
GTFO
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於 GTFO
《GTFO》是一款合作恐怖射擊遊戲,玩家小隊要深入破敗的研究設施。你們在隧道中搜集工具和資源,規劃裝備與分工,完成危險的探險行動。光線、噪音和震動可能喚醒沉睡生物,因此潛行與溝通和火力同樣重要。缺少隊友時可由電腦角色補位。Steam PC 版最終版包含 80 多項挑戰。 86%% 好評,來自 46,286 則評價。 發行日期:2021年12月9日。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語和俄語。
製作團隊
36 個月內記錄最低值
≈ HK$0.002023-08-12 · Steam本體遊戲・與上方圖表相同的記錄;美元歷史,不是地區 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | — | 是 |
顯示另外 9 種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | — |
| 義大利語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
| 西班牙語 | 是 | 是 | — |
| 日語 | 是 | 是 | — |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
Steam PC 版資料 · 2026-10-10
02購買前
語言
《GTFO》提供英語完整語音;已確認的介面語言會顯示為 {supportedLanguages}。
模式
Steam PC 版支援單人、多人與合作模式。缺少一兩名隊友時可由電腦角色補位。
Steam PC 功能
Steam PC 版支援 Steam 雲端與跨平台多人遊戲。手把支援尚未確認。
03常見問題
《GTFO》要做什麼?
深入破敗的研究設施,搜集工具與資源,完成探險行動並執行督察的工作令。
可以單人遊玩嗎?
遊戲為四名囚犯設計,缺少一兩名玩家時可以由電腦角色替代。
潛行如何運作?
光線、噪音和震動都可能喚醒沉睡生物,因此潛行與溝通十分關鍵。
“Got three friends who'll actually turn on voice chat? This one makes shooting the last resort: you sneak through the dark together, scan doors in sync, and one slip wipes everyone. The barrier is brutal, but that survived-by-the-skin-of-our-teeth tension is hard to find elsewhere.”
評測總結
GTFO Still Feels Like Four People Defusing A Live Charge In The Dark

GTFO is the game 10 Chambers made when they looked at four-player co-op and basically said, “What if everyone actually had to cooperate?” Not just stand near each other. Not just revive each other. Actually move like one nervous little organism in a pitch-black hole.
That’s the thing that still makes it special. This is a first-person co-op horror shooter, sure, but “shooter” almost feels like a trap word. In Left 4 Dead 2, the fun is often the panic spray, the horde, the big messy save. GTFO does the opposite. The weapon is what you use when the plan has already started bleeding out. Most of the time, you’re mapping rooms with the bio-tracker, whispering callouts, counting Sleepers, timing melee hits, and praying nobody bumps the wrong thing.
And when it works, it’s nasty in the best way. Four players stack up on a door. Everyone knows their job. Somebody brings the right tool. Somebody watches scans. Somebody tracks movement. Then one person slips, one enemy wakes up, and the whole room turns into a screaming disaster. That’s GTFO. It’s not “co-op” as a feature. It’s co-op as the entire threat model.
Back when it hit 1.0 on December 10, 2021, it already felt like a hard pivot away from comfy co-op power fantasy. Today, after the final Rundown 8.0, “Duality,” it’s easier to recommend because you’re not buying into a half-finished experiment. You’re getting the permanent full package, with 80-plus challenge levels available. That matters. This is the most complete, most stable time to jump in.
The 86% Steam Crowd Gets It, But A Lot Of Players Will Bounce

The numbers tell the story pretty cleanly: GTFO has a 78 on Metacritic, an 80.0 on IGDB, and 78.4 on OpenCritic with a 64.7% recommendation rate. On Steam, though, it’s sitting at 86% Very Positive across 45,472 reviews. That gap makes sense. Critics can admire it and still warn people away. Players who find the right squad? They get hooked.
But let’s be blunt. If you’re a solo-first player, don’t buy this expecting the game to bend around you. If you mostly matchmake with randoms, same warning. GTFO leans hard on a fixed four-player crew with voice chat, and without that, the whole thing drops off fast. You can’t casually vibe your way through levels built around synchronized scans, tool roles, silent clearing, and failure states that punish one sloppy move.
It also barely teaches you. The in-game guidance is thin, and a lot of the learning comes from failing, experimenting, or looking stuff up. Some people love that. They want the wipe, the lesson, the retry, the eventual clean run where everyone is locked in and yelling for three seconds after the extraction because they can’t believe they pulled it off. That’s the buyer. Four friends. Microphones on. Patience loaded. Ego checked at the door.
If you want a relaxed co-op shooter you can boot for one chill mission after work, GTFO is not that game, and if high frustration makes you uninstall, it’ll eat you alive. And if you need a strong story campaign, PvP, or console options, you’re out of luck: this is PC only, there’s no single-player campaign, no PvP, and the narrative is mostly connective tissue between runs.
Buy The Final PC Version If You’ve Got The Squad For It

My overall score here is an 8.0 out of 10, and that’s not me being cute. GTFO is not an 8 because it’s safe or broadly friendly. It’s an 8 because it does one brutally specific thing better than almost anything else: hardcore co-op horror stealth where four people have to think, move, and panic together.
The atmosphere does a lot of heavy lifting too. The Sleepers’ pulsing light isn’t just a detection tell; it’s a horror gag that keeps working because it controls the whole room. You’re waiting for that rhythm. You’re holding your breath. Simon Viklund’s sound design squeezes the space around you until every click, breath, and distant shriek feels like it’s happening inside your helmet. That claustrophobia is a huge part of why shooting feels so expensive. There’s pedigree behind it too: 10 Chambers was founded by people tied to Payday, with Ulf Andersson directing, and you can feel that obsession with coordinated crews. But GTFO is meaner, quieter, and way less forgiving. The voice cast includes Edward Bosco, Ronan Summers, Jamie Ballard, Erik Braa, and more, though honestly, the story side is still the weak link. You’re here for the run, not the lore.
So here’s the clean recommendation: if you have three reliable friends, voice chat, and a taste for smashing your head against hard missions until the breakthrough finally hits, GTFO is absolutely worth it today. If you don’t have that setup, wait or skip it. There isn’t another co-op horror stealth game with this exact depth, but that doesn’t mean everyone should suffer through it. It means the right people should.
熱門 Steam 評價
母語評價精選・10 則評價此語言中精選的有幫助評價同時展示推薦與批評。這些評價不代表總體好評率;觀點反映的是評價時的版本。
不能隨意匹配展開收起
他有多好玩看我的時數就知道展開收起
如果你 覺得上班不夠累 或是壓力不夠大 玩這個遊戲就對了展開收起
陪兄弟玩的 他很喜歡這個遊戲 但我不一樣 我喜歡他展開收起
邊緣人無法玩的遊戲 哭在廁所抽了三包菸展開收起
幫老爸口了好多次才買給我的展開收起
I have a gun~ Yeah!! but I can't use that~ F**k!!!!! Do you remember Overkill's The Walking Dead?? Oh sorry~ That's a joke... 以上唬爛用~ 開始正式評論: 1.你說遊戲難? 玻璃心打輸哭哭喔~~~~ 比這難的遊戲多的是... 但你不要把遊戲隨便冠上射擊2字... 你給我槍...? 但又叫我不要用...?? 這什麼心態... 我不知道有沒有人熟悉一款不能用槍的射擊遊戲...? 然後公司宣告破產... 它叫做OTWD... 重點是我有買 XDDDD 2.啥故事劇情? 那什麼? 我只知道跳洞找死~ 進遊戲後... 一堆雜訊特效??? 各種讓玩家眼睛細胞加速壞死的畫面... 完全沒有解釋玩家的動機... 然後就直接開始玩了??? 不懂... 重點是各種殘影效果讓你眼睛脫窗~ O.<~ 3.優化差? 電腦太爛關我屁事~ 先上配備: Cpu:8700k Gpu:1080ti Ram:32g SSD:500g 我不相信這種配備算很差... 可是我交戰連144Hz都沒有... 全低特效... 我才開1080p耶... 2k以上我看就算了吧... =.= 4.價格超值? 窮鬼買不起閃邊去~~~ 這樣賣破千還真香... 我都昏過去了我... 沒有完善的組隊大廳... 只能強制跟好友連線... 沒有內建的無線電語音... C$都有Z.X.C這類簡單的應答... 所以害羞的朋友們~ 開麥囉~ 你是在大聲什麼啦!!!!! O口O!! 總結: 你說這樣不值得給負評? 這款遊戲我是從2018年年初開始關注... Alpha以及Beta我皆有參與測試... 但這遊戲跟當初的版本已經完全不同... 各位還記得第一部GTFO影片吧? 是否有完整看過呢? 當時的感應砲是連射... 現在像殘障的3發... O_o 影片裡的隧道探測儀也消失不見... 人物模組也完全變調... 最早的遊戲畫面清晰... 現在一堆模糊特效... 這只是想要掩飾畫面不優吧...? 當時這遊戲"給人的感覺"是緊張刺激且恐怖的"射擊遊戲"... 現在玩起來就只是拿著槍的打地鼠遊戲...... OTZ... 只能說... 這還只是搶先體驗啦... 希望以後會更好... 才怪!!!! 沒那個本事就不要跟玩家放一堆自己做不到的消息... 一拖再拖... 然後整天都把人數少當藉口... 釣玩家胃口很好玩嗎......展開收起
於ALPHA測試階段就有玩了 GTFO"目前來說"注重的是在於團隊合作+潛行,千萬不要當成FPS遊戲來打 這款遊戲近戰武器為主要,槍只是在不得已情況下或佔點防守時才會真的使用到(而且彈藥絕對不夠使用,就算拿滿100%也很少) 隨意開槍只會把附近區域的怪都引過來,尤其這款遊戲的鐵門薄的如保鮮膜 單人破關的可行性十分低,所以如果是孤狼型/沒朋友型玩家十分不建議入手,會讓你很快放棄掉這款遊戲 官方宣傳的有落差,官方宣傳片是像跟異型交戰一樣全程拿槍跟架設機槍塔,所以很多人可能以為這是一款純FPS合作類型,但很可惜他並不是展開收起
遊戲難度很高 但覺得有蠻大一部分是遊戲無腦出很多怪然後彈藥給超少 不適合紓壓玩比較適合挑戰 一開始下載遊戲才10G初頭想說怎麼會這麼小 進去後發現裡面的腳色場景比較單一 劇情感薄弱 裡面就是單純殺怪然後當運貨工人 覺得大概半價以下再買來玩就好展開收起
來源:Steam 使用者原始評價。有幫助票數是存檔快照,不是即時資料。最後收集日期:2026/08/15。
