地獄之刃:賽奴雅的獻祭

地獄之刃:賽奴雅的獻祭

若想體驗賽奴雅內心世界中的黑暗單人旅程,這款遊戲以戰鬥串連起尋找愛人靈魂的故事。《地獄之刃:賽奴雅的獻祭》目前在Kinguin售價≈ HK$56.11,可配合預算和對此類敘事體驗的興趣考量。Steam資料標示支援完整控制器操作。 《地獄之刃:賽奴雅的獻祭》在Kinguin售價≈ HK$56.11;與Steam的HK$208.00相比即可看到目前價差。

正在取得全網報價
90%Steam 玩家評分6.7萬 則評價83Metacritic/10084OpenCritic/100
發售日期: Aug 7, 2017
Atmospheric · Psychological · Female Protagonist · Story Rich · Mythology
Hellblade: Senua's Sacrifice Steam CD Key·平台:Steam·~ HK$263.73-79%起~ HK$56.11(~ €6.38)比 Steam 省 HK$151.89去購買
Hellblade: Senua's Sacrifice Steam Key GLOBAL·平台:Steam·-72%起~ HK$58.70(~ $7.48)去購買
Hellblade: Senua's Sacrifice Global·平台:Steam·-71%起~ HK$59.62(~ €6.78)去購買
Hellblade: Senua's Sacrifice Standard Edition Steam CD Key·平台:Steam·~ HK$263.73-76%起~ HK$62.61(~ €7.12)去購買
·平台:Steam·香港 Steam 官方價~ HK$208.00去購買
史低 ~ HK$23.46含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$23.462024-01目前全網低價~ HK$235.35Steam距低價紀錄+903%
~ HK$97.81~ HK$148.36~ HK$198.92~ HK$249.4725-1026-0126-0426-0726-10~ HK$52.50

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於地獄之刃:賽奴雅的獻祭

扮演凱爾特戰士賽奴雅,踏入北歐冥界,為已故愛人的靈魂而戰。《地獄之刃:賽奴雅的獻祭》以戰鬥和賽奴雅的內心世界為故事核心。 Steam玩家好評率:90%,評論數:66,904。 發行日期:2017年8月7日。 支援的介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、阿拉伯語、丹麥語、荷蘭語、芬蘭語、日語、韓語、挪威語、波蘭語、葡萄牙語、巴西葡語、俄語、瑞典語和土耳其語。

製作團隊

T
導演
Tameem Antoniades
video game directory
作曲
Andy LaPlegua
開發
Ninja Theory
發行
Ninja Theory · Xbox Game Studios
配音
梅利娜·于尔根斯 · Steven Hartley

Steam玩家評論

90%好評極度好評66,904 Steam評論

近36個月最低記錄

≈ HK$23.462024-01-18 · Steam基本遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

語言與操作

Steam PC版提供英語完整配音及多種語言字幕。資料標示支援完整控制器操作。

無障礙選項

戰鬥難度可動態自動調整,也可手動選擇簡單、中等或困難。鍵盤按鍵和控制器按鈕均可重新映射。

03常見問題

遊戲講述什麼故事?

凱爾特戰士賽奴雅前往北歐冥界,為已故愛人的靈魂而戰。

可以使用控制器嗎?

可以,Steam PC版標示支援完整控制器操作。

有哪些難度選項?

戰鬥難度有動態自動調整,也可選擇簡單、中等或困難。

7.8
綜合評分
外部評分90%Steam 玩家評分6.7萬 則評價83Metacritic/10084OpenCritic/100
畫面
8
音效
9.5
玩法
6
劇情
8.5
內容
6

“Binaural voices turn psychosis into something you can hear and feel, at the cost of shallow combat and a short run”

評測總結

The reputation held, and the criticism is honest

Lay the cold numbers out. OpenCritic pools 156 outlets into an 84 and a "Mighty" tier; Metacritic tops out at 88 on console and sits at 83 on PC; on Steam it has held a ninety-percent positive rating across more than sixty thousand reviews. Behind those figures is a remarkably consistent portrait — almost everyone signs off on the presentation, the audio, the performance, and the thematic reach, and the disagreement lives entirely in the gameplay. Shallow combat, short runtime, one-note puzzles: those criticisms turn up in nearly every review, and the studio has never pretended otherwise.

That consistency is itself worth pausing on. It is rare for a game to draw such different kinds of player — the action crowd, the narrative crowd, the people who barely play games and came for the subject — and still leave nearly all of them agreeing on the same two-line summary of what it is and where it falls short. That is usually a sign the work knows exactly what it is.

A reputation that held

The award spread is the more telling thing. Five BAFTAs and three Game Awards, every one of them landing on audio, art, performance, or social impact, and not a single one on gameplay or combat. That distribution says the whole game out loud: this is a work that wins on expression, not on systems. At release it was a landmark moment for indie AAA, and by June 2018 it had sold past a million copies, breaking even far faster than expected. What's rarer is that the reputation hasn't faded — plenty of 2017's talking points are forgotten now, while this one, by virtue of its subject and its sincerity, has only hardened into a reference case, the game you cannot skip whenever the conversation turns to whether the medium can speak seriously about mental health.

Who should take this walk, and who should step around it

The right player is easy to picture. You want a high-intensity experience that grips you by mood and performance; you're willing to sit eight hours with one person's interior; you value being struck by a situation over being satisfied by a system. If that's you, this game hands you something genuinely hard to forget and genuinely hard to find anywhere else. The wrong player is just as clear: if you're after longevity, combo depth, a large world to explore and grind, its eight-hour linear path and shallow fighting will leave you underfed.

Who it's for

In the end, the one thing nothing else replaces — using binaural audio to make hallucination something you literally hear, to put you briefly inside a psychotic mind — is something even God of War, the genre's same-era giant, simply cannot offer, and few have dared to attempt since. If your hardware allows it, take the ray-traced PC, Series X/S, or PS5 build, and then remember the only rule that matters: headphones first, then begin. One last thing worth saying out loud — although the story is a portrait of someone living with psychosis, what it actually touches is the loss, the self-doubt, and the business of living alongside pain that every single person meets eventually. You don't need a matching diagnosis to recognize a more fragile version of yourself in Senua. That, more than anything, is the achievement: it takes a condition most people instinctively look away from and turns it into a journey you're willing to walk all the way through, and to keep thinking about long after the screen goes dark.

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