硬核太空:拆船工

硬核太空:拆船工

《硬核太空:拆船工》的樂趣在於有條不紊地拆解太空船、回收材料,並留意燃料等危險。在GAMIVO售價≈ HK$14.25,達到本站記錄的歷史最低價。戰役、自由模式與限時挑戰提供不同的作業方式。Steam PC版標示完整支援控制器;可用的介面語言也能幫助你判斷是否符合自己的設定。 在GAMIVO售價HK$71.70,可以開始體驗拆船作業;Steam PC版標示完整支援控制器。

正在取得全網報價
89%Steam 玩家評分1.9萬 則評價83Metacritic/10084OpenCritic/100
發售日期: May 24, 2022
Space · Sci-fi · Simulation · Physics · Singleplayer
Hardspace: Shipbreaker EN/DE/FR/RU/ZH Global·平台:Steam·-94%起~ HK$14.25(~ €1.62)史低比 Steam 省 HK$57.45去購買
Hardspace: Shipbreaker PC Steam CD Key (valid until December 2026)·平台:Steam·~ HK$175.79-91%起~ HK$15.74(~ €1.79)史低去購買
Hardspace: Shipbreaker Steam CD Key·平台:Steam·~ HK$228.56-93%起~ HK$16.27(~ €1.85)史低去購買
Hardspace: Shipbreaker Steam Key GLOBAL·平台:Steam·-93%起~ HK$17.42(~ $2.22)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$239.00-70%~ HK$71.70史低去購買
史低 ~ HK$82.32含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$16.562026-07目前全網低價~ HK$274.59Kinguin距低價紀錄+1558%
~ HK$83.94~ HK$152.98~ HK$222.03~ HK$291.0725-1026-0126-0426-0726-10~ HK$16.56

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於硬核太空:拆船工

在零重力中拆解太空船,使用雷射切割器和抓鉤回收有價值的材料。每艘船都是物理謎題,燃料與爆炸性失壓等危險需要謹慎應對。可選擇戰役、自由模式或限時挑戰。 Steam玩家好評率:89%,共19,482則評論。 發行日期:2022年5月24日。 介面語言:簡體中文、繁體中文、英語、法語、德語、俄語、義大利語、西班牙語和巴西葡語。

製作團隊

開發
Blackbird Interactive
發行
Blackbird Interactive

Steam玩家評論

89%好評極度好評19,482 Steam評論

36個月內記錄的最低價

≈ HK$16.562026-07-30 · Kinguin本體 · 與上方圖表為相同記錄;美元價格歷史,不代表地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

模式與操作

Steam PC版提供戰役、自由模式與限時挑戰,並標示完整支援控制器。

語言

介面支援繁體中文;完整語音為英文。

03常見問題

遊戲主要玩法是什麼?

在零重力中拆解太空船並回收材料,每艘船都是一道拆解謎題。

有哪些工具與危險?

危險包括爆炸性失壓、燃料、電力與輻射;可使用雷射切割器和抓鉤作業。

可以升級什麼?

探索多種船型,升級工具與裝備,以處理更大、更難拆解的太空船。

7.7
綜合評分
外部評分89%Steam 玩家評分1.9萬 則評價83Metacritic/10084OpenCritic/100
畫面
7.8
音效
7.6
玩法
8.5
劇情
7.4
內容
6.4

“Six-degrees-of-freedom zero-gravity movement anchors a methodical dismantling loop where strict risk management sustains the blue-collar dystopian grind.”

評測總結

Whether Hardspace: Shipbreaker is worth spending dozens of hours on depends on whether you can find the thrill of skilled work in “repetitive labor.” It is not the kind of game that drives you forward with a gripping story, dazzles you with one explosive set piece after another, or keeps feeding you rewards on a carefully tuned progression curve. It feels more like a job that demands skill, patience, and spatial imagination — in the first few hours, you are learning the tools and the rules; later, you begin to enjoy how much more you feel like a real shipbreaker.

Its greatest strength is how deeply it explores an extremely narrow subject. Dismantling ships, sorting materials, avoiding hazards, and planning cutting paths in zero gravity may not sound new individually, but together they create a remarkably rare kind of tactile experience. You are not “completing tasks”; you are handling a complex object. That difference matters. The satisfaction it delivers is very concrete, and very refined.

Its problems are also hard to ignore. Repetition in the later stages, slow progression, and a narrative that emphasizes world-building more than characters will cause some players to lose patience by the middle or late game. But these flaws wear down enthusiasm more than they undermine the foundation. In fact, the foundation is solid. Most critics have landed in the 7 to 8 range, and I largely agree: it is not a blockbuster of the year that everyone should play, but it is a game with a distinctive premise, strong execution, and once it clicks, it is very hard to find anything quite like it.

If all you want is constant stimulation, it may not be worth buying at full price. But if you are willing to spend time on dismantling, observing, judging, and slowly becoming more skilled, it is absolutely worth it. Not every game needs to let you save the world — some games are impressive simply because they can make “going to work” feel this addictive.

One-line recommendation: Fall in love with blue-collar space work, starting with the very first cut.

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