暴雨

暴雨

《暴雨》是一場單人調查,四種視角和會帶來後果的選擇共同塑造驚悚故事。它更適合偏好敘事決定而非多人遊戲的玩家,摺紙殺手的謎團是核心。目前報價為 Eneba 的 ≈ HK$12.32;你可以結合 Steam PC 的遊玩安排和偏好的操作方式決定。遊戲完整支援控制器,也支援鍵盤與滑鼠。 Steam 價格為 HK$125.00;節省 ≈ HK$112.68 後,同一版本的可比報價更低。

正在取得全網報價
85%Steam 玩家評分2.7萬 則評價75Metacritic/100
發售日期: Jun 18, 2020
Choices Matter · Multiple Endings · Story Rich · Cinematic · Detective
Heavy Rain Steam Key GLOBAL·平台:Steam·-90%起~ HK$12.32(~ $1.57)比 Steam 省 HK$112.68去購買
Heavy Rain Steam CD Key·平台:Steam·~ HK$174.91-94%起~ HK$10.82(~ €1.23)去購買
Heavy Rain PC Steam CD Key·平台:Steam·~ HK$175.79-93%起~ HK$12.58(~ €1.43)去購買
Heavy Rain PC (Steam)·平台:Steam·~ HK$166.12-92%起~ HK$13.10(~ €1.49)去購買
·平台:Steam·香港 Steam 官方價~ HK$125.00去購買
史低 ~ HK$7.77含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$8.322026-07目前全網低價~ HK$15.62Kinguin距低價紀錄+88%
~ HK$47.19~ HK$86.89~ HK$126.58~ HK$166.2825-1026-0126-0426-0726-10~ HK$8.32

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 暴雨

《暴雨》是一款追查摺紙殺手的互動心理驚悚遊戲。四名角色各自追尋線索與動機,你的快速選擇和行動可能改變故事走向。 謎團在四天的懸疑與緊張中展開。 Steam PC 版支援單人遊戲和完整控制器支援。 支援的介面與字幕語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、丹麥語、荷蘭語、芬蘭語、日語、韓語、挪威語、波蘭語、葡萄牙語、俄語和瑞典語。 發行日期:2020年6月18日。Steam 目前評價為 85%,共有 26,990 則評測。

製作團隊

大卫·凯奇
導演
大卫·凯奇
French musician and video game designer
代表作Indigo Prophecy · 底特律:化身为人 · 超凡双生
大卫·凯奇
編劇
大卫·凯奇
French musician and video game designer
代表作Indigo Prophecy · 底特律:化身为人 · 超凡双生
作曲
诺曼·柯貝爾
首席設計師
大卫·凯奇
開發
Quantic Dream
發行
Quantic Dream

Steam 玩家評測

85%好評極度好評26,990 Steam 評測

36 個月內記錄的最低價

≈ HK$8.322026-07-30 · Kinguin本體遊戲 · 與上方圖表相同的記錄;美元歷史,不是地區 Steam 最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是是
顯示另外 14 種語言
語言介面字幕音訊
法語是是是
義大利語是是是
德語是是是
西班牙語是是是
丹麥語是是—
荷蘭語是是是
芬蘭語是是—
日語是是是
韓語是是—
挪威語是是—
波蘭語是是是
葡萄牙語是是是
俄語是是是
瑞典語是是—

Steam PC 版本資料 · 2026-10-11

02購買前

模式與操作

Steam PC 版支援單人遊戲與完整控制器支援,也支援鍵盤與滑鼠操作。

語言

支援英語完整語音;已確認的介面與字幕語言會即時顯示。

03常見問題

《暴雨》講述什麼?

你將透過四名角色追查摺紙殺手。選擇與行動可能改變故事,並決定誰能生還。

可以用控制器玩《暴雨》嗎?

Steam PC 版支援單人、鍵鼠操作以及完整控制器支援。

PC 版有哪些最佳化?

PC 版描述為支援 4K 解析度與 60 fps 畫面更新率。

6.5
綜合評分
外部評分85%Steam 玩家評分2.7萬 則評價75Metacritic/100
畫面
6.5
音效
4.5
玩法
6.5
劇情
7
內容
6

“A multi-protagonist interactive drama where branching QTE decisions shape character fates across rainy cityscapes and multiple endings.”

評測總結

What is left once the dating is stripped away

If you are willing to spend ten hours on a dark suspense film whose direction you get to rewrite with your own hands, Heavy Rain is still worth trying once. The point was never whether it has dated — of course it has — but how much genuinely effective material remains after the dating is accounted for. The answer is: quite a lot. The weight of the branching choices, the pressure of knowing a protagonist might be lost for good, the gloom so thick it feels almost damp on your skin — these things still work today. The game does not lean on a big open world or a complicated set of systems. It leans on relentlessly forcing you to make decisions, and in doing so it turns a story you might otherwise watch and forget into a memory that keeps asking you why you chose the way you did.

It earns its place in history, too. Heavy Rain collected recognition from BAFTA for both its storytelling and its technical innovation, and it stands as a milestone in interactive narrative — a work later designers openly built upon. That lineage is part of why it still matters: Detroit: Become Human and a long line of choice-driven dramas advanced precisely by standing on its shoulders.

There is a particular pleasure, too, in playing a game that was confident enough to let you fail forward. Heavy Rain does not pause to scold you or quietly reload when a scene goes badly; it simply absorbs the misstep and keeps moving, carrying your mistake into the next chapter as if to say this is the story you made now. That refusal to coddle is rare, and it is a large part of why the experience lingers. You finish not with the tidy satisfaction of having optimised a run, but with the uneasier feeling of having lived through a version of events that was partly your fault. Few games of any era are brave enough to leave you holding that.

Do not aim your expectations wrong

But do not point your expectations in the wrong direction. This is not a work that is especially solid at the level of play, nor one that is especially airtight at the level of script. The QTE-driven manner of progression will leave some players feeling like a slightly busier member of the audience, and the shortfalls in dialogue and voice work will keep reminding you that this is an older title carrying the marks of its era. The rule that a game over five years old simply reads differently applies here with obvious force: play it now and you will more easily spot its seams, and more easily recognise how many later interactive dramas kept walking forward from where it stopped.

So is it worth those ten hours? Yes — on one condition. The condition is that what you want is a branching, consequence-bearing, slightly clumsy suspense experience, rather than a mature and comprehensive modern game system. It is not a masterpiece, and it is absolutely not a dish everyone can stomach. The voice work is its weakest seam, the play its thinnest layer, the atmosphere and the stakes its enduring strengths. But on the specific line of interactive storytelling, it still earns the right to be played seriously at least once. A 6.5 overall is the honest reckoning: an imperfect, dated, occasionally awkward game that nonetheless leaves something real behind. Treat it as a suspense film, and it goes down far better that way.

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