禁閉求生

禁閉求生

無論獨自或合作探索後院,《禁閉求生》都讓巨大昆蟲成為生存威脅。在Microsoft Store售價≈ HK$156.87,正處於本站記錄的歷史低點。Steam PC版完整支援控制器,玩家評論好評率為90%,共75,985則。想踏入這個微縮生存世界,現在是值得考慮的入手時機。 此優惠的啟用平台為Microsoft Store,介面支援簡體中文、繁體中文、英語、法語、義大利語、德語、拉美西語、韓語、波蘭語、巴西葡語、俄語、日語、泰語、土耳其語、西班牙語和阿拉伯語,可據此判斷是否符合你的平台與語言偏好。

正在取得全網報價
90%Steam 玩家評分7.6萬 則評價83Metacritic/10082OpenCritic/100
發售日期: Sep 27, 2022
Survival · Multiplayer · Co-op · Open World Survival Craft · Base Building
·平台:Microsoft Store·~ HK$313.82-50%~ HK$156.87(~ $19.99)史低比 Steam 省 HK$112.13去購買
·平台:Steam·香港 Steam 官方價~ HK$269.00去購買
·平台:Microsoft Store·~ HK$313.82-10%~ HK$282.43(~ $35.99)去購買
Grounded EN Global·平台:Steam·起~ HK$291.96(~ €33.20)去購買
·平台:未知 PC 平台·~ HK$313.82(~ $39.99)去購買
史低 ~ HK$156.87含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002023-11目前全網低價~ HK$156.87Steam
~ HK$189.05~ HK$236.92~ HK$284.78~ HK$332.6525-1026-0126-0426-0726-10~ HK$156.87

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於禁閉求生

縮小到螞蟻般大小後,你得在巨大昆蟲橫行的廣闊後院求生。《禁閉求生》以克服庭院中的危險為核心。 Steam玩家好評率:90%,共75,985則評論。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、拉美西語、韓語、波蘭語、巴西葡語、俄語、日語、泰語、土耳其語、西班牙語和阿拉伯語。 發行日期:2022年9月27日。

製作團隊

開發
Obsidian Entertainment
發行
Xbox Game Studios

Steam玩家評論

90%好評極度好評75,985 Steam評論

近36個月記錄最低價

≈ HK$0.002023-11-13 · Steam基本遊戲・與上方圖表記錄相同;美元價格歷史,並非區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

模式與操作

Grounded包含單人、多人與合作模式;Steam PC版完整支援控制器。

語言

Steam PC版介面語言包括{supportedLanguages};英語提供完整音訊,其他支援語言提供字幕。

03常見問題

《禁閉求生》是什麼遊戲?

你會縮小到螞蟻般大小,在充滿巨大昆蟲的危險後院努力求生。

可以單人遊玩嗎?

可以,Steam PC版列有單人遊戲模式。

支援合作嗎?

可以,Steam PC版列有合作與多人模式。

8.2
綜合評分
外部評分90%Steam 玩家評分7.6萬 則評價83Metacritic/10082OpenCritic/100
畫面
8.5
音效
6
玩法
9
劇情
8
內容
8.5

“Obsidian turns a shrunk backyard into survival with a story spine, where co-op and accessibility polish are its quiet armor”

評測總結

Thirteen people built a twenty-million-player hit

Obsidian and the success of Grounded

Trace Grounded back to its start and it reads like an unlikely success story. It came out of Obsidian, a studio defined by talky role-playing games — Fallout: New Vegas, Pillars of Eternity, The Outer Worlds are its calling cards. This survival game was only the side experiment of a thirteen-person crew while the main team chased The Outer Worlds. And that experiment grew from early access into a twenty-million-player live-service hit, took a Golden Joystick for Xbox Game of the Year, locked in an 83 on Metacritic and an 84 percent recommend on OpenCritic, and outright spawned a 2025 sequel.

Its coordinates in the survival canon are clear. Where the Rusts and Valheims define the lane with raw openness and hardcore edge, Grounded answered with something else entirely — story, direction, and a welcome mat for newcomers a survival game might otherwise scare off. It never set out to replace anyone, but by now nobody can easily replace the spot it holds, and the sequel arriving in 2025 is the clearest proof that the formula has legs.

Who it is for, and who should walk past

The ideal player profile

Plainly: if you want survival but cannot stomach the hollow "tossed into a field, fend for yourself" feel of a pure sandbox, if you like a clear story spine tugging you forward, if you would happily round up a few friends to build, explore and outlast the nights together, or if you are simply curious about the shrunk-backyard conceit and the insect angle — Grounded is close to tailor-made for you, an easy buy that repays every hour with substance.

Flip it around and a few players should weigh it first. Hardcore-realism survivalists who relish being ground down by numbers will find it on the gentle side. Players hungry for PvP and the joy of griefing will find only PvE here, with no battlefield for them.

And lone wolves with thin tolerance for difficulty spikes will likely get run off by the solo spiders and the curve — in which case, drag a teammate along before you start. The gap between the solo and co-op experience is wide enough that it almost functions as a difficulty setting in disguise; the friends you bring are, in practice, the single biggest lever on how forgiving Grounded feels.

The one line nobody can copy

What makes Grounded irreplaceable

In the end, what no peer can easily reproduce is the chemistry of three things braided together: the scale immersion of a familiar backyard blown up into lethal wilderness, the story spine BURG.L's quest flow bolts onto survival, and the careful polish of touches like Arachnophobia Safe Mode that turn accessibility into a model. Its sharpest rival is the deep-sea benchmark Subnautica — both carry a structured spine and a powerful sense of place, but Subnautica chooses isolation and the dread of the deep to force your growth, steep and oppressive, while Grounded makes the same depth more approachable and far friendlier to travel in company.

On versions, go straight for the Fully Yoked finished build that gathers all four years of updates — new bosses, New Game+ and every biome present and accounted for. It is not flawless; flat audio and a lurching solo difficulty are honest marks against it. But with one backyard, honestly filled, it proves a survival game can run deep without grinding you into dust. That is enough to keep it standing in this lane for a long while yet.

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