人間地獄

人間地獄

遊戲評價
PC
《Hell Let Loose》是一款真实的二战第一人称射击游戏,最多可容纳100名玩家进行开放战斗,玩家们可以体验步兵、坦克、炮兵以及不断演变的前线鏖战。游戏核心是独特的基于资源的战略型元游戏,易于入门,但很难精通。这是一款前所未有的规模庞大二战游戏。
83%Steam 玩家評分10萬 則評價79Metacritic/10076OpenCritic/100
發售日期: Jul 27, 2021
Shooter · Realistic · World War II · Multiplayer · Singleplayer
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-01目前全網低價~ HK$85.35Epic Game Store
~ HK$157.20~ HK$243.36~ HK$329.53~ HK$415.7025-0925-1226-0326-0626-09~ HK$78.92

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-18 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

製作團隊

開發
Expression Games
發行
Team17
8.0
綜合評分
外部評分83%Steam 玩家評分10萬 則評價79Metacritic/10076OpenCritic/100
畫面
8
音效
7.5
玩法
9
劇情
5.5
內容
8

A WWII battlefield that balances 100-player scale, lethal realism and forced teamwork like almost nothing else — organization wins matches

評測總結

Put every dimension side by side and Hell Let Loose is a game of crystalline purpose and ruthless selectivity. It makes no attempt to please everyone — and that refusal is exactly why it stands alone in its lane.

Where it sits in the record

The cold numbers first. OpenCritic gathers 29 outlets into a Strong rating and a 76 average; Metacritic puts the PC build at 79; Steam holds Very Positive. That spread tells the whole story of its standing. This is not a flawless-score phenomenon. It is a sharply divisive game that scores through the roof with the exact crowd it targets and middling-to-low with everyone else. Its champions rate it sky-high because nothing else delivers hundred-player cooperation at this pitch; the unconvinced find it too steep, too slow, too unkind to the lone operator.

A hundred players moving as one

Read another way, that division is a form of honesty. The game never tried to dilute its hardcore core for a friendlier average, never bolted on a casual playlist to chase a broader crowd. It knew precisely which slice of players it served and built that slice's dream to a near-best-in-class standard. For them, the 76 is irrelevant; what matters is a refuge nothing else provides. That is the ideal state of a cult game — not universal applause, but the right people, all in, and staying in for years. A higher Metacritic earned by sanding off the edges would have been the worse outcome.

Who it is for, and who should walk away

Plainly, then. If you will put on a headset and talk to strangers, if "my squad won" beats "I topped the board," if the collective rush of dozens taking a strongpoint together is the thing you crave — this game was built for you, and it pays out like nothing else.

But if you want fast solo thrills, want to carry a lobby on raw aim while saying nothing to anyone, walk on. The lone wolf does not work here; you will suffer and drag your squad down with you, and the game will feel like a slog rather than the triumph its fans describe. Every instinct that makes you dominant elsewhere — the solo push, the hunt for the scoreboard, living off reflexes — fails you here, and often ends your round before you understand why. A fair share of the refunds and one-star reviews are people who bought the wrong game, not a game that did anything wrong. Knowing which camp you fall into will tell you more than any score we could print.

The thing nobody can clone, and the answer to Squad

So, in 2026: what is hardest to copy here? Not one map or one mechanic, but a rare balance — hundred-player scale, lethal realism, mandatory teamwork and a genuinely learnable on-ramp, all clamped together and meshing. Plenty of games nail one or two of those. Almost none nail all four at once, and the ones that try usually sacrifice the on-ramp to chase the simulation. Its sharpest rival is Squad, which pushes the simulation further but lives in a modern war and walls out the casual crowd with its sheer demand. Hell Let Loose wins on the trade: enough realism and depth for the hardcore, with a presentation and entry curve that make the WWII grand-battlefield more inviting to the merely curious. Add the standalone Vietnam expansion stretching that proven core onto fresh ground, and for the players who are truly here for this, the lifecycle is nowhere near done — it is, if anything, just opening a second front, and the core that earned its cult is the same one carrying it forward.

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