黑帝斯 II

黑帝斯 II

《黑帝斯 II》以單人探索不斷變化的冥界為核心,融合魔法、奧林帕斯祝福,以及由成功與挫折推進的故事。在Steam售價為HK$ 187.00;完整控制器支援提供另一種操作方式,英語語音則伴隨角色互動。如果你想稍後再買,下一次已公布的 Steam 特賣時段是2026/12/17至2027/1/4,但不代表屆時一定折扣。 《黑帝斯 II》以單人挑戰為核心,並完整支援控制器;在Steam售價為HK$ 187.00,下一次已公布的 Steam 特賣時段是2026/12/17至2027/1/4。

正在取得全網報價
95%Steam 玩家評分11.5萬 則評價94Metacritic/10094OpenCritic/100
發售日期: Sep 25, 2025
Action · Roguelike · Hack and Slash · Mythology · Action Roguelike
Hades II PC Steam Altergift+1·平台:Steam·~ HK$254.94-21%起~ HK$201.73(~ €22.94)去購買
+1·平台:Steam·香港 Steam 官方價~ HK$187.00去購買
Hades II EN Global+1·平台:Steam·起~ HK$211.67(~ €24.07)去購買
+1·平台:Epic·~ HK$235.35(~ $29.99)去購買
+1·平台:Microsoft Store·~ HK$235.35(~ $29.99)去購買
史低 ~ HK$164.72含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$164.722026-06目前全網低價~ HK$187.00Steam距低價紀錄+14%
~ HK$173.55~ HK$198.86~ HK$224.17~ HK$249.4725-1026-0126-0426-0726-10~ HK$164.72

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於黑帝斯 II

《黑帝斯 II》是一款以希臘神話為背景的動作類 Roguelike,你將扮演冥界不朽公主。反覆探索不斷變化的區域,與時間泰坦交鋒,並透過魔法武器和奧林帕斯諸神的祝福塑造能力。新的地點、挑戰與角色相遇,伴隨一段在每次成功和挫折中逐漸展開的故事。 Steam 玩家評價:95%%好評,共115,071則。 發行日期:2025年9月25日。

製作團隊

開發
Supergiant Games
發行
Supergiant Games
配音
·

Steam 玩家評論

95%好評壓倒性好評115,071 Steam 評論

近36個月最低紀錄

≈ HK$164.722026-06-25 · Steam基本遊戲 · 與上方圖表記錄相同;美元歷史價格,並非區域 Steam 最低價。

語言支援

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Steam PC 版資料 · 2026-10-12

02購買前

遊玩方式與操作

Steam PC 版支援單人遊玩,並完整支援控制器。

語言

介面支援英語、法語、德語、義大利語、日語、波蘭語、巴西葡萄牙語、西班牙語、簡體中文及繁體中文。英語提供完整語音。

03常見問題

《黑帝斯 II》講述什麼?

你將扮演冥界不朽公主,對抗時間泰坦。

故事如何推進?

你在不斷變化的冥界中反覆探索,故事隨著每次成功與挫折逐漸展開。

如何培養能力?

你可以為武器注入魔法,並獲得奧林帕斯諸神的祝福來塑造能力。

9.0
綜合評分
外部評分95%Steam 玩家評分11.5萬 則評價94Metacritic/10094OpenCritic/100
畫面
9
音效
10
玩法
9.5
劇情
7
內容
9.5

“A roguelike sequel that runs death itself as a storytelling engine, with two parallel campaigns and builds deep enough to chase for hundreds of hours”

評測總結

Measured against 2025, it picked off its rivals one by one

Hades II overall verdict

On the aggregate scorecard, its place is unmistakable: 94 on Metacritic, 94 on OpenCritic, a PC tier that climbs higher still and tops the 2025 PC charts outright — leaving even the year's loudly tipped Clair Obscur: Expedition 33 behind it. To stand at that altitude again, in a roguelike field already thick with talent, it doesn't lean on a single standout trait. It does the three things that almost never coexist — action, building, storytelling — well at once, several of them better than the genre's own benchmarks. Most roguelikes need just one of those nailed down to survive; this one stands on all three legs, each a notch longer than its rivals', and that completeness is why the score clears the competition.

The hardware and the sales back it: Best Action Game at The Game Awards 2025, Action Game of the Year at the 2026 D.I.C.E. Awards, Best Steam Deck Game at the 2025 Steam Awards, Best Foreign Game at the 2026 Pégases, on top of the two-million-plus copies it moved in early access alone. Another landmark case of an indie studio punching far above its weight.

That haul matters less as a trophy count than as corroboration. When juries with different tastes and an audience of millions all converge on the same game across two years, the verdict stops being a matter of opinion and starts looking like consensus — and consensus this broad, in a category this competitive, is the rarest endorsement a game can earn.

Who should buy in, who should walk past, and how to jump in now

Melinoe and the family finale

Who should buy? The roguelike connoisseur who wants punchy action, deep building and a story that lands all at once — and returning fans need no convincing, since it makes the original thicker, deeper and longer on nearly every axis. If you relish theorycrafting and don't mind starting another run for a single new line, this was built for you.

Who should walk past? Anyone after a quick, short burst of a run who has no patience for grinding progression or wading through mountains of dialogue. The joy here is built on the long haul, and the early progression skews fiddly; if you want a fifteen-hour clear-and-leave, its pace will feel slow and roundabout. This is a game that rewards commitment and quietly punishes the curious tourist, and there's no shame in knowing which of those you are before you buy.

As for how to jump in now: the good news is you no longer have to time it. This is the complete 1.0 build; that awkward stretch where the story was half-told and you waited on the full release is long gone, and the spread runs across PC, Switch, Switch 2, PS5 and Xbox. Buy it today and you get a finished thing, vouched for by time, iteration and millions of players — no gambling on what it might become, the way early adopters once did. The one thing nobody can copy is that whole design that runs the death loop as a storytelling engine; you can steal the mechanics, not the trick of welding repetition onto emotional progress — and its only real rival is the already-canonized original. A nine overall: a sequel that climbs past an already-towering peak, and stumbles only on the very last step, at the finish line itself.

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