哥德王朝 1 重製版

哥德王朝 1 重製版

採礦之谷適合自由探索,三個派系與戰術戰鬥也讓成長路線各有方向。如果你正想玩單人 RPG,Gothic 1 Remake 在 CDKeys 售價 ≈ HK$218.54,來到本站記錄的歷史最低價。

Steam PC 版完整支援控制器,是實用的優點;也可以留意可用語言是否符合你的偏好。 Gothic 1 Remake 在 CDKeys 售價 ≈ HK$218.54,來到本站記錄的歷史最低價;自由探索和派系選擇適合想玩單人 RPG 的玩家。

正在取得全網報價
88%Steam 玩家評分2.7萬 則評價74Metacritic/10073OpenCritic/100
發售日期: Jun 5, 2026
RPG · Adventure · Exploration · Action · Third Person
Gothic 1 Remake PC·平台:Steam·~ HK$437.19-50%起~ HK$218.54(~ £20.99)史低比 Steam 省 HK$89.46去購買
Gothic 1 Remake (PC) Steam Key GLOBAL·平台:Steam·-28%起~ HK$222.41(~ $28.34)史低去購買
Gothic 1 Remake Steam CD Key·平台:Steam·~ HK$439.21-46%起~ HK$238.01(~ €27.09)史低去購買
Gothic 1 Remake Global·平台:Steam·-20%起~ HK$247.15(~ €28.13)史低去購買
Gothic 1 Remake·平台:DRM-Free·UnionPay-9%起~ HK$279.08(~ CN¥238.00)去購買
·平台:Steam·香港 Steam 官方價~ HK$308.00去購買
Gothic 1 Remake·平台:Steam·~ HK$392.32-20%起~ HK$313.53(~ $39.95)去購買
·平台:Steam·~ HK$392.32-20%~ HK$313.84(~ $39.99)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Gothic 1 Remake RU+CIS PC Steam CD Key·平台:Steam·~ HK$175.72查看商店
史低 ~ HK$254.98含 Steam 及第三方通路目前價格處於歷史最低水準
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$206.482026-07目前全網低價~ HK$274.60Kinguin距低價紀錄+33%
~ HK$243.34~ HK$300.85~ HK$358.35~ HK$415.8626-0426-0526-0726-0826-10~ HK$206.48

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-14 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 哥德王朝 1 重製版

扮演無名囚犯,探索派系爭鬥不斷的採礦之谷開放世界。居民各自過著日常生活,世界也會對你的行動作出反應。體驗戰術戰鬥、發現秘密,並從三個派系中選擇一方;這項選擇會影響能力成長與遊玩風格。 Steam 玩家評價:26,813 則評價中有 88% 為好評。

製作團隊

開發
Alkimia Interactive
發行
Alkimia Interactive · THQ Nordic

Steam 玩家評論

88%好評極度好評26,813 Steam 評論

近36個月記錄最低價

≈ HK$206.482026-07-30 · Kinguin基本遊戲 · 與上方圖表記錄相同;美元價格歷史,並非區域 Steam 最低價。

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Steam PC 版資料 · 2026-10-15

02購買前須知

控制器

Steam PC 版標示完整支援控制器。

語言

英文支援完整語音與字幕;德文支援介面和字幕,但不支援完整語音。

03常見問題

遊戲講述什麼?

你將扮演一名無名囚犯,在派系林立、危機四伏的採礦之谷殖民地中求生。

派系選擇有什麼影響?

加入三個派系之一,會影響能力發展與遊玩風格。

遊戲世界有什麼特色?

遊戲描述強調戰術化的現代戰鬥系統,以及依循自身日常作息的居民和野生動物。

7.0
綜合評分
外部評分88%Steam 玩家評分2.7萬 則評價74Metacritic/10073OpenCritic/100
畫面
7.5
音效
6
玩法
7
劇情
9
內容
7.5

“Ever wondered what an open world with no quest markers, where everyone wants to use you, actually feels like? This is Gothic — just working out who to trust and where to go is gripping. The catch: clunky combat, rough PS5 performance and launch bugs you have to stomach.”

評測總結

Two decades ago it defined the no-handholding open world — now it has to prove it again

To weigh this remake you have to know where the original sits in RPG history. Long before plenty of games now treated as canon, the 2001 Gothic had already built a living world with daily routines, rival factions, and NPCs that reacted to what you said and did — one of the founding texts of the no-handholding open world, of a piece with the even older Daggerfall in putting free exploration ahead of convenience. The catch was a steep barrier to entry, awkward controls, and visuals that have plainly aged, all of which walled off a generation of newcomers.

The historical standing of the Gothic 1 Remake

The core question this remake had to answer is whether it could let a 2026 player understand, get into, and finally see why the thing was canonized — without gutting that hardcore soul. The verdict is half a success: the atmosphere, the world, the faction politics all survived intact, while the launch bugs, crashes, and console performance drag it back down by the ankles.

It's a mirror: it shows you what you actually want from an RPG

Dozens of hours in, I've come to think of Gothic less as a game and more as a mirror — what it reflects is what you, the player, actually want out of an RPG. For the past decade-plus, the mainstream has been subtracting: stripping out friction, stripping out getting lost, stripping out that "wait, what am I supposed to do now" haze, sanding everything down until it goes down easy, terrified you might be unsure of yourself for even a second. Gothic does the opposite. It hands all that "hassle" right back to you, and then some.

Gothic's commitment to hardcore RPG design

That commitment is a spine if you're generous and a stubborn streak if you're not. It isn't that the studio couldn't make this friendlier; it flatly didn't want to. They understood that the moment you bolt on quest markers and a minimap, Gothic stops being Gothic. So the question was never "is it modern enough." It's whether modernization was ever the thing it should chase. If you're fed up with open worlds that lead you around by the nose and crave a journey that genuinely asks you to think, to gamble, to own your own consequences, what Gothic offers is close to a scarce resource in 2026. But if games are how you switch your brain off, it was never built for you, not from minute one.

The scores split in two, and the fault line is whether you buy the philosophy

The reception is honestly fractured. German outlets are smitten — 4P.de handed it a 90 and called it the "ultimate gaming highlight of 2026," with PC Games at 80 and Generación Xbox at 84. The English-language and more mainstream-leaning press is far more guarded; PC Gamer stopped at 60 with the zinger that it's still "an RPG for people who think Daggerfall was the last good Bethesda game." Console fared worst, with Push Square at a 50. It nets out to a Metacritic 74 on PC, 63 on PS5, and an OpenCritic 72 with just 55% of 34 critics recommending it.

The three camps and a divided player verdict

That split isn't a question of "is it well made." It's a question of whether you accept the hardcore creed.

So before you buy, work out which player you are. If you're happy to read your own way through, grind conversations out of stubborn NPCs, and suffer being weak before slowly turning the tables, this valley will swallow you whole. If you're wired for markers you can follow blindly and want immediate gratification and flawless day-one performance, it'll lose you in the first two hours.

On platform, the steadier PC build is the pick. For console players my advice is blunt: the foundation is strong enough — half a million sales in a week, an 80k Steam peak, and 86% Very Positive prove how hard the faithful are buying in — but you can comfortably wait a few patches to fix the bugs and the frame rate before you step through the barrier. It'll be a noticeably better game by then, and the patient buyer will end up with the version this remake was always quietly trying to be.

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哥德王朝 1 重製版 相關資訊