Furi

Furi

《Furi》面向想獨自體驗快速劍術與雙搖桿射擊的玩家,而不是合作模式玩家。Steam PC版在Eneba售價≈ HK$17.58,提供完整控制器支援與Steam Cloud,適合專注的單人遊玩時段。

把已確認的語言選項納入決定,並將顯示價格與預算比較。如果你本來就打算等待Steam促銷,2026/12/17至2027/1/4是下一個已公布的期間,但不保證參加。 以HK$37.50購買時,你可以比較Standard的目前價格,同時考量《Furi》的單人定位。

正在取得全網報價
90%Steam 玩家評分1.1萬 則評價76Metacritic/10078OpenCritic/100
發售日期: Jul 5, 2016
Bullet Hell · Hack and Slash · Difficult · Boss Rush · Shoot 'Em Up
Furi (PC) Steam Key RU/CIS·平台:Steam·-86%起~ HK$17.58(~ $2.24)比 Steam 省 HK$19.92去購買
·平台:Steam·~ HK$156.87-80%~ HK$31.31(~ $3.99)去購買
Furi Steam CD Key·平台:Steam·~ HK$219.76-85%起~ HK$33.07(~ €3.76)去購買
Furi Steam CD Key·平台:Steam·~ HK$175.70-80%起~ HK$34.30(~ €3.90)去購買
·平台:Steam·香港 Steam 官方價~ HK$125.00-70%~ HK$37.50去購買
史低 ~ HK$15.62含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$15.622025-06目前全網低價~ HK$31.31Steam距低價紀錄+100%
~ HK$52.11~ HK$90.17~ HK$128.23~ HK$166.2825-1026-0126-0426-0726-10~ HK$15.62

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Furi

《Furi》結合快速劍術戰鬥與雙搖桿射擊,描寫你從囚禁中殺出的過程。看守是自由的關鍵,而每場戰鬥都會讓你面對一名首領。 Steam PC版支援單人遊玩與完整控制器支援。 介面支援簡體中文、英語、法語、義大利語、德語、西班牙語、日語、巴西葡語、俄語、波蘭語和韓語。 《Furi》於2016年7月5日推出,11,272則評價中有90%為好評(極度好評)。

製作團隊

E
導演
Emeric Thoa
video game designer
Audrey Leprince
編劇
Audrey Leprince
代表作怒火 · 避风港
開發
The Game Bakers
發行
The Game Bakers

Steam玩家評測

90%好評極度好評11,272 Steam評測

36個月內記錄的最低價

≈ HK$15.622025-06-20 · Steam本體 · 與上方圖表相同的紀錄;美元歷史,不是地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
英語是是是
法語是是是
再顯示8種語言
語言介面字幕音訊
義大利語是是—
德語是是—
西班牙語是是—
日語是是是
巴西葡語是是—
俄語是是—
波蘭語是是—
韓語是是—

Steam PC版資料 · 2026-10-10

02購買前須知

語言與音訊

Steam PC版提供英文、簡體中文與繁體中文介面及字幕,並提供完整英文語音。

模式與操作

Furi支援單人遊玩、完整控制器支援與Steam Cloud。

03常見問題

Furi是什麼類型的遊戲?

你將透過快速劍術戰鬥與雙搖桿射擊,從囚禁中殺出自由之路。

Furi可以單人遊玩嗎?

Steam PC版是單人遊戲。

Furi支援控制器嗎?

可以。Steam PC版完整支援控制器。

7.6
綜合評分
外部評分90%Steam 玩家評分1.1萬 則評價76Metacritic/10078OpenCritic/100
畫面
8
音效
9
玩法
8.5
劇情
6.5
內容
6

“Pure boss-rush duels and a stellar synthwave score drive a fierce style; precision-combat fans will be hooked, exploration seekers should look elsewhere”

評測總結

Furi is a game that knows exactly what it is and refuses to be anything else. It is a boss-rush distilled to its purest form, a relentless string of one-on-one duels wrapped in neon and driven by one of the finest electronic scores in the medium. What it lacks in breadth it repays in intensity, offering a concentrated, uncompromising experience that lands like a fist and lingers like a melody. It is not for everyone, and it has no interest in pretending otherwise.

The Sum of Its Trade-Offs

The verdict turns on a single deliberate gamble: trading scope for purity. Furi gives up exploration, side content, and a fully fleshed narrative, and in exchange it delivers a combat-and-music fusion that few games can match. The deflect-driven duels, the perfect-dodge time-slow, the seamless shift between blade and sidearm — these systems are tuned to a fine edge, and every guardian is a fresh test of how well you have internalized them. When the soundtrack locks into the rhythm of a fight and you read a pattern you once thought unreadable, the game reaches a high that justifies the whole austere design.

The costs are just as real. The package is short and linear, the difficulty wall will turn away players who do not relish friction, and the story stays so restrained it borders on absent. None of these are flaws of execution so much as consequences of intent — Furi chose to be a fierce, narrow thing rather than a broad, comfortable one. The mixed-to-positive scores across outlets capture that honestly: this is a craft-forward game whose ceiling is sky-high for the right audience and whose floor is real for everyone else.

Against the Field, and Who Should Climb

Set beside its peers, Furi's identity sharpens. Where a game like the parry-driven epic from FromSoftware surrounds its dueling with a full world to explore and infiltrate, Furi cuts all of that away and keeps only the confrontations. The result is something more concentrated and more single-minded — higher in purity, lower in variety. That focus is its entire value proposition, and it is why the game still feels distinct years after release rather than merely smaller.

A final standoff blazes with light as the tower's last guardian appears

The audience math is simple. If you live for reading an opponent, for the snap of a perfectly timed deflect, for combat that doubles as a music-driven performance, Furi is close to essential, and the roughly nine-in-ten positive player rating on Steam reflects how completely it satisfies the people it is built for. If you want a world to wander, a story to follow, or a gentle on-ramp, this is not your game, and no amount of stylistic brilliance will change that.

In the end, Furi earns its place not by being big but by being exact. It is a master class in doing one thing — the boss duel — with total conviction, set to music that elevates every blow. Take it on its own terms and it is a standout; ask it to be something broader and it will simply, fiercely, refuse. That refusal is the whole point, and for the players ready to meet it, the climb is more than worth making.

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