INSIDE

INSIDE

《INSIDE》著重單人平台動作、緊張動作場面與具挑戰性的謎題,而非多人對戰。若這段陰鬱而集中的冒險吸引你,可依預算衡量Kinguin的≈ HK$137.56;Steam PC版完整支援控制器。 在Kinguin售價為HK$150.00時,《INSIDE》比Steam目前價格低≈ HK$12.44。

正在取得全網報價
97%Steam 玩家評分7萬 則評價87Metacritic/10091OpenCritic/100
發售日期: Jul 7, 2016
2.5D · Puzzle Platformer · Atmospheric · Dark · Horror
INSIDE Steam CD Key·平台:Steam·~ HK$174.92-21%起~ HK$137.56(~ €15.72)比 Steam 省 HK$12.44去購買
Inside EN/DE/FR/IT Global·平台:Steam·-7%起~ HK$138.87(~ €15.87)去購買
·平台:Steam·香港 Steam 官方價~ HK$150.00去購買
·平台:Epic·~ HK$195.86(~ $24.99)去購買
·平台:Microsoft Store·~ HK$195.86(~ $24.99)去購買
INSIDE Steam CD Key·平台:Steam·起~ HK$196.27(~ €22.43)去購買
INSIDE РФ+СНГ+ВЕСЬ МИР Steam КЛЮЧ·平台:Steam·起~ RUB 1,775.49Credit/Debit Card去購買
史低 ~ HK$7.76含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$15.602023-09目前全網低價~ HK$195.86Steam距低價紀錄+1156%
~ HK$62.43~ HK$110.83~ HK$159.22~ HK$207.6125-1126-0226-0526-0826-11~ HK$15.60

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-11-06 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於INSIDE

一名遭到追捕的男孩被捲入一項黑暗計畫的核心。《INSIDE》是陰鬱的敘事型平台遊戲,結合緊張動作與富有挑戰性的謎題。 Steam PC版為單人遊戲,並完整支援控制器。 介面支援簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、葡萄牙語、巴西葡語、俄語和土耳其語。 遊戲於2016年7月7日推出。 Steam玩家評價中,70,405則評價有97%好評。

製作團隊

作曲
馬丁·斯蒂格·安德森 · SØS Gunver Ryberg
開發
Playdead
發行
Playdead

Steam玩家評測

97%好評壓倒性好評70,405 Steam評測

近36個月記錄最低價

≈ HK$15.602023-09-02 · Steam基本遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是——
繁體中文是——
英語是——
再顯示11種語言
語言介面字幕音訊
法語是——
義大利語是——
德語是——
西班牙語是——
日語是——
韓語是——
波蘭語是——
葡萄牙語是——
巴西葡語是——
俄語是——
土耳其語是——

Steam PC版資料 · 2026-11-08

02購買前須知

模式與操作

Steam PC版為單人遊戲,並完整支援控制器。

語言

繁體中文屬於支援的介面語言;未提供完整語音支援資訊。

03常見問題

《INSIDE》講述什麼?

一名遭到追捕的男孩被捲入一項黑暗計畫的核心。

遊戲中要做什麼?

遊戲結合平台跳躍、緊張動作與具挑戰性的謎題。

可以單人遊玩嗎?

Steam PC版標示為單人遊戲。

8.7
綜合評分
外部評分97%Steam 玩家評分7萬 則評價87Metacritic/10091OpenCritic/100
畫面
9.2
音效
9
玩法
8.3
劇情
9.5
內容
6.5

“Cold light and shadow wrap a wordless story while tight stealth and puzzles deliver a short, sharp, unforgettable nightmare worth one focused evening.”

評測總結

A short dream that knows exactly what it is

INSIDE is a four-to-six-hour, wordless puzzle-platformer that earns its Metacritic 87, its OpenCritic 91.1, its 97% Steam approval, and its 2016 Game Awards Best Independent Game and 2017 BAFTA Artistic Achievement wins by doing one thing with total conviction. It has no interest in a world you can settle into or in systems and numbers that pull you back; it wants to use a single evening to leave a few indelible afterimages — the chicks trailing through the rain-soaked cornfield, the figure hanging upside down in deep water, the crowd pressed to the lit window, the Huddle rolling toward sunlight — pictures that cannot be explained yet refuse to fade.

In design it is closer to a tightly edited feature film than an episodic series. Gameplay and levels serve the rhythm, the rhythm serves a hazy emotional core, and the audio and visuals are unified to an almost severe degree, down to the clinical calm of the sound at the moment you die. If you need a toolbox of systems to play with, INSIDE will feel too short and too closed — that is the fair knock, and it is the reason its content dimension drags. But if you take pleasure in throwing yourself into a fiercely styled nightmare, these few hours of density more than earn the phrase "game of the year."

Worth one focused evening

What pushes it past mere style is the story. INSIDE delivers a bare-bones narrative that is provocative and genuinely worth arguing over without a single line of text — a rare restraint in an era where every plot point seems to demand its own wiki entry. Against Playdead's own LIMBO it goes further in staging, depth of field, and that final loss-of-control turn, with stronger emotional impact and more polished production throughout, which is why critics across IGN, Eurogamer, and Polygon treat it as the studio leveling up rather than repeating itself, and why its aggregate sits a clear notch above its predecessor.

The numbers confirm the reputation is broad, not niche. A Steam approval in the high nineties across tens of thousands of reviews, sitting alongside a wall of near-perfect critic scores, shows the goodwill is player agreement and not just critical enthusiasm. This is not a divisive cult oddity a handful of people defend; it is a widely respected piece whose only real disagreement is about length, never quality.

So is it worth your evening? If you want a game directed as deliberately as a film — one that leaves you needing a few minutes to recover when it ends — the answer is yes, and you should clear the evening, dim the lights, and give it nothing to compete with. Approached that way, the short runtime stops being a shortfall and becomes the whole shape of the thing: a single, complete, unforgettable night that asks for very little and lingers for far longer. INSIDE knows exactly what it wants to be, refuses to be anything else, and is stronger for the refusal — a focused, fearless piece of design that earns every one of its high marks without ever overstaying its welcome.

展開閱讀完整評測