《榮耀戰魂》

《榮耀戰魂》

《榮耀戰魂》以技術性近戰和最多四人一隊的 PvP 對戰為核心,適合計畫經常進行多人遊戲的玩家。目前在 GAMIVO 售價 ≈ HK$20.40;遊戲支援繁體中文介面和字幕,Steam PC 版另提供完整控制器支援。 相較 Steam 的 HK$218.00,在 Steam 購買 Standard 可省下 ≈ HK$197.60。

正在取得全網報價
69%Steam 玩家評分10.9萬 則評價76Metacritic/10077OpenCritic/100
發售日期: Feb 13, 2017
Medieval · Swordplay · Action · Multiplayer · Fighting
For Honor - EN/DE/FR/IT Global·平台:Steam·-91%起~ HK$20.40(~ €2.31)比 Steam 省 HK$197.60去購買
For Honor Standard Edition Ubisoft Connect CD Key·平台:Ubisoft Connect·~ HK$132.39-79%起~ HK$27.55(~ €3.12)去購買
For Honor Uplay Key GLOBAL·平台:Ubisoft Connect·-87%~ HK$27.63(~ $3.52)去購買
·平台:Steam·香港 Steam 官方價~ HK$218.00去購買
·平台:Epic·~ HK$235.37(~ $29.99)去購買
·平台:Microsoft Store·~ HK$235.37(~ $29.99)去購買
·平台:未知 PC 平台·~ HK$235.37(~ $29.99)去購買
FOR HONOR STANDARD (UBISOFT) КЛЮЧ + ПОДАРОК·平台:Ubisoft Connect·Credit/Debit Card~ RUB 1,249.00-71%起~ RUB 359.00去購買
香港不可用(2)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

For Honor PC (EU & UK)·平台:Ubisoft Connect·~ HK$31.29查看商店
For Honor EU PC Steam Altergift·平台:Steam·~ HK$209.13查看商店
史低 ~ HK$11.69含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002026-09目前全網低價~ HK$235.37Ubisoft Store
~ HK$62.37~ HK$124.75~ HK$187.12~ HK$249.4925-1026-0126-0426-0726-10~ HK$0.00

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於《榮耀戰魂》

《榮耀戰魂》結合技術性近戰戰鬥與團隊 PvP 對戰。選擇特色英雄,參加 4 對 4、2 對 2 或 1 對 1 戰鬥。 109,481 則評論中有 69%% 為好評。 Steam PC 版於 2017 年 2 月 14 日發行。

製作團隊

開發
Ubisoft Montreal · Ubisoft Quebec · Ubisoft Toronto · Blue Byte
發行
Ubisoft

Steam 玩家評論

69%好評褒貶不一109,481 Steam 評論

近 36 個月記錄的最低價

≈ HK$0.002026-09-16 · Ubisoft Store基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區 Steam 最低價。

語言支援

語言介面字幕音訊
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Steam PC 版資料 · 2026-10-17

02購買前

戰鬥與模式

遊戲採用技術性較高的近戰戰鬥系統,提供 4 對 4、2 對 2 和 1 對 1 對戰。

模式與操作

Steam PC 版支援單人、多人、合作及跨平台多人遊戲,並提供完整控制器支援。

語言

繁體中文可用於介面和字幕。

03常見問題

故事戰役有哪些內容?

故事戰役包含攻打城堡與要塞、大規模戰鬥,以及與首領進行決鬥。

遊戲包含哪些內容?

遊戲介紹列出超過 30 名英雄、5 個陣營和 18 張地圖。

英雄可以自訂嗎?

可以使用武器、徽章和其他裝備自訂英雄。

8.0
綜合評分
外部評分69%Steam 玩家評分10.9萬 則評價76Metacritic/10077OpenCritic/100
畫面
8
音效
7.5
玩法
9.3
劇情
6
內容
7.5

“A hardcore melee-duel benchmark that turns weapon combat into a lifelong craft of reads, five factions kept alive for years”

評測總結

Pull every dimension together and For Honor turns out to be a game that resists a single tidy number. Its score gets dragged down by the limp campaign and the miserly economy — and yet, in the lane it cleared for itself, it stands at a height its peers cannot reach.

Reading a split scorecard

Start with the cold coordinates. A Metacritic of 76, an OpenCritic of 77, only 58 percent of critics recommending it, and a Steam rating that has long sat in the Mixed band at 69 percent. Glance at that string alone and you would write the thing off as middling, just another face in the crowd.

A panorama of the factions in conflict

But what that string actually records is a heavily filtered audience, not a mediocre game. The critical deductions cluster on three pieces of the shell — the campaign, the economy, the launch-window netcode — while nearly every reviewer handed the combat system itself their highest praise without flinching. The Mixed 69 on Steam tells the same story: a large slice of the negatives come from players the brutal floor sent packing, ground down on the ladder, while those who stayed and cleared the wall tend to give it a private ten. This is a game that knows precisely who it is for, and is just as content not to court anyone else. An aggregate score averages those two camps into a number that describes neither of them honestly.

Who should buy it, and who should walk past

So who is this for? The hardcore competitor willing to treat armed duelling as a genuine craft and pour dozens, even hundreds of hours into honing the read, the tempo and the micro. If you relish the taut back-and-forth of two evenly matched fighters trading until the very last exchange settles it, this game will sink its hooks deep and hold you for a long time.

And who should walk past? The casual player who just wants to hack about and unwind, anyone here purely for a single-player story, and anyone who cannot stomach being schooled by veterans on the ladder, run down by the same string again and again. That floor is genuinely steep, and without a little patience and a taste for study, most newcomers quit, disheartened, inside the first week and never come back. Go in expecting to lose, a lot, before you start to win — and go in knowing that the climb is the point, not an obstacle in front of the fun but the fun itself. If that framing sounds exhausting rather than inviting, trust the instinct and spend your money elsewhere.

A benchmark still standing

There is a version of this game's history where it died quietly in its first year, choked by P2P dropouts and a thin launch. That it did not — that it instead settled into a years-long second act on dedicated servers and seasonal heroes — is a reminder that a live game's verdict is never fixed at launch. The For Honor you can buy today is a meaningfully better one than the critics scored in early 2017, even if the headline numbers never caught up.

Set it back in its historical frame and For Honor took Best PC and Best PlayStation game at Gamescom 2016, staking its claim as a benchmark of the genre before it even shipped. What it owns that nobody has copied is the act of porting a fighting game's read-and-punish grammar, whole and intact, into 3D melee. Its chief rival, Mordhau, lacks exactly that — the bottomless three-direction guard and the years of hero-by-hero upkeep — which is why it never managed to pull For Honor off the throne.

It carries an honest list of flaws: a steep door, irritating microtransactions, a watery campaign, none of them fully gone even now. But its core — that art of reading the guard, stealing the tempo, baiting the break and turning the parry — has not, after all these years, been truly copied or surpassed by anything in its class. Plenty of games have come closer to its surface than to its substance. For anyone willing to step into that arena of steel and stay long enough to be changed by it, it is still the only choice there is.

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