戰爭機器 5

戰爭機器 5

凱特追查自己與敵人的關聯構成戰役主線,對戰、持久戰與撤離則帶來競技和合作選擇。處於記錄低點時,Gears 5在Steam售價HK$ 31.35。考慮獨自遊玩或與人合作時,也要留意登入需要Xbox檔案,以及遊戲支援的語言。 Gears 5在Steam售價HK$31.35,正處於本站記錄低點;戰役、對戰、持久戰與撤離提供多種玩法。

正在取得全網報價
72%Steam 玩家評分2.1萬 則評價82Metacritic/10085OpenCritic/100
發售日期: Sep 9, 2019
Action · Adventure · Third-Person Shooter · Multiplayer · Co-op
·平台:Steam·香港 Steam 官方價~ HK$209.00-85%~ HK$31.35史低去購買
·平台:Microsoft Store·~ HK$235.35(~ $29.99)去購買
·平台:未知 PC 平台·~ HK$313.82-13%~ HK$274.59(~ $34.99)去購買
Gears 5 Global·平台:Steam·起~ HK$341.03(~ €38.78)去購買
Gears 5 PC Steam CD Key·平台:Steam·~ HK$615.49-44%起~ HK$342.97(~ €39.00)去購買
史低 ~ HK$35.24含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$58.782024-05目前全網低價~ HK$31.35Steam目前即為低價紀錄
~ HK$141.77~ HK$177.67~ HK$213.57~ HK$249.4725-1026-0126-0426-0726-10~ HK$117.64

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於戰爭機器 5

戰爭逼近之際,凱特·迪亞茲離開小隊,調查自己與敵人的關聯,並揭開錫拉星面臨的威脅。戰役可單人遊玩,也支援合作;此外還有競技對戰模式,以及合作PvE模式持久戰和撤離。 Steam玩家評價:21,323則評價中有72%%為好評。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、阿拉伯語、日語、韓語、波蘭語、巴西葡語、俄語、拉美西語和土耳其語。 發行日期:2019年9月9日。

製作團隊

作曲
拉敏·賈瓦帝
開發
The Coalition
發行
Xbox Game Studios

Steam玩家評價

72%好評大多好評21,323 Steam評價

近36個月最低記錄

≈ HK$58.782024-05-07 · Microsoft Store基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,並非區域Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是是
英語是是是
再顯示12種語言
語言介面字幕音訊
法語是是是
義大利語是是是
德語是是是
西班牙語是是是
阿拉伯語是是—
日語是是—
韓語是是是
波蘭語是是—
巴西葡語是是是
俄語是是—
拉美西語是是是
土耳其語是是—

Steam PC版資料 · 2026-10-10

02購買前須知

模式與檔案

Steam PC版支援單人、多人與合作遊玩,並可完整重新對應控制器按鍵。登入需要Xbox檔案。

語言

繁體中文是支援的介面語言之一,並列有繁體中文語音與字幕。

03常見問題

可以單人遊玩嗎?

可以,戰役支援單人遊玩。

戰役最多幾人合作?

戰役支援三人線上合作或分割畫面合作。

有哪些多人模式?

持久戰與撤離是合作PvE模式,對戰則是PvP。

7.8
綜合評分
外部評分72%Steam 玩家評分2.1萬 則評價82Metacritic/10085OpenCritic/100
畫面
8
音效
5.5
玩法
8.5
劇情
7
內容
8

“A solid third-person shooter with sharp gunplay, a full slate of modes, and dependable pacing for fans of cover-based combat and squad play.”

評測總結

If you are willing to sink dozens of hours into it, Gears 5 pays you back steadily, and most of the time the return is far from low. Its smartest move is refusing to treat "a sequel must completely upend everything" as an obsession. Instead it secures the series' most valuable assets first, the heavy feel of cover-based gunplay, the strong forward momentum of its level pacing, the parallel structure of its many modes, and only then reaches for a few careful expansions.

Strengths that hold the line

The result is a game that may not make everyone gasp about a sea change, but very easily carries fans of the genre through a smooth, satisfying run. The three pillars do the heavy lifting. The combat loop is dependable across the whole campaign, the level design keeps pushing you forward with real purpose, and the spread of modes means the experience does not end when the story does. Each pillar reinforces the others, so a weak afternoon in one mode is easily redeemed by jumping into another.

That stability is the throughline. Where other sequels gamble on reinvention and sometimes lose, Gears 5 bets on craft and consistently collects. It is the work of a studio that knows precisely what its audience values and protects it, rather than risking that goodwill on a swing that might miss. The additions it does make, the drone helper and the open zones, are calibrated to enhance the existing loop rather than to distract from it, which is exactly the kind of disciplined ambition that keeps a long-running series healthy without alienating the people who already love it.

Ceilings worth naming

It does have a ceiling, and an honest account names it. The story improves but is not yet strong enough to outshine the gameplay. The visuals are stable and excellent, yet they lack that generational tremor. The audio leans functional, short on a distinctive presence of its own. None of these are failures, but together they keep the game from reaching a higher tier.

There is also the matter of time. This title has been out for more than five years, and seen from today, the designs that felt fresh at launch now read more like a high-quality delivery off a mature industrial line. The bar rises as the years pass. That effect is objective, and pretending otherwise would be dishonest, especially when so many newer titles have iterated on the same ideas. What once looked like the leading edge of cover-based design now looks like a polished example of an established template, and the open zones that felt like a bold step now feel like a modest one in a market that has since gone much further in that direction.

Why the foundation still holds

But flip the perspective and that very observation proves how sturdy the foundation is. Played now, it still catches you and holds you on the strength of its combat and its content. A game has to be built well to survive that kind of aging without feeling hollow, and this one does. Plenty of titles from the same era have not weathered the years nearly as gracefully, their once-novel ideas curdling into dated chores. Gears 5 avoids that fate because its core was never about novelty in the first place; it was about a loop that simply feels good to play, and that quality does not expire.

It is not a legendary masterpiece. It is also absolutely not a routine update wheeled out to milk an old name. If what you are after is a third-person shooter with sharp gunplay, a complete set of modes, and dependable pacing, it remains genuinely worth your time. The honest bottom line is that Gears 5 knows what it is, executes that vision with confidence, and asks only that you meet it on its own terms. Do that, and it rewards the investment more reliably than most of its peers.

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