房產達人

房產達人

《房產達人》結合居民委託與自有房產翻修:清理並整修房間,再依照自己的想法布置房屋。它在Kinguin售價為≈ HK$107.02;不妨考慮這種使用工具、規劃空間的悠閒玩法是否符合你的遊戲安排。Steam PC版完整支援控制器,適合用來完成翻修工作。 可以將Steam售價HK$134.94與Kinguin的《房產達人》價格比較。

正在取得全網報價
93%Steam 玩家評分9.3萬 則評價67Metacritic/10062OpenCritic/100
發售日期: May 17, 2018
Cleaning · Simulation · Design & Illustration · Singleplayer · Multiplayer
House Flipper PC Steam CD Key+1·平台:Steam·~ HK$215.45-50%起~ HK$107.02(~ €12.17)比 Steam 省 HK$27.92去購買
House Flipper Global+1·平台:Steam·-52%起~ HK$107.20(~ €12.19)去購買
House Flipper Steam CD Key+1·平台:Steam·~ HK$215.45-49%起~ HK$110.72(~ €12.59)去購買
+1·平台:Steam·香港 Steam 官方價~ HK$225.25-40%~ HK$134.94去購買
+1·平台:Microsoft Store·-25%~ HK$168.64(~ $21.49)去購買
史低 ~ HK$16.79含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002026-04目前全網低價~ HK$168.64Steam
~ HK$63.30~ HK$111.49~ HK$159.69~ HK$207.8825-1026-0126-0426-0726-10~ HK$16.79

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於房產達人

在《房產達人》中,你承接附近居民的翻修工作,賺取購買第一處房產的資金。清潔、粉刷、安裝設備並布置房間;之後還能購買房屋、翻修並出售。 Steam玩家評價中,92,574篇評論有93%%為好評。 Steam PC版提供簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、波蘭語、俄語、捷克語、日語、韓語、羅馬尼亞語、土耳其語、匈牙利語、巴西葡語、烏克蘭語、希臘語、荷蘭語、挪威語、葡萄牙語和拉美西語種介面語言。

製作團隊

開發
Empyrean
發行
Frozen District · PlayWay S.A.

Steam玩家評論

93%好評極度好評92,574 Steam評論

近36個月紀錄最低價

≈ HK$0.002026-04-03 · Steam基礎遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

操作與語言

Steam PC版完整支援控制器。繁體中文可作為介面語言;未提供繁體中文語音資訊。

遊戲模式

單人模式中,你可以承接翻修工作並布置房產。

03常見問題

可以進行哪些翻修工作?

工作包括清潔、粉刷牆壁,以及安裝暖氣、淋浴和空調。

如何取得第一間房子?

承接附近居民的工作賺錢,再用收入購買自己的房產。

翻修後的房子可以怎麼處理?

你可以滿足買家的要求,也可以把房子布置成經營事業的辦公室。

7.2
綜合評分
外部評分93%Steam 玩家評分9.3萬 則評價67Metacritic/10062OpenCritic/100
畫面
6.5
音效
6.5
玩法
8
劇情
4.5
內容
8.5

“Founder of the renovation simulator subgenre with nine DLCs and a client preference system — the genre's stress-relief default pick”

評測總結

The Founder of a Subgenre

House Flipper holds an unusual spot in the history of indie simulators. It is not a mass-phenomenon life sim like The Sims 4, nor a macro management game like Cities: Skylines — it is a focused, first-person renovation simulator, and its 17 May 2018 launch effectively opened a brand-new subgenre. The titles that followed — PowerWash, Cooking and Car Mechanic simulators among them — all built on the recipe it laid down: first-person view, tactile tool feedback, a client-commission structure and a relaxed, stress-relieving rhythm. Empyrean rode that template from a second-tier Polish indie studio to a defining renovation-sim developer.

The numbers back the legacy up. More than 91,000 Steam reviews hold at 94% positive, making it one of the studio's most reliably-selling products. Set against the press scores — Metacritic 73, Gamersky 7.2, a generally critical IGN — the divergence between players and critics is the defining trait of the game's reception. The press knocked the repetition and the modest visuals; the players prized the stress relief and the sheer volume of content. That "players love it, critics needle it" split has turned House Flipper into a textbook case of a scoring system poorly suited to measuring meditative, casual games. Its awards shelf, while modest, fits a genre founder: best Polish indie at Poznań Game Arena 2018, a NAVGTR simulation-category nomination, and a launch-week chart-topping run on Steam.

Who Should Buy, and Which Version

The target audience is easy to draw. If you want stress relief, first-person renovation and room for creative expression — if you enjoyed PowerWash and like the simulator subgenre, or you simply want a meditative game with no time pressure and no failure penalty — this is close to a must-buy, and for players in China the official simplified Chinese support and full platform reach make it more approachable than most indie sims. The reverse profile is just as clear: anyone sensitive to repetition will feel the grind after 15 to 30 hours, story-driven players will find essentially no narrative, those chasing next-gen visuals will see a dated game, and budget-conscious buyers will balk at the $70-plus separate DLC tab. Newcomers who have never touched an indie simulator should start here rather than the harder Car Mechanic or PowerWash, since the low skill floor, strong instant feedback and clear goals make it the friendliest entry in the subgenre.

As for the buying path in 2026, it comes down to budget. Tight-budget newcomers should take the base game plus the Garden DLC on a regional half-off sale and enjoy the core loop. Mid-budget players should grab the Complete bundle for the full nine-DLC matrix. Players with room to spend can pair the original Complete edition with House Flipper 2 to experience the genre's evolution from origin to upgrade. Whichever way you go, start in job mode to learn the tools and the client system, move into flipping after about ten hours, and save Sandbox for free creation — and do not buy the full DLC bundle up front, since not everyone clicks with the garden or farm routes. The verdict returns to the angle: a subgenre-founding position, a nine-DLC matrix and a client preference system, three things that eight years have not genuinely replaced. The sequel looks better but offers less; the original remains the content-richest entry point. PowerWash leans pure cleaning, Car Mechanic leans technical, The Sims 4 leans role-play — and none of them is a true substitute. For anyone drawn to renovation sims, House Flipper is still the unavoidable pick in 2026, repetition and DLC pricing and all.

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