哥德王朝 1 重製版

哥德王朝 1 重製版

遊戲評價
PC
傳奇再度登場——重回這款經典 RPG 遊戲代表作忠實重製版中的礦谷。探索精心打造的生動開放世界,你的任何行動都會獲得不同的回饋,讓你體驗自由不受限的爽快。
88%Steam 玩家評分2.6萬 則評價74Metacritic/10073OpenCritic/100
發售日期: Jun 5, 2026
RPG · Exploration · Action · Adventure · Third Person
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$206.402026-07目前全網低價~ HK$392.17Kinguin距低價紀錄+90%
~ HK$243.25~ HK$300.73~ HK$358.22~ HK$415.7026-0426-0526-0626-0826-09~ HK$206.40

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-18 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

開發
Alkimia Interactive
發行
Alkimia Interactive · THQ Nordic
7.0
綜合評分
外部評分88%Steam 玩家評分2.6萬 則評價74Metacritic/10073OpenCritic/100
畫面
7.5
音效
6
玩法
7
劇情
9
內容
7.5

“Ever wondered what an open world with no quest markers, where everyone wants to use you, actually feels like? This is Gothic — just working out who to trust and where to go is gripping. The catch: clunky combat, rough PS5 performance and launch bugs you have to stomach.”

評測總結

Two decades ago it defined the no-handholding open world — now it has to prove it again

To weigh this remake you have to know where the original sits in RPG history. Long before plenty of games now treated as canon, the 2001 Gothic had already built a living world with daily routines, rival factions, and NPCs that reacted to what you said and did — one of the founding texts of the no-handholding open world, of a piece with the even older Daggerfall in putting free exploration ahead of convenience. The catch was a steep barrier to entry, awkward controls, and visuals that have plainly aged, all of which walled off a generation of newcomers.

The historical standing of the Gothic 1 Remake

The core question this remake had to answer is whether it could let a 2026 player understand, get into, and finally see why the thing was canonized — without gutting that hardcore soul. The verdict is half a success: the atmosphere, the world, the faction politics all survived intact, while the launch bugs, crashes, and console performance drag it back down by the ankles.

It's a mirror: it shows you what you actually want from an RPG

Dozens of hours in, I've come to think of Gothic less as a game and more as a mirror — what it reflects is what you, the player, actually want out of an RPG. For the past decade-plus, the mainstream has been subtracting: stripping out friction, stripping out getting lost, stripping out that "wait, what am I supposed to do now" haze, sanding everything down until it goes down easy, terrified you might be unsure of yourself for even a second. Gothic does the opposite. It hands all that "hassle" right back to you, and then some.

Gothic's commitment to hardcore RPG design

That commitment is a spine if you're generous and a stubborn streak if you're not. It isn't that the studio couldn't make this friendlier; it flatly didn't want to. They understood that the moment you bolt on quest markers and a minimap, Gothic stops being Gothic. So the question was never "is it modern enough." It's whether modernization was ever the thing it should chase. If you're fed up with open worlds that lead you around by the nose and crave a journey that genuinely asks you to think, to gamble, to own your own consequences, what Gothic offers is close to a scarce resource in 2026. But if games are how you switch your brain off, it was never built for you, not from minute one.

The scores split in two, and the fault line is whether you buy the philosophy

The reception is honestly fractured. German outlets are smitten — 4P.de handed it a 90 and called it the "ultimate gaming highlight of 2026," with PC Games at 80 and Generación Xbox at 84. The English-language and more mainstream-leaning press is far more guarded; PC Gamer stopped at 60 with the zinger that it's still "an RPG for people who think Daggerfall was the last good Bethesda game." Console fared worst, with Push Square at a 50. It nets out to a Metacritic 74 on PC, 63 on PS5, and an OpenCritic 72 with just 55% of 34 critics recommending it.

The three camps and a divided player verdict

That split isn't a question of "is it well made." It's a question of whether you accept the hardcore creed.

So before you buy, work out which player you are. If you're happy to read your own way through, grind conversations out of stubborn NPCs, and suffer being weak before slowly turning the tables, this valley will swallow you whole. If you're wired for markers you can follow blindly and want immediate gratification and flawless day-one performance, it'll lose you in the first two hours.

On platform, the steadier PC build is the pick. For console players my advice is blunt: the foundation is strong enough — half a million sales in a week, an 80k Steam peak, and 86% Very Positive prove how hard the faithful are buying in — but you can comfortably wait a few patches to fix the bugs and the frame rate before you step through the barrier. It'll be a noticeably better game by then, and the patient buyer will end up with the version this remake was always quietly trying to be.

展開閱讀完整評測

遊戲評價 0

歡迎發表遊戲評價

官方置頂
GameGeeker

歡迎參與討論,分享對這款遊戲的評價。

暫無玩家評價,歡迎發表評價。