恐怖黎明

恐怖黎明

雙職業成長、裝備賦予的技能和會留下影響的任務,構成《恐怖黎明》鮮明的動作角色扮演玩法。目前 GAMIVO 報價為 ≈ HK$49.69;可依自己願意投入多少時間嘗試配裝、探索敵境來衡量。

下一個已公布的 Steam 特賣時段為 2026/12/17至2027/1/4,遊戲是否參與及折扣幅度都未確定。 介面語言包括 簡體中文、英語、法語、德語、西班牙語、捷克語、日語、俄語、巴西葡語、義大利語、韓語、越南語和波蘭語,商品啟用平台為 GOG。

正在取得全網報價
93%Steam 玩家評分9.3萬 則評價83Metacritic/10082OpenCritic/100
發售日期: Feb 25, 2016
Action RPG · Hack and Slash · Loot · Isometric · Dark Fantasy
Grim Dawn Global·平台:GOG·-68%起~ HK$49.69(~ €5.65)比 Steam 省 HK$95.31去購買
Grim Dawn Standard Edition GOG CD Key·平台:GOG·~ HK$140.62-62%起~ HK$53.73(~ €6.11)去購買
Grim Dawn Steam CD Key·平台:Steam·~ HK$219.76-60%起~ HK$87.94(~ €10.00)去購買
Grim Dawn Steam Key GLOBAL·平台:Steam·-43%起~ HK$89.23(~ $11.37)去購買
·平台:Steam·香港 Steam 官方價~ HK$145.00去購買
史低 ~ HK$19.54含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$19.542024-12目前全網低價~ HK$127.68Steam距低價紀錄+553%
~ HK$65.16~ HK$112.73~ HK$160.30~ HK$207.8825-1026-0126-0426-0726-10~ HK$19.54

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 恐怖黎明

《恐怖黎明》是一款末世奇幻動作角色扮演遊戲。你將在敵對世界中戰鬥、蒐集裝備,並從六種職業中組合兩種來塑造角色。任務抉擇會影響人物與聚落的命運,配方製作和星座式虔誠系統則提供更多配裝選擇。 Steam 玩家好評率:93%%,共 93,384 則評論。 介面語言:簡體中文、英語、法語、德語、西班牙語、捷克語、日語、俄語、巴西葡語、義大利語、韓語、越南語和波蘭語。 發行日期:2016年2月25日。

製作團隊

開發
Crate Entertainment
發行
Crate Entertainment

Steam 玩家評論

93%好評極度好評93,384 Steam 評論

近 36 個月紀錄最低價

≈ HK$19.542024-12-19 · Steam基礎遊戲 · 與上方圖表為相同紀錄;美元歷史價格,非地區 Steam 史低。

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Steam PC 版資料 · 2026-10-10

02購買前須知

職業與裝備配裝

可從六種職業中選擇兩種組合,並透過技能、裝備和虔誠加成調整配裝。裝備有多種稀有度,也能提供額外技能。

單人與合作

Steam PC 版支援單人遊戲,也支援最多四人連線。

語言與控制器

Steam 列出的介面語言包括 {supportedLanguages}。英語提供完整語音,並支援完整控制器操作。

03常見問題

任務選擇會影響世界嗎?

會。有些任務抉擇會改變個人、家庭乃至村莊的命運。

虔誠系統如何運作?

它增加一層技能自訂;修復神龕可取得點數,再用於星座地圖上的加成。

有挑戰地城嗎?

有。特殊上鎖地城需要製作鑰匙,深入後敵人等級會提高,而且無法傳送離開。

之後能重置技能點嗎?

可以,但需要付費。

8.5
綜合評分
外部評分93%Steam 玩家評分9.3萬 則評價83Metacritic/10082OpenCritic/100
畫面
7.5
音效
7.5
玩法
9.5
劇情
6.5
內容
9.5

“The buy-once solo looter that pushes build depth and class freedom to the ceiling, at the cost of a quiet story and a steep on-ramp”

評測總結

The gap it slotted into, exactly

To weigh Grim Dawn properly you have to set it back in 2016, because stripped of that context half the verdicts about it go quietly wrong.

Grim Dawn's place in the looter genre

The looter market then sat in an odd vacuum, and it is worth picturing clearly. Diablo III had turned bright and cartoon-friendly, a perfectly fun game that nonetheless nudged a slice of old-guard players away from the brand they grew up on. Path of Exile, the other giant, had committed hard to a high-barrier, high-complexity free-to-play life that gave serious pause to anyone who just wanted to grind solo, offline, in peace, without a passive tree the size of a galaxy. Players who craved a grim, grounded look, a one-and-done purchase, a fully offline solo option, and real build depth all at once suddenly had nowhere ideal to land. The slot was sitting empty and obvious, and almost nobody was filling it well, which is the kind of opening that either goes unanswered for years or gets answered emphatically by exactly one game.

The build ceiling nobody has matched

Grim Dawn slotted into that gap so cleanly it felt machined for it. It carried the lonely, gloomy spirit of Diablo II in its bones and then stood on its own two legs through a progression system with no visible floor underneath.

A complete run wants the expansions

The receipts back the claim up rather than just the vibe: 93% positive across roughly ninety thousand reviews, sales past seven million copies, and a Strong critical rating that lands it in the top eleven percent of all games. That is the build ceiling no rival has actually reached. Where Diablo III bolts its builds into prefab set pieces and caps the ceiling deliberately low for accessibility, Grim Dawn opens the depth and the freedom a clear tier wider — and this is not a close call you could argue either way, it is a different weight class entirely. Anyone who has chased an off-meta combination to its limit here knows there is simply nothing else in the buy-once, single-player space that lets you build this freely.

Who should buy, who should walk, and how

So who is this actually for? If you will happily sink dozens of hours into theorycrafting, love assembling a one-of-a-kind build from absolute scratch, and savor a character growing stronger one drop at a time, the bottomless freedom on offer here is a genuine feast and little else competes. If instead you want a strong dramatic story, a hand-holding tutorial, or top-shelf bleeding-edge visuals, this is probably not your game, and the steep early gate may quietly push an impatient player out the door before any of it clicks into place. On the question of version, my advice is blunt and unconditional: play it with Ashes of Malmouth and Forgotten Gods both, every time. They are not garnish you can skip; they are the pieces that complete the classes, the constellations, and the entire late-game replay structure. Without them you are seeing half a game and judging it short. The complete thing, nearly a decade on from release, is still the hardest name to walk around — and harder still to beat — on the grim solo-looter road. That a small studio's crowdfunded passion project has held that throne for this long, against far richer competitors with far bigger budgets, is the most telling verdict of all, and the one no review score can quite capture on its own.

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