GTFO

GTFO

《GTFO》把緊張潛行、有限資源和戰術槍戰結合起來,服務於配合默契的隊伍。該報價處於本站記錄的低位,Eneba 售價為 ≈ HK$30.29;遊戲的吸引力在於分配職責、保持溝通並謹慎推進。電腦角色可以補位,但無法完全取代真人隊友之間的交流。

最終版提供 80 多項探險行動,適合尋找合作恐怖體驗的玩家。這次購買機會尤其適合能定期組隊、並希望獲得高要求 Steam PC 體驗的玩家。 在 46,286 則評價中獲得 86%% 好評、目前價格為 HK$299.00 時,《GTFO》適合尋找團隊合作恐怖體驗的玩家。

正在取得全網報價
86%Steam 玩家評分4.6萬 則評價78Metacritic/10078OpenCritic/100
發售日期: Dec 9, 2021
Online Co-Op · Horror · FPS · Co-op · Difficult
GTFO Steam Key LATAM·平台:Steam·-90%起~ HK$30.29(~ $3.86)史低比 Steam 省 HK$268.71去購買
·平台:Steam·~ HK$313.82-10%~ HK$282.43(~ $35.99)去購買
GTFO Steam Altergift·平台:Steam·~ HK$319.16-7%起~ HK$296.48(~ $37.78)去購買
·平台:Steam·香港 Steam 官方價~ HK$299.00去購買
·平台:Steam·~ HK$313.82(~ $39.99)去購買
史低 ~ HK$84.68含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002023-08目前全網低價~ HK$282.43Steam
~ HK$140.37~ HK$204.46~ HK$268.56~ HK$332.6525-1026-0126-0426-0726-10~ HK$84.75

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 GTFO

《GTFO》是一款合作恐怖射擊遊戲,玩家小隊要深入破敗的研究設施。你們在隧道中搜集工具和資源,規劃裝備與分工,完成危險的探險行動。光線、噪音和震動可能喚醒沉睡生物,因此潛行與溝通和火力同樣重要。缺少隊友時可由電腦角色補位。Steam PC 版最終版包含 80 多項挑戰。 86%% 好評,來自 46,286 則評價。 發行日期:2021年12月9日。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語和俄語。

製作團隊

U
導演
Ulf Andersson
Swedish video game creator
代表作GTFO
作曲
Simon Viklund
開發
10 Chambers
發行
10 Chambers
配音
Edward Bosco · 裘德·阿庫迪克

Steam 玩家評價

86%好評極度好評46,286 Steam 評價

36 個月內記錄最低值

≈ HK$0.002023-08-12 · Steam本體遊戲・與上方圖表相同的記錄;美元歷史,不是地區 Steam 最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是—是
顯示另外 9 種語言
語言介面字幕音訊
法語是是—
義大利語是是—
德語是是—
西班牙語是是—
日語是是—
韓語是是—
波蘭語是是—
巴西葡語是是—
俄語是是—

Steam PC 版資料 · 2026-10-10

02購買前

語言

《GTFO》提供英語完整語音;已確認的介面語言會顯示為 {supportedLanguages}。

模式

Steam PC 版支援單人、多人與合作模式。缺少一兩名隊友時可由電腦角色補位。

Steam PC 功能

Steam PC 版支援 Steam 雲端與跨平台多人遊戲。手把支援尚未確認。

03常見問題

《GTFO》要做什麼?

深入破敗的研究設施,搜集工具與資源,完成探險行動並執行督察的工作令。

可以單人遊玩嗎?

遊戲為四名囚犯設計,缺少一兩名玩家時可以由電腦角色替代。

潛行如何運作?

光線、噪音和震動都可能喚醒沉睡生物,因此潛行與溝通十分關鍵。

8.0
綜合評分
外部評分86%Steam 玩家評分4.6萬 則評價78Metacritic/10078OpenCritic/100
畫面
7.5
音效
8.5
玩法
9
劇情
6
內容
8

“Got three friends who'll actually turn on voice chat? This one makes shooting the last resort: you sneak through the dark together, scan doors in sync, and one slip wipes everyone. The barrier is brutal, but that survived-by-the-skin-of-our-teeth tension is hard to find elsewhere.”

評測總結

GTFO Still Feels Like Four People Defusing A Live Charge In The Dark

GTFO screenshot

GTFO is the game 10 Chambers made when they looked at four-player co-op and basically said, “What if everyone actually had to cooperate?” Not just stand near each other. Not just revive each other. Actually move like one nervous little organism in a pitch-black hole.

That’s the thing that still makes it special. This is a first-person co-op horror shooter, sure, but “shooter” almost feels like a trap word. In Left 4 Dead 2, the fun is often the panic spray, the horde, the big messy save. GTFO does the opposite. The weapon is what you use when the plan has already started bleeding out. Most of the time, you’re mapping rooms with the bio-tracker, whispering callouts, counting Sleepers, timing melee hits, and praying nobody bumps the wrong thing.

And when it works, it’s nasty in the best way. Four players stack up on a door. Everyone knows their job. Somebody brings the right tool. Somebody watches scans. Somebody tracks movement. Then one person slips, one enemy wakes up, and the whole room turns into a screaming disaster. That’s GTFO. It’s not “co-op” as a feature. It’s co-op as the entire threat model.

Back when it hit 1.0 on December 10, 2021, it already felt like a hard pivot away from comfy co-op power fantasy. Today, after the final Rundown 8.0, “Duality,” it’s easier to recommend because you’re not buying into a half-finished experiment. You’re getting the permanent full package, with 80-plus challenge levels available. That matters. This is the most complete, most stable time to jump in.

The 86% Steam Crowd Gets It, But A Lot Of Players Will Bounce

GTFO screenshot

The numbers tell the story pretty cleanly: GTFO has a 78 on Metacritic, an 80.0 on IGDB, and 78.4 on OpenCritic with a 64.7% recommendation rate. On Steam, though, it’s sitting at 86% Very Positive across 45,472 reviews. That gap makes sense. Critics can admire it and still warn people away. Players who find the right squad? They get hooked.

But let’s be blunt. If you’re a solo-first player, don’t buy this expecting the game to bend around you. If you mostly matchmake with randoms, same warning. GTFO leans hard on a fixed four-player crew with voice chat, and without that, the whole thing drops off fast. You can’t casually vibe your way through levels built around synchronized scans, tool roles, silent clearing, and failure states that punish one sloppy move.

It also barely teaches you. The in-game guidance is thin, and a lot of the learning comes from failing, experimenting, or looking stuff up. Some people love that. They want the wipe, the lesson, the retry, the eventual clean run where everyone is locked in and yelling for three seconds after the extraction because they can’t believe they pulled it off. That’s the buyer. Four friends. Microphones on. Patience loaded. Ego checked at the door.

If you want a relaxed co-op shooter you can boot for one chill mission after work, GTFO is not that game, and if high frustration makes you uninstall, it’ll eat you alive. And if you need a strong story campaign, PvP, or console options, you’re out of luck: this is PC only, there’s no single-player campaign, no PvP, and the narrative is mostly connective tissue between runs.

Buy The Final PC Version If You’ve Got The Squad For It

GTFO screenshot

My overall score here is an 8.0 out of 10, and that’s not me being cute. GTFO is not an 8 because it’s safe or broadly friendly. It’s an 8 because it does one brutally specific thing better than almost anything else: hardcore co-op horror stealth where four people have to think, move, and panic together.

The atmosphere does a lot of heavy lifting too. The Sleepers’ pulsing light isn’t just a detection tell; it’s a horror gag that keeps working because it controls the whole room. You’re waiting for that rhythm. You’re holding your breath. Simon Viklund’s sound design squeezes the space around you until every click, breath, and distant shriek feels like it’s happening inside your helmet. That claustrophobia is a huge part of why shooting feels so expensive. There’s pedigree behind it too: 10 Chambers was founded by people tied to Payday, with Ulf Andersson directing, and you can feel that obsession with coordinated crews. But GTFO is meaner, quieter, and way less forgiving. The voice cast includes Edward Bosco, Ronan Summers, Jamie Ballard, Erik Braa, and more, though honestly, the story side is still the weak link. You’re here for the run, not the lore.

So here’s the clean recommendation: if you have three reliable friends, voice chat, and a taste for smashing your head against hard missions until the breakthrough finally hits, GTFO is absolutely worth it today. If you don’t have that setup, wait or skip it. There isn’t another co-op horror stealth game with this exact depth, but that doesn’t mean everyone should suffer through it. It means the right people should.

展開閱讀完整評測