INSIDE

INSIDE

INSIDE圍繞一段孤身旅程展開,男孩逃離黑暗計畫的過程融合平台動作、緊張場面與富挑戰性的謎題。如果你正想玩一款聚焦這段不安冒險的作品,可以將Kinguin目前售價≈ HK$149.41與預算對照後再決定。

Steam PC版支援完整控制器操作,方便投入單人遊玩;陰鬱畫面與環境配樂也是體驗的重要部分。 商店價比Steam售價HK$150.00低≈ HK$0.59,可直接比較後再決定是否購買INSIDE。

正在取得全網報價
97%Steam 玩家評分7萬 則評價87Metacritic/10091OpenCritic/100
發售日期: Jul 7, 2016
2.5D · Puzzle Platformer · Atmospheric · Dark · Horror
INSIDE Steam CD Key·平台:Steam·~ HK$175.79-15%起~ HK$149.41(~ €16.99)比 Steam 省 HK$0.59去購買
·平台:Steam·香港 Steam 官方價~ HK$150.00去購買
Inside EN/DE/FR/IT Global·平台:Steam·起~ HK$153.19(~ €17.42)去購買
·平台:Epic·~ HK$196.11(~ $24.99)去購買
·平台:Microsoft Store·~ HK$196.11(~ $24.99)去購買
史低 ~ HK$7.77含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$15.622023-09目前全網低價~ HK$196.11Steam距低價紀錄+1156%
~ HK$62.51~ HK$110.97~ HK$159.42~ HK$207.8825-1026-0126-0426-0726-10~ HK$15.62

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於INSIDE

一名男孩孤身一人、遭人追捕,逐漸被捲入一項黑暗計畫的核心。INSIDE是一款敘事導向的平台遊戲,結合緊張動作與富挑戰性的謎題,以陰鬱畫面和環境配樂營造令人不安的氛圍。 Steam玩家好評率為97%%,共70,017則評價。 Steam PC版支援以下介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、葡萄牙語、巴西葡語、俄語和土耳其語。 發售日期:2016年7月7日。

製作團隊

作曲
馬丁·斯蒂格·安德森 · SØS Gunver Ryberg
開發
Playdead
發行
Playdead

Steam玩家評價

97%好評壓倒性好評70,017 Steam評價

近36個月記錄最低價

≈ HK$15.622023-09-02 · Steam基礎遊戲 · 與上方圖表使用相同記錄;美元歷史價格,不代表任何地區的Steam史低。

語言支援

語言介面字幕音訊
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Steam PC版資料 · 2026-10-10

02購買前

語言支援

Steam PC版列出14種介面語言,包括繁體中文、簡體中文和英文。提供的語言資料未標示完整語音或字幕支援。

遊玩方式與控制

INSIDE支援單人遊玩,Steam PC版支援完整控制器操作。

03常見問題

INSIDE是什麼類型的遊戲?

這是一款敘事導向的平台遊戲,結合緊張動作與富挑戰性的謎題。

INSIDE由誰開發?

Steam PC版由Playdead開發並發行。

遊戲的故事是什麼?

一名孤身且遭到追捕的男孩,逐漸捲入一項黑暗計畫的核心。

8.7
綜合評分
外部評分97%Steam 玩家評分7萬 則評價87Metacritic/10091OpenCritic/100
畫面
9.2
音效
9
玩法
8.3
劇情
9.5
內容
6.5

“Cold light and shadow wrap a wordless story while tight stealth and puzzles deliver a short, sharp, unforgettable nightmare worth one focused evening.”

評測總結

A short dream that knows exactly what it is

INSIDE is a four-to-six-hour, wordless puzzle-platformer that earns its Metacritic 87, its OpenCritic 91.1, its 97% Steam approval, and its 2016 Game Awards Best Independent Game and 2017 BAFTA Artistic Achievement wins by doing one thing with total conviction. It has no interest in a world you can settle into or in systems and numbers that pull you back; it wants to use a single evening to leave a few indelible afterimages — the chicks trailing through the rain-soaked cornfield, the figure hanging upside down in deep water, the crowd pressed to the lit window, the Huddle rolling toward sunlight — pictures that cannot be explained yet refuse to fade.

In design it is closer to a tightly edited feature film than an episodic series. Gameplay and levels serve the rhythm, the rhythm serves a hazy emotional core, and the audio and visuals are unified to an almost severe degree, down to the clinical calm of the sound at the moment you die. If you need a toolbox of systems to play with, INSIDE will feel too short and too closed — that is the fair knock, and it is the reason its content dimension drags. But if you take pleasure in throwing yourself into a fiercely styled nightmare, these few hours of density more than earn the phrase "game of the year."

Worth one focused evening

What pushes it past mere style is the story. INSIDE delivers a bare-bones narrative that is provocative and genuinely worth arguing over without a single line of text — a rare restraint in an era where every plot point seems to demand its own wiki entry. Against Playdead's own LIMBO it goes further in staging, depth of field, and that final loss-of-control turn, with stronger emotional impact and more polished production throughout, which is why critics across IGN, Eurogamer, and Polygon treat it as the studio leveling up rather than repeating itself, and why its aggregate sits a clear notch above its predecessor.

The numbers confirm the reputation is broad, not niche. A Steam approval in the high nineties across tens of thousands of reviews, sitting alongside a wall of near-perfect critic scores, shows the goodwill is player agreement and not just critical enthusiasm. This is not a divisive cult oddity a handful of people defend; it is a widely respected piece whose only real disagreement is about length, never quality.

So is it worth your evening? If you want a game directed as deliberately as a film — one that leaves you needing a few minutes to recover when it ends — the answer is yes, and you should clear the evening, dim the lights, and give it nothing to compete with. Approached that way, the short runtime stops being a shortfall and becomes the whole shape of the thing: a single, complete, unforgettable night that asks for very little and lingers for far longer. INSIDE knows exactly what it wants to be, refuses to be anything else, and is stronger for the refusal — a focused, fearless piece of design that earns every one of its high marks without ever overstaying its welcome.

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