風之旅人

風之旅人

《風之旅人》帶來寧靜的探索體驗:穿行沙地、遺跡與謎團之間,可獨自前往,也可與另一位旅人同行。在 Eneba 的價格為 ≈ HK$21.35;是否現在入手,取決於這段旅程是否吸引你。Steam PC 版完整支援控制器,並提供繁體中文介面與字幕。 Steam 目前價格為 HK$23.75,可以直接對照 Steam 的優惠價格。

正在取得全網報價
94%Steam 玩家評分3.5萬 則評價93OpenCritic/100
發售日期: Jun 11, 2020
Beautiful · Atmospheric · Adventure · Indie · Exploration
Journey Steam Key (PC) LATAM·平台:Steam·-78%起~ HK$21.35(~ $2.72)比 Steam 省 HK$2.40去購買
Journey PC·平台:Steam·~ HK$119.20-81%起~ HK$22.68(~ $2.89)去購買
Journey·平台:Steam·~ HK$117.64-80%起~ HK$23.31(~ $2.97)去購買
·平台:Steam·~ HK$117.64-80%~ HK$23.46(~ $2.99)去購買
·平台:Steam·香港 Steam 官方價~ HK$95.00-75%~ HK$23.75去購買
史低 ~ HK$17.58含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$17.582024-04目前全網低價~ HK$23.46Steam距低價紀錄+33%
~ HK$46.27~ HK$72.42~ HK$98.56~ HK$124.7025-1026-0126-0426-0726-10~ HK$22.37

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 風之旅人

在遺跡上空翱翔、於沙丘間滑行,探索古老而神祕世界中的祕密。你可以獨自穿越廣闊天地,也可以與另一位旅人結伴同行,沿途感受遊戲的視覺呈現與音樂。 Steam 玩家評價:34,906 則中有 94% 為好評。 發行日期:2020年6月11日。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、阿拉伯語、荷蘭語、日語、韓語、波蘭語、巴西葡語、俄語、拉美西語、瑞典語、泰語和土耳其語。

製作團隊

陈星汉
導演
陈星汉
游戏设计师、thatgamecompany联合创始人
罗宾·汉妮卡
製作人
罗宾·汉妮卡
American video game designer and producer
代表作风之旅人
作曲
奥斯丁·温特里
開發
thatgamecompany
發行
Annapurna Interactive

Steam 玩家評論

94%好評極度好評34,906 Steam 評論

近 36 個月記錄最低價

≈ HK$17.582024-04-10 · Steam基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區 Steam 最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
繁體中文是是—
英語是是—
再顯示 15 種語言
語言介面字幕音訊
法語是是—
義大利語是是—
德語是是—
西班牙語是是—
阿拉伯語是是—
荷蘭語是是—
日語是是—
韓語是是—
波蘭語是是—
巴西葡語是是—
俄語是是—
拉美西語是是—
瑞典語是是—
泰語是是—
土耳其語是是—

Steam PC 版資料 · 2026-10-10

02購買前須知

控制器與語言

Steam PC 版完整支援控制器。介面提供繁體中文;所列語言支援字幕,不代表完整語音。

獨自或結伴

你可以獨自探索《風之旅人》,也能與另一位旅人同行。Steam 分類包括單人、多人與合作。

03常見問題

《風之旅人》怎麼玩?

在古老而神祕的世界中探索遺跡與沙地,滑翔前行並尋找隱藏的祕密。

可以單人遊玩嗎?

可以。你能獨自探索,也能與另一位旅人同行。

支援控制器嗎?

可以。Steam PC 版完整支援控制器。

9.0
綜合評分
外部評分94%Steam 玩家評分3.5萬 則評價93OpenCritic/100
畫面
9
音效
9.5
玩法
8.5
劇情
9
內容
6.5

“Would you spend two hours walking a road beside a stranger whose name you'll never learn, without saying a single word? Journey is built for that question — it pours its craft into feeling and that silent companion, not into systems to grind.”

評測總結

Two Hours, One Scar, and a Stranger You’ll Never Meet Again

Journey screenshot

Journey landed back in 2012 and didn’t just get praised — it steamrolled the conversation. It swept GDChoice with six wins, including Game of the Year and Innovation, which tells you exactly how people saw it at the time: not as another indie oddity, but as something that changed the shape of what a game could feel like. And honestly, that verdict has aged well. Even now, the thing that makes it stick isn’t some deep combat system or a giant upgrade tree. It’s the fact that you can spend the whole ride with a stranger, never say a word, and still end up feeling weirdly connected to them.

That anonymous co-op setup is the secret sauce. No names, no voice chat, no social baggage — just chirps, scarf-charging, and a shared push through the ruins and dunes. You help each other stay aloft, you trade energy without talking, and the game saves the reveal for the credits. That’s a huge part of why Journey is so hard to copy. ABZÛ shares the same artistic bloodline and the same visual confidence, but it doesn’t carry that human weight. Beautiful water is great; beautiful water plus a silent stranger who might vanish forever is the part that actually lands. On top of that, Austin Wintory’s score rides with you rather than sitting in the background — there’s a reason people still bring up the Grammy nomination — and the art leans on color, light, and sand simulation instead of raw polygon flexing, so even today the game reads as deliberate rather than dated. The catch is that all of this serves one specific shape: a single clean, emotional run, not a systems playground.

Buy It If You Want the Feeling, Not the Grind

Journey screenshot

My blunt take: Journey is perfect for players who want one uninterrupted emotional pass and pretty rough for anyone chasing depth, buildcraft, or replay loops. A full run is only about two hours. There are no difficulty settings, no side quests, no long progression tracks, and basically nothing here that’s trying to keep you grinding for weeks. That’s not a flaw if you know what you’re buying. It is a flaw if you expect your money to stretch like a bigger adventure game.

The replay value is limited on purpose. Sure, there are hidden glyphs and the white-robe achievement, but once you’ve seen the path and felt the surprise of your first anonymous companion, a second run loses most of its spark. The emotional punch depends on the first time through, when every chirp and every shared burst of scarf energy feels like you’re figuring out a language with someone who may disappear before the credits roll. That’s the whole trick, and it only really works once.

So who’s it for? If you want a two-hour experience you can finish in one sitting without getting interrupted by systems noise, this is absolutely your game. If you want long-term build planning, deep mechanics, or a game that keeps giving you new toys every few hours, this is not going to feed you. Steam’s 94% Very Positive rating from 34,175 reviews lines up with that split pretty cleanly: people who click with it really click with it, and people who want more game per dollar usually bounce off.

Steam Is the Cleanest Way to Play It

Journey screenshot

If you’re buying Journey today, I’d point you to the PC version on Steam without much hesitation. It’s the most flexible release, with ultrawide support and uncapped frame rates, so it simply gives you the highest ceiling. And because the game is so much about mood, motion, and the way the desert breathes around you, those technical extras matter more here than they might in a louder, busier game. It’s also the easiest way to get into it now, which matters for something this short and self-contained.

That said, the launch history wasn’t spotless. The 2020 PC release had shaky matchmaking at times, and sometimes the game would list companions you never actually met. That’s a real blemish on a game whose best idea is the anonymous bond between strangers. Still, if you’re judging the version that’s most worth playing now, Steam comes out ahead because it gives you the best performance and the most headroom for the art to breathe.

So yeah, the recommendation is pretty simple. Play the PC version if you want the cleanest, sharpest run at the game. Pick it up if you want that rare, two-hour emotional experience that doesn’t ask for commitment beyond showing up and letting it work on you. Just don’t come in expecting systems depth, endless replay, or long-term progression, because Journey isn’t that kind of game — and trying to make it one misses the point entirely.

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