%,共10,916則評測。 Fatekeeper在Steam售價HK$61.00,處於本站記錄低點;Steam評價為80%,共10,916則評測。

正在取得全網報價
80%Steam 玩家評分1.1萬 則評價
發售日期: Jun 2, 2026
First-Person · Action · RPG · Action RPG · Dark Fantasy
·平台:Steam·香港 Steam 官方價~ HK$61.00史低去購買
Fatekeeper PC Steam Altergift·平台:Steam·起~ HK$74.40(~ €8.46)去購買
Fatekeeper EN Global·平台:Steam·起~ HK$92.25(~ €10.49)去購買
史低 ~ HK$62.70含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$62.702026-06目前全網低價~ HK$61.00Steam目前即為低價紀錄
~ HK$63.10~ HK$69.77~ HK$76.44~ HK$83.1026-0526-0626-0826-0926-10~ HK$62.70

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Fatekeeper

Fatekeeper是一款第一人稱角色扮演遊戲,玩家將在精心打造的世界中探索,以劍術和魔法戰鬥,並透過選擇塑造角色。遺跡、洞窟、森林與被遺忘的聖所藏有隱密故事、神器和意外遭遇。面對各具特色的敵人調整戰術,並透過戰鬥風格、屬性與法術學派培養角色。 Steam玩家評價:80%為好評,共10,916則評測。 發行日期:2026年6月2日。

製作團隊

開發
Paraglacial
發行
THQ Nordic

Steam玩家評測

80%好評極度好評10,916 Steam評測

近36個月記錄最低價

≈ HK$62.702026-06-02 · Steam基礎遊戲 · 與上方圖表為相同記錄;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
英語是是—

Steam PC版資料 · 2026-10-10

02購買前須知

模式與語言

Fatekeeper是Steam PC上的單人第一人稱角色扮演遊戲。支援英文介面與字幕;完整語音支援情況未說明。

探索與成長

探索遺跡、洞窟與森林,以近戰和法術作戰,並透過戰鬥風格、屬性和法術學派培養角色。

03常見問題

Fatekeeper是什麼類型的遊戲?

這是一款結合劍術、魔法、探索與角色成長的第一人稱角色扮演遊戲。

遊戲中有哪些可探索地點?

可以探索古戰場、地下洞窟、森林以及崩毀的聖所。

遊戲有哪些裝備?

可以發現武器、護甲和神器,並依照玩法調整裝備。

Steam PC版支援Steam雲端存檔嗎?

Steam標示PC版支援Steam雲端存檔。

6.8
綜合評分
外部評分80%Steam 玩家評分1.1萬 則評價
畫面
8.5
音效
7
玩法
7
劇情
6.5
內容
5

“Want a hardcore first-person action RPG where you swing a blade in one hand and fling foes into fire pits with the other? Fatekeeper looks stunning and its combat works, but there's only two hours here, so treat it as an early bet, not a finished game.”

評測總結

Mostly Positive on day one: what an early slice is really worth

Tally the ledger: Fatekeeper hit Early Access in June 2026 and opened to Mostly Positive, 78% across roughly 7,750 reviews. Critic scores scatter between 6 and 7.5, GameBrief at 7.2, COGconnected on the rosier 7.5-ish end, Game8 dragged down to the low 6s by how little there is to play. That spread is an honest read of where it stands: good bones, rough present.

It is not a finished game you'll happily lose a whole night to tonight. It's an early slice of a project with a clear direction and a skeleton already standing. What you see is a working, highly distinctive combat core wrapped in stunning visuals, packed inside two thin hours of content. Its value isn't in "how much is here," it's in "what this grows into."

Day-one Mostly Positive Early Access

It helps to be precise about what "early slice" buys you and what it doesn't. You get a combat sandbox that already produces memorable moments, a world that already looks the part, and a progression layer with real depth to poke at. You do not get a story you can finish satisfyingly, a roster of polished encounters, or the assurance that the pacing across fifteen hours will hold, because those fifteen hours don't exist yet. Pretending otherwise would be doing you a disservice. The honest framing is that this is a foundation you're paying to stand on while the house gets built around you, and whether that's exciting or maddening depends entirely on your temperament.

My composite score is 6.8, and you should read that number carefully. It doesn't say this game offers only a 6.8-grade experience; it says that, judged as an Early Access build at this stage, weighing what's playable now against the potential it flashes, this is where it lands. Visuals could clear 8.5, the combat core is worth a 7, but the two-hours-and-done reality of the content yanks the composite down hard. The low number isn't its talent, it's its progress. Re-grade it eighteen months out and, provided the studio delivers, that figure very likely climbs a long way. Which is exactly why I keep saying early bet, you're not buying today's 6.8, you're wagering on the higher number it's headed for.

Who should board, and who should wishlist and walk

Some straight talk on whether it fits you. The buy-now profile is crisp: you love the Dark Messiah flavor, you relish slow, read-the-tell, punish-the-mistake combat, the "blade in one hand, spell in the other, room as a weapon" loop makes your eyes light up, and you're happy to spend a little and grow alongside a promising project. If that's you, the current size is already enough to have a good time, and the rest is a slow drip of pleasant surprises.

Who it's for and who it isn't

Flip it, and the don't-board profile is just as clear: you want a finished game's heft, you want to sink dozens of hours starting tonight, you want the feel perfectly fluid, or your rig can't clear the RTX 3070 / RX 6800 XT floor. Then drop it in the wishlist with a clear conscience and come back once the 1.0 content fills in and the combat feel gets sanded down. By then it'll very likely be a different animal.

What it can't be swapped out for is that fire-pit idea

A final placement. There's no shortage of first-person action RPGs out there, but practically nobody else is making physics killing this central, this pure. Its most direct rival is something like Avowed, lighter, steadier, more finished, but missing exactly the telekinetic, fling-them-into-the-fire physics wit that Fatekeeper is built around. That wit, plus the THQ Nordic backing and a Paraglacial proof-of-concept that already runs, is the thing most worth wagering on right now. That a small team shipped visuals this striking and combat design this distinctive at Early Access launch already tells you the ceiling is high. What's left, fill the content, smooth the feel, balance the magic and the tree, is finishing, not rebuilding, and the direction is right. One line: today you're buying potential and a seat at the table, not the complete experience, so go in with your eyes open.

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