人類一敗塗地

人類一敗塗地

搖晃逗趣的物理動作與夢境關卡謎題,讓《人類一敗塗地》適合獨自輕鬆遊玩,也適合和朋友一起闖關。目前在Kinguin售價為≈ HK$8.79,達到本站記錄的最低價。線上模式最多支援八人,也能獨自探索關卡;是否適合你,取決於你想找一款能單人或組隊遊玩的解謎平台遊戲。 Steam售價為HK$95.22,在Kinguin購買即可遊玩這款支援單人或最多八人連線的物理平台遊戲。

正在取得全網報價
94%Steam 玩家評分17.5萬 則評價70Metacritic/10068OpenCritic/100
發售日期: Jul 22, 2016
Co-op · Funny · Puzzle · Multiplayer · Physics
Human: Fall Flat PC Steam CD Key+1·平台:Steam·~ HK$131.82-93%起~ HK$8.79(~ €1.00)史低比 Steam 省 HK$86.43去購買
Human: Fall Flat Steam CD Key+1·平台:Steam·~ HK$48.98-83%起~ HK$8.53(~ €0.97)史低去購買
Human: Fall Flat Steam Key LATAM+1·平台:Steam·-94%起~ HK$9.57(~ $1.22)史低去購買
Human Fall Flat PC+1·平台:Steam·~ HK$125.48-92%起~ HK$10.12(~ $1.29)史低去購買
Human: Fall Flat EN/DE/FR/RU/ES Global+1·平台:Steam·-93%起~ HK$10.82(~ €1.23)史低去購買
Human: Fall Flat+1·平台:Steam·~ HK$156.87-77%起~ HK$36.73(~ $4.68)去購買
+1·平台:Steam·UnionPay~ HK$156.87-77%~ HK$36.81(~ $4.69)去購買
+1·平台:Steam·~ HK$156.87-73%~ HK$41.75(~ $5.32)去購買
香港不可用(2)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Human Fall Flat+1·平台:Steam·~ HK$125.48查看商店
Human Fall Flat+1·平台:Steam·~ HK$125.48查看商店
史低 ~ HK$14.52含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$8.792026-07目前全網低價~ HK$36.81Kinguin距低價紀錄+319%
~ HK$47.50~ HK$87.10~ HK$126.69~ HK$166.2825-1026-0126-0426-0726-10~ HK$8.79

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於人類一敗塗地

《人類一敗塗地》是一款輕鬆逗趣的物理平台遊戲,場景設定在漂浮的夢境之中。玩家能探索各種環境與多條路線,發揮創意解開趣味謎題。可單人遊玩,也能在線上與最多七位玩家合作。 Steam玩家評價:175,398則評價中好評率為94%%。 遊戲介面支援繁體中文。

製作團隊

開發
No Brakes Games
發行
Curve Games

Steam玩家評測

94%好評極度好評175,398 Steam評測

近36個月記錄最低價

≈ HK$8.792026-07-30 · Kinguin基本遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

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Steam PC版資料 · 2026-10-12

02購買前

模式與控制器

Steam PC版支援單人遊玩與最多8人線上多人遊戲,並完整支援控制器。

語言與創意工坊

介面支援繁體中文。Steam創意工坊提供玩家下載社群製作的內容與關卡。

03常見問題

遊戲玩法是什麼?

每個夢境關卡都有不同環境、多條路線與物理謎題,鼓勵探索並發揮巧思。

能和朋友一起玩嗎?

可以,線上多人模式最多支援8人。

有社群關卡嗎?

可以,Steam創意工坊提供社群創作關卡,可供下載和探索。

7.5
綜合評分
外部評分94%Steam 玩家評分17.5萬 則評價70Metacritic/10068OpenCritic/100
畫面
6
音效
6.5
玩法
9
劇情
5
內容
8.5

“A party benchmark that turns clumsiness into comedy through pure ragdoll physics, kept alive a decade by co-op and free levels into 58 million sold”

評測總結

A 7.5 overall is the honest weighted truth of this game: a 9.0 toy bolted to a 5.0 story and 6.0 visuals, sold for the price of a night you will actually remember. The number undersells how singular it is, so let me close by saying who this is really for, and who should walk past.

From budget oddity to party institution

Human Fall Flat anniversary scene

It helps to remember the long odds. Human: Fall Flat launched in July 2016 as a tiny, low-budget indie with no marketing muscle, and by all rights should have vanished. Instead, word of mouth and a pair of pivotal updates — eight-player online co-op in 2018, public Steam Workshop in 2019 — turned it into a slow-burn juggernaut that has now sold 58 million copies, putting it among the best-selling games ever made.

The player verdict backs that up better than any critic line. On Steam it sits at a long-running "Very Positive," with 94% of more than 170,000 reviews landing in the green. That is not a launch spike; it is a decade of people buying it on a whim, laughing with friends, and telling others to do the same. A sequel, Human: Fall Flat 2, has been announced under Devolver Digital, which tells you the institution has room to grow.

The hardest thing to copy, and the reason it endures, is still that founding trick: making genuinely awkward controls into a reliable source of laughter. Gang Beasts shares the ragdoll comedy but stops at brawling; none of its peers pair that physics humor with open-ended dream puzzles and a bottomless free content pool. That combination is the moat.

Place it against the wave it helped start and the lineage gets clearer. Fall Guys borrowed the soft-body charm and the low skill floor but lives and dies on competitive rounds. Overcooked nailed cooperative chaos but on tightly authored stages with one right answer. Human sits at an odd crossroads neither quite occupies — cooperative, open-ended, and built on controls so loose they manufacture comedy on their own. That is why imitators keep landing next to it rather than on top of it: copying the look is easy, copying the willingness to make your own hands the punchline is not.

The longevity is the proof of the design, not a happy accident. Plenty of party games spiked and faded; this one compounded, because every free level and every Workshop upload deepened the same well instead of chasing a trend. Ten years is a long time for a twenty-dollar physics toy to stay in the conversation, and it got there by being confident about exactly what it was.

Who should buy it, and who really shouldn't

Friends playing co-op together

Buy it if you have friends and a microphone. This is, first and last, a couch-and-Discord comedy machine — perfect for couples, roommates, or a group that wants to laugh together without anyone needing skill or a story to care about. If your idea of a good night is four people failing to open one door for ten minutes, there is no better twenty-dollar purchase on the market, and the free levels mean it keeps giving for years.

Walk past it if you want anything it openly refuses to provide. If you crave a tight narrative, premium visuals, or a hardcore solo challenge — or if floppy, deliberately-imprecise controls make you want to throw the pad — this will only frustrate you. Solo players especially should go in clear-eyed: the early hours drag and the comedy thins out without a lobby to share it with.

As for which version: any platform works, but the experience scales with your hardware and your friend count. On a capable machine with a full eight-player lobby it sings; on a phone, alone, it is a much smaller and quieter game. The mobile and Switch ports are perfectly fine for what they are, but treat them as the travel-size version, not the main event — the comedy compounds with players and with a screen everyone can crowd around. Wait for one of Steam's frequent sales, grab a couple of friends, and let the physics do the writing. That is the whole recommendation, and a decade of laughter says it holds up.

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