翼星求生 ICARUS

翼星求生 ICARUS

《翼星求生 ICARUS》透過任務或持續開放的世界,帶玩家挑戰嚴酷的PvE荒野;既能單人遊玩,也支援最多八人合作。在Kinguin售價≈ HK$193.68,其核心是生存與共同遠征。Steam玩家評價中有75%%好評,共56,330則;是否偏好獨自探索或與夥伴同行,也值得納入考量。 《翼星求生 ICARUS》在Kinguin售價為HK$218.00,可搭配其最多八人合作求生體驗一起考量。

正在取得全網報價
75%Steam 玩家評分5.6萬 則評價67Metacritic/10069OpenCritic/100
發售日期: Dec 3, 2021
Survival · Open World Survival Craft · Multiplayer · Base Building · Online Co-Op
Icarus PC Steam CD Key·平台:Steam·~ HK$229.86-16%起~ HK$193.68(~ $24.68)比 Steam 省 HK$24.32去購買
·平台:Steam·香港 Steam 官方價~ HK$218.00去購買
Icarus EN Global·平台:Steam·起~ HK$248.17(~ €28.22)去購買
Icarus Standard Edition Steam CD Key·平台:Steam·起~ HK$567.48(~ €64.53)去購買
ICARUS Steam Key GLOBAL·平台:Steam·~ HK$1,277.19(~ $162.75)去購買
史低 ~ HK$27.39含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$27.392025-12目前全網低價~ HK$54.85Steam距低價紀錄+100%
~ HK$91.25~ HK$157.86~ HK$224.46~ HK$291.0725-1026-0126-0426-0726-10~ HK$27.39

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於翼星求生 ICARUS

《翼星求生 ICARUS》是一款PvE生存遊戲,背景設於經歷地表改造的星球上,惡劣環境要求玩家做好準備。探索、採集資源、製作裝備並狩獵,同時完成任務或在持續開放的世界中扎根。可單人遊玩,也可最多八人合作,並在開放世界、限時任務和創意前哨站之間選擇。 Steam PC玩家評價:56,330則評價中有75%%為好評。 支援的介面語言:簡體中文、繁體中文、英語、法語、德語、巴西葡語、俄語、拉美西語、日語和韓語。 發行日期:2021年12月3日。

製作團隊

開發
RocketWerkz
發行
RocketWerkz

Steam玩家評測

75%好評大多好評56,330 Steam評測

近36個月記錄最低價

≈ HK$27.392025-12-18 · Steam基本遊戲 · 與上方圖表記錄相同;美元價格歷史,不代表區域Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

語言

Steam PC版介面支援繁體中文、簡體中文、英文等語言;僅英文列有完整配音。

遊戲模式

可單人遊玩、最多八人合作,也可使用專用伺服器。模式包括開放世界、限時任務和創意前哨站。

03常見問題

可以單人或合作遊玩嗎?

可以。支援單人、最多八人合作以及專用伺服器。

有哪些模式?

可選擇開放世界、限時任務或創意前哨站。劇情任務也能作為開放世界中的行動,或獨立任務遊玩。

遊戲中要做什麼?

在嚴酷的PvE荒野中探索、採集、製作和狩獵,並完成任務或在持續開放的世界中求生。

7.5
綜合評分
外部評分75%Steam 玩家評分5.6萬 則評價67Metacritic/10069OpenCritic/100
畫面
8.5
音效
8
玩法
7.5
劇情
5.5
內容
8

“A hardcore co-op survival sim where losable timed prospects and weather that can torch your base outshine a forgettable story”

評測總結

The verdict is 7.5. This is an underrated, time-rescued hardcore survival game — it does not court everyone, but the one thing it set out to do, it does with real conviction.

From a lukewarm launch to an unlikely second wind

ICARUS back on the bestseller chart

At release, ICARUS managed only a lukewarm reputation: a 69 average from sixteen critics on the aggregator and a 33 percent recommendation rate, parked squarely in the "fair" tier, with bugs, crashes and punishing penalties named in nearly every review that went up. For most games that kind of opening is a quiet death — a slow slide off the charts and out of the conversation within a season. This one flatly refused it. Through near-daily patches that chipped away at the jank, two substantial expansions that nearly doubled the game, and years of unbroken polish — then boosted by an early-2026 launch on new console hardware that put it in front of a fresh audience — it stumbled into a genuine second wind almost five years on. In a market this allergic to old releases, where most titles get one launch window and never another, that comeback is rare enough to be worth dwelling on, and it says something real about the bones underneath the early mess. Studios rarely get a second first impression; ICARUS effectively manufactured one through sheer persistence, and the version players are discovering now is a markedly better game than the one critics reviewed at launch. That is the unglamorous truth behind a lot of survival-game success stories — the genre runs on patience, and the developers who keep showing up tend to outlast the ones who shipped flashier launches and walked away.

Who should buy, who should walk, and which version to grab

ICARUS players settling an alien world

The numbers make the case best. Developer Dean Hall revealed that during the late-2025 Steam Winter Sale the base game sold 984,000 copies in that promotion alone, with another 243,000 players buying DLC, while concurrent players climbed from just over nine thousand in November to north of thirty-five thousand in December and kept rising into the new year. A five-year-old survival game pulling off that kind of comeback is not a marketing fluke; it is a core loop that holds up under repeated scrutiny — good things, even late, eventually get found.

So who is it for? If you want to be pushed step by careful step by the environment, to feel the primal payoff of turning raw wilderness into a working base — ideally with a few regular teammates — this off-world trip will sink its hooks in. Flip it around, and if you want snappy combat, a tight story, or have no patience for the steep on-ramp and the hard penalties of XP-wiping deaths and permanent character loss on a failed prospect — especially as a solo player — it will most likely turn you away. No patch fixes that; this is simply the design it is. On versions, the safe pick is the edition that includes New Frontiers for the fullest content, with platforms each making trade-offs: PC has the higher ceiling, smoother UI and up to eight players, while console is convenient and still stunning to look at and hear but ships a controller-hostile UI and a four-player cap. In the end, the thing hardest to copy is the one-two punch of the losable timed prospect bolted to wipe-on-exit, persist-forever progression — and its most direct rival, ARK: Survival Evolved Ultimate Edition, leans on near-endless taming and accumulation, the never-ending loop that ICARUS deliberately set itself against. It does not want you to play forever. It wants every single run to be winnable, and losable.

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