罪惡裝備 -STRIVE-

罪惡裝備 -STRIVE-

高速對戰、戰術深度與牆壁破壞機制,讓《罪惡裝備 -STRIVE-》對格鬥遊戲愛好者別具特色。在Eneba售價≈ HK$109.94,目前處於已記錄低點;Steam PC版還包含單人與多人類別,並完整支援控制器。 在Eneba以HK$159.50入手,可於目前記錄低點體驗快速且富有戰術性的對戰;遊戲支援繁體中文介面與字幕。

正在取得全網報價
88%Steam 玩家評分4.8萬 則評價85Metacritic/10086OpenCritic/100
發售日期: Jun 10, 2021
Fighting · 2D Fighter · Great Soundtrack · Anime · PvP
GUILTY GEAR -STRIVE- Steam Key GLOBAL·平台:Steam·-66%起~ HK$109.94(~ $14.01)史低比 Steam 省 HK$49.56去購買
GUILTY GEAR -STRIVE- PC Steam CD Key·平台:Steam·~ HK$527.55-79%起~ HK$110.19(~ €12.53)史低去購買
GUILTY GEAR -STRIVE- Standard Edition Steam CD Key·平台:Steam·~ HK$527.55-78%起~ HK$113.44(~ €12.90)史低去購買
Guilty Gear: Strive Global·平台:Steam·-64%起~ HK$113.53(~ €12.91)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$319.00-50%~ HK$159.50去購買
史低 ~ HK$131.60含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$101.552026-07目前全網低價~ HK$156.87Kinguin距低價紀錄+54%
~ HK$151.71~ HK$212.02~ HK$272.34~ HK$332.6525-1026-0126-0426-0726-10~ HK$101.55

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於罪惡裝備 -STRIVE-

《罪惡裝備 -STRIVE-》以高速對戰搭配重新設計的戰鬥機制,讓新玩家容易入門,同時保留戰術深度與創造空間。牆壁破壞機制能改變戰局,索爾·巴德凱、凱·奇斯克等角色則走向與「那個男人」的最終決戰。 Steam玩家評價:47,775則評價中好評率為88%。 Steam PC版支援繁體中文介面與字幕。

製作團隊

石渡太輔
首席設計師
石渡太輔
South African-Japanese video game developer
開發
Arc System Works
發行
Arc System Works

Steam玩家評論

88%好評極度好評47,775 Steam評論

近36個月記錄最低價

≈ HK$101.552026-07-30 · Kinguin基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,並非區域Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
再顯示7種語言
語言介面字幕音訊
日語是是是
法語是是—
義大利語是是—
德語是是—
西班牙語是是—
韓語是是是
巴西葡語是是—

Steam PC版資料 · 2026-10-11

02購買前須知

戰鬥

戰鬥機制兼顧容易上手與戰術深度,牆壁破壞機制也能改變對戰節奏。

模式與操作

Steam PC版包含單人與多人類別,並完整支援控制器。

語言

Steam語言資訊顯示支援繁體中文介面與字幕;英語和日語提供完整語音。

03常見問題

故事描述什麼?

故事帶領索爾·巴德凱、凱·奇斯克等角色迎向與「那個男人」的最終對決。

遊戲演出有何特色?

遊戲結合2D/3D賽璐璐風格畫面,以及石渡太輔創作的重金屬配樂。

初始有多少名角色?

初始陣容包含15名獨特角色。

8.7
綜合評分
外部評分88%Steam 玩家評分4.8萬 則評價85Metacritic/10086OpenCritic/100
畫面
9.5
音效
9
玩法
9
劇情
6.5
內容
8

“If a game's anime-grade spectacle and blaring rock pull you toward fighters, this is your pick: no long combos to memorize, you trade blows by reading spacing and your opponent's mind, and every fighter gets its own anthem. Heads-up — story mode is a movie you only watch.”

評測總結

Add every dimension up and Strive is a game with an unusually clear sense of self. It knows exactly who it's for, and it's at peace with what it gave up to serve them.

The 2021 breakout: a niche series finally goes mainstream

When it launched in June 2021, Strive stood at a delicate crossroads — a series branded "hardcore and niche" for over two decades, taking its first serious swing at a mainstream audience instead of just catering to the faithful. It connected. The franchise crossed a million sales for the first time, then three million worldwide; it took Best Fighting Game at The Game Awards 2021, landed in OpenCritic's top five percent, and holds a steady 85 on Metacritic. Looking back now, it stands alongside Street Fighter 6 and Tekken 8 as one of the three pillars of the current fighting-game landscape, each carving out its own lane. For a series that wore the "niche" label for the better part of its life, this was a textbook breakout — concrete proof that "lower the barrier, raise the spectacle" genuinely works, and a template plenty of its peers have studied since.

Who should buy it, and who should think twice

So who is it actually for? If the anime-grade presentation and the blaring rock are what pulled you in, you want into fighters, and you're willing to put time into spacing and mind games, this was built for you — it cut the homework of memorizing combos and shoved the most seductive part, the spectacle, right to the front, so you feel the appeal from your very first match instead of grinding through fifty hours of drills.

But if you're an old-guard player who lives for towering, ornate combos, or you believe in your bones that a fighter's story should be something you play through and you can't stomach the way Strive divorces narrative from combat, there will be moments that disappoint you. Sort that out before you buy and you'll save yourself the letdown. And to be fair, the price of admission has a tail to it: the full cast sits behind five season passes, so the sticker on the box is a floor, not a ceiling, if you want everyone.

That said, the value proposition holds up better than the math first suggests. A fighter you'll actually keep installed for years — because the netcode is stable, the scene is alive, and the patches keep the meta moving — quietly returns more hours per dollar than almost anything that front-loads its content into a one-and-done campaign. The question isn't whether Strive is worth its price; it's whether you're the kind of player who'll stay long enough to cash in on what it's built to give.

Pare it all the way down and the thing that's truly Strive's alone is this: it writes every character its own singing anthem and turns a single match into a living, screaming piece of real-time animation. That welding of top-tier visuals and metal into one performance is the asset hardest for anyone else to lift — you can build a fighter that looks just as sharp, but that singular authorial voice running from art to music to character design is the part nobody copies easily. As for which version, the logic is simple: come for the spectacle, grab PC or PS5 where the big screen and high frame-rate do it justice; want it in your bag, the 2025 Switch port ships with rollback netcode and crossplay so you're never walled off from other platforms. Whichever you pick, the moment that anthem swells up over the final-second clock, you'll understand why it's worth it.

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