貪婪之秋

貪婪之秋

任務可用潛行、外交或武力推進,《貪婪之秋》讓這段島嶼冒險保有不同解法。對重視劇情選擇和角色扮演自由度的玩家而言,Kinguin 目前報價 ≈ HK$16.27,正是本站記錄的歷史低位。Steam 評價為 75% 好評,共 18,499 則。 以 HK$239.00 入手《貪婪之秋》正值本站記錄低位,介面支援 簡體中文、英語、法語、義大利語、德語、西班牙語、波蘭語、巴西葡語和俄語。

正在取得全網報價
75%Steam 玩家評分1.8萬 則評價72Metacritic/10074OpenCritic/100
發售日期: Sep 9, 2019
RPG · Open World · Character Customization · Singleplayer · Choices Matter
GreedFall PC Steam CD Key·平台:Steam·~ HK$307.70-95%起~ HK$16.27(~ €1.85)史低比 Steam 省 HK$222.73去購買
Greedfall Steam Key EUROPE·平台:Steam·-92%起~ HK$18.60(~ $2.37)史低去購買
GreedFall Standard Edition Steam CD Key·平台:Steam·~ HK$48.98-62%起~ HK$18.64(~ €2.12)史低去購買
GreedFall Global·平台:Steam·-92%起~ HK$19.26(~ €2.19)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$239.00去購買
史低 ~ HK$23.39含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$18.362026-07目前全網低價~ HK$236.13Kinguin距低價紀錄+1186%
~ HK$85.16~ HK$153.79~ HK$222.43~ HK$291.0725-1026-0126-0426-0726-10~ HK$18.36

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 貪婪之秋

在一座遍布魔法、財富、秘密與奇異生物的島嶼上,《貪婪之秋》是一款角色扮演冒險遊戲。任務可透過戰鬥、外交、欺瞞或潛行完成;你也能選擇角色外觀、能力、法術與技能,並藉由對待同伴和陣營的方式影響故事走向。 Steam 玩家評價:75% 好評,來自 18,499 則評價。 介面語言包括 簡體中文、英語、法語、義大利語、德語、西班牙語、波蘭語、巴西葡語和俄語。 發行日期:2019年9月9日。

製作團隊

開發
Spiders
發行
Focus Entertainment

Steam 玩家評價

75%好評大多好評18,499 Steam 評價

36 個月內記錄最低價

≈ HK$18.362026-07-30 · Kinguin基礎遊戲 · 與上方圖表為同一批記錄;歷史價格以美元計,不代表任何地區的 Steam 史低。

語言支援

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Steam PC 版資訊 · 2026-10-10

02購買前須知

任務解決方式

任務目標可透過戰鬥、外交、欺瞞或潛行完成。

角色與控制器

可選擇男性或女性角色、自訂外觀,並選擇能力、法術和技能。Steam PC 版支援完整控制器操作。

介面語言

Steam PC 版介面語言包括繁體中文和英文;英文有完整語音,繁體中文提供字幕。

03常見問題

《貪婪之秋》的舞台在哪裡?

冒險發生於一座遠離大陸的島嶼,遍布魔法、財富、秘密和奇異生物。

玩家選擇會影響世界嗎?

遊戲描繪一個不斷演變的世界,玩家與同伴及各陣營的關係會影響其發展。

《貪婪之秋》由誰開發?

開發商是 Spiders。

7.3
綜合評分
外部評分75%Steam 玩家評分1.8萬 則評價72Metacritic/10074OpenCritic/100
畫面
6.5
音效
5.8
玩法
6.8
劇情
8
內容
7.8

“Faction intrigue and quest-driven choices power this mid-sized RPG, offering strategic action-pause combat held back by noticeable technical instability.”

評測總結

Whether GreedFall is worth the dozens of hours it asks for comes down to what you actually want out of an RPG. If you are chasing the cinematic density, the quest-writing peaks, and the all-around polish of The Witcher 3, it cannot give you that, and pretending otherwise would do you no favors. But if what you miss is the old-school structure of Dragon Age: Origins, companions at your shoulder, factions jockeying for leverage, choices that fork the road, and world relationships that keep widening across semi-open regions, then GreedFall offers a kind of satisfaction that has grown genuinely rare. It is not dazzling. It just fits right.

Where It Earns Its Keep

Its best quality is how tightly the narrative and the content lock together. Plenty of games are stuffed with things to do, yet the doing feels like working through a shopping list. Here the abundance feels more like a nautical chart you keep redrawing, where every step reshapes your understanding of who holds power and where each character stands. That coherence is rarer than it sounds, and it is the reason the long middle stretch keeps its grip when, on paper, the systems underneath it are fairly modest.

The gameplay is playable and the visuals are decent, and the flaws are all sitting out in the open: limited system depth, uneven technical performance, audio that swings between solid and shaky. You will put up with them. The point is that the world dynamics and the weight of your choices make putting up with them feel worth the trade, which is exactly the bargain a story-first RPG has to win. Few games this side of the genre's heavyweights manage to make their world feel like a living network of obligations rather than a backdrop, and that single achievement quietly outweighs a long list of smaller failings.

A Game Out of Its Time

One more honest note about where it sits in the calendar. GreedFall is no longer a new release, and playing it now makes its technical shortcomings and its simplified systems stand out more sharply than they did at launch. Time magnifies the lack of refinement, and there is no point pretending modern comparisons are kind to it. The faces age worst, and the thin subsystems feel thinner next to everything that has shipped since.

Look at it from another angle, though, and that same distance throws its old-school temperament into relief. It is not flashy, not complete, occasionally even a little clumsy, but it is genuinely built on a framework of its own. That is worth something. This is not a lavish, everything-on-the-table feast; it is an old pot of soup simmered with uneven heat that still, somehow, tastes like something real. If you love the old-school shape of the genre, do not let GreedFall slip past you. Go in patient, forgive the rough edges, and it rewards the kind of attention the modern blockbuster rarely asks for.

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