人間地獄

人間地獄

Hell Let Loose 目前處於本站記錄的歷史低位,Eneba 售價 ≈ HK$50.22。如果你正想投入節奏緊張的二戰團隊戰,這個時機值得考慮;50 對 50 的交鋒講究小隊溝通與戰術配合,適合樂於協同作戰的玩家。

83%% 好評、99,886 則玩家評價也可作為參考。遊戲圍繞兵種分工、戰區爭奪與資源支援展開,適合想體驗團隊線上戰鬥的玩家。 Hell Let Loose 在 Eneba 售價 ≈ HK$50.22,處於本站記錄的歷史低位,適合考慮加入其 50 對 50 戰鬥。

正在取得全網報價
83%Steam 玩家評分10萬 則評價79Metacritic/10076OpenCritic/100
發售日期: Jul 27, 2021
Shooter · Realistic · World War II · Multiplayer · Singleplayer
Hell Let Loose (PC) Steam Key LATAM·平台:Steam·-88%起~ HK$50.22(~ $6.40)史低比 Steam 省 HK$55.77去購買
Hell Let Loose ASIA Steam CD Key·平台:Steam·~ HK$263.73-81%起~ HK$50.74(~ €5.77)史低去購買
Hell Let Loose Asia·平台:Steam·-84%起~ HK$66.31(~ $8.45)史低去購買
Hell Let Loose PC·平台:Steam·~ HK$466.87-83%起~ HK$77.30(~ €8.79)去購買
·平台:Steam·香港 Steam 官方價~ HK$423.99-75%~ HK$105.99去購買
史低 ~ HK$76.20含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-01目前全網低價~ HK$86.24Epic Game Store
~ HK$157.25~ HK$243.45~ HK$329.64~ HK$415.8425-1026-0126-0426-0726-10~ HK$78.95

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

01關於人間地獄

《人間地獄》將你帶進二戰大型戰場,與小隊爭奪不斷變化的前線與戰略區域。步兵、偵察和裝甲等職責需要協同作戰,資源與補給也會左右戰局。 Steam 玩家評價:83%% 好評,共 99,886 則。 介面語言:簡體中文、繁體中文、英語、法語、德語、西班牙語、俄語、波蘭語、巴西葡語、韓語和日語。 發行日期:2021年7月27日。

製作團隊

開發
Expression Games
發行
Team17

Steam 玩家評價

83%好評極度好評99,886 Steam 評價

近 36 個月記錄最低價

≈ HK$0.002025-01-02 · Epic Game Store基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,不代表區域 Steam 最低價。

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Steam PC 版資料 · 2026-10-10

02購買前

大型團隊對戰

Steam PC 版支援 50 對 50 多人戰鬥,包含進攻與戰爭模式。團隊合作和語音溝通是戰鬥的重要部分。

兵種與載具

可選擇指揮、步兵、偵察和裝甲單位中的 14 種兵種,也能操作坦克、火炮等重型武器。

03常見問題

前線如何變化?

隊伍爭奪戰區,並管理資源與補給,以呼叫支援和載具、發動打擊或加固陣地。

能扮演指揮官嗎?

可以。指揮官可透過戰術地圖和各項能力指揮隊伍。

每場戰鬥的布局都一樣嗎?

每張地圖有多種佔領點組合,因此戰鬥布局可能不同。

8.0
綜合評分
外部評分83%Steam 玩家評分10萬 則評價79Metacritic/10076OpenCritic/100
畫面
8
音效
7.5
玩法
9
劇情
5.5
內容
8

“A WWII battlefield that balances 100-player scale, lethal realism and forced teamwork like almost nothing else — organization wins matches”

評測總結

Put every dimension side by side and Hell Let Loose is a game of crystalline purpose and ruthless selectivity. It makes no attempt to please everyone — and that refusal is exactly why it stands alone in its lane.

Where it sits in the record

The cold numbers first. OpenCritic gathers 29 outlets into a Strong rating and a 76 average; Metacritic puts the PC build at 79; Steam holds Very Positive. That spread tells the whole story of its standing. This is not a flawless-score phenomenon. It is a sharply divisive game that scores through the roof with the exact crowd it targets and middling-to-low with everyone else. Its champions rate it sky-high because nothing else delivers hundred-player cooperation at this pitch; the unconvinced find it too steep, too slow, too unkind to the lone operator.

A hundred players moving as one

Read another way, that division is a form of honesty. The game never tried to dilute its hardcore core for a friendlier average, never bolted on a casual playlist to chase a broader crowd. It knew precisely which slice of players it served and built that slice's dream to a near-best-in-class standard. For them, the 76 is irrelevant; what matters is a refuge nothing else provides. That is the ideal state of a cult game — not universal applause, but the right people, all in, and staying in for years. A higher Metacritic earned by sanding off the edges would have been the worse outcome.

Who it is for, and who should walk away

Plainly, then. If you will put on a headset and talk to strangers, if "my squad won" beats "I topped the board," if the collective rush of dozens taking a strongpoint together is the thing you crave — this game was built for you, and it pays out like nothing else.

But if you want fast solo thrills, want to carry a lobby on raw aim while saying nothing to anyone, walk on. The lone wolf does not work here; you will suffer and drag your squad down with you, and the game will feel like a slog rather than the triumph its fans describe. Every instinct that makes you dominant elsewhere — the solo push, the hunt for the scoreboard, living off reflexes — fails you here, and often ends your round before you understand why. A fair share of the refunds and one-star reviews are people who bought the wrong game, not a game that did anything wrong. Knowing which camp you fall into will tell you more than any score we could print.

The thing nobody can clone, and the answer to Squad

So, in 2026: what is hardest to copy here? Not one map or one mechanic, but a rare balance — hundred-player scale, lethal realism, mandatory teamwork and a genuinely learnable on-ramp, all clamped together and meshing. Plenty of games nail one or two of those. Almost none nail all four at once, and the ones that try usually sacrifice the on-ramp to chase the simulation. Its sharpest rival is Squad, which pushes the simulation further but lives in a modern war and walls out the casual crowd with its sheer demand. Hell Let Loose wins on the trade: enough realism and depth for the hardcore, with a presentation and entry curve that make the WWII grand-battlefield more inviting to the merely curious. Add the standalone Vietnam expansion stretching that proven core onto fresh ground, and for the players who are truly here for this, the lifecycle is nowhere near done — it is, if anything, just opening a second front, and the core that earned its cult is the same one carrying it forward.

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