槍火重生

槍火重生

關卡變化、配裝選擇,以及單人或四人合作的玩法,讓《槍火重生》能配合不同遊玩安排。以 Steam 的 HK$ 62.30 入手,正值本站記錄的歷史低位;若這種玩法合胃口,現在是將它加入遊戲庫的好時機。 介面語言包括 簡體中文、繁體中文、英語、拉美西語、西班牙語、德語、俄語、日語、葡萄牙語、巴西葡語、泰語、越南語、韓語、法語、義大利語、土耳其語和波蘭語,並列有完整手把支援。

正在取得全網報價
93%Steam 玩家評分8.9萬 則評價77OpenCritic/100
發售日期: Nov 17, 2021
Roguelike · FPS · Online Co-Op · Co-op · Multiplayer
·平台:Steam·香港 Steam 官方價~ HK$89.00-30%~ HK$62.30史低去購買
Gunfire Reborn Steam CD Key·平台:Steam·~ HK$147.65-47%起~ HK$77.83(~ €8.85)去購買
Gunfire Reborn Steam CD Key·平台:Steam·~ HK$87.85-10%起~ HK$78.79(~ €8.96)去購買
Gunfire Reborn EN/ZH/ZH Global·平台:Steam·起~ HK$78.97(~ €8.98)去購買
Gunfire Reborn Steam Key GLOBAL·平台:Steam·起~ HK$82.40(~ $10.50)去購買
史低 ~ HK$74.32含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$86.242025-10目前全網低價~ HK$62.30Steam目前即為低價紀錄
~ HK$99.78~ HK$121.95~ HK$144.12~ HK$166.2825-1026-0126-0426-0726-10~ HK$86.24

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 槍火重生

《槍火重生》結合第一人稱射擊、Roguelite 隨機流程與 RPG 配裝選擇。選擇能力各異的英雄,在程序生成的關卡中探索,並以隨機掉落的武器與道具作戰。每次重新開始都會帶來不同路線與戰鬥節奏。可單人遊玩,也可與最多三名玩家合作。 Steam 玩家評價:88,609 則評價中有 93%% 為好評。 Steam PC 介面語言:簡體中文、繁體中文、英語、拉美西語、西班牙語、德語、俄語、日語、葡萄牙語、巴西葡語、泰語、越南語、韓語、法語、義大利語、土耳其語和波蘭語。

製作團隊

開發
Gunfire Reborn Studio
發行
Duoyi Games

Steam 玩家評價

93%好評極度好評88,609 Steam 評價

近 36 個月記錄最低價

≈ HK$86.242025-10-23 · Humble Store基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區 Steam 史低。

語言支援

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Steam PC 版本資訊 · 2026-10-10

02購買前

單人或合作遊玩

Steam PC 版支援單人模式,也支援最多四人合作。

手把與語言

頁面列出完整手把支援。介面語言包括 {supportedLanguages};這些語言未列出完整語音支援。

03常見問題解答

《槍火重生》是什麼類型的遊戲?

它融合第一人稱射擊、Roguelite 流程與 RPG 元素,英雄各有不同能力。

每次流程會有什麼變化?

關卡採程序生成,武器和道具隨機掉落,因此路線與戰鬥節奏會變化。

最多支援幾人合作?

可以單人遊玩,也可以與最多三名玩家合作。

7.5
綜合評分
外部評分93%Steam 玩家評分8.9萬 則評價77OpenCritic/100
畫面
7
音效
6.5
玩法
9
劇情
5.5
內容
8.5

“A Chinese-made FPS roguelite that multiplies random guns, occult scrolls and a talent tree into runaway builds — best with friends, luck-bound solo”

評測總結

Stack every column together and Gunfire Reborn is a game of fierce, legible contrasts. It is not a well-rounded all-rounder; it is a knife honed to one edge — perfected where it cares, cheerfully indifferent where it does not. Grasp that trade and you already know whether it belongs in your library.

Its place on the map

A full combat scene

Looked at from 2026, its coordinates are clear: this is a landmark in the fusion of the Chinese-made FPS and the roguelite. It proved a point — that a Chinese indie with no triple-A budget could, by nailing the two core things of gunplay and build depth, sell past two and a half million copies worldwide and bank a lasting reputation that outlived the skepticism it launched under. The 18-outlet Strong rating on OpenCritic, the roughly-77 average and near-78-percent recommendation, alongside the long-running 93 percent positive on Steam, are the objective footnotes to that claim. Its value is not that any single axis is the best in the world; it is that the combination punch of solid shooting, deep building, and long-haul updates lands clean and hard. Before it arrived, "Chinese indie" and "high-completion shooter roguelite" rarely sat on the same box, and plenty of studios that followed read a possibility in it: you do not need big and broad, you need one core loop sharpened to a point and the patience to keep grinding that edge for years.

Who should buy, who should walk — and whether it lasts

The long-running hero roster

The buyer's portrait is sharp. You want solid gunplay, you will accept the randomness that comes with a roguelite, and ideally you have a couple of friends to run with. Nod at all three and Gunfire Reborn is a near-blind pick — it pays back your hours in shooting feel and build combinations, run after run. The walk-away portrait is just as sharp. Came for the narrative and the world-building? There is none. Cannot stomach the late-game luck swings of solo, where the missing piece stalls you cold? You will sour on it. Hold the visuals to a top-shelf standard? The cel-shading and the modest ceiling will not satisfy you. None of this is a flaw hidden in the fine print; it is simply the trade the game made, and it never once pretends to be a different kind of game. That clear boundary is, in its own way, a kindness to the player — it does not bait you in with a glossy trailer and leave you disappointed.

Then the last question: will something newer bury it? Set against a same-era roguelite-shooter benchmark like Risk of Rain 2, and against a more modern junior like Roboquest, Gunfire Reborn does not lead on every front — Risk of Rain 2's snowball is purer, Roboquest's tempo and visuals are slicker. But it holds two cards that are hard to copy: a first-person gunfeel welded to a breadth of scroll archetypes that runs unusually thick, making the per-run hit more immediate; and close to five years of polish across every platform, a depth of accumulated content and community goodwill that no newcomer closes overnight. From an underrated trifle to a serialized evergreen hit, that road is itself the moat. So the answer is yes, brighter rivals will come — and Gunfire Reborn, on the strength of its feel, its breadth, and its long accrual, will keep sitting comfortably in the library of anyone who loves a Chinese-made roguelite shooter for a long while yet.

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