
風之旅人
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。
01關於 風之旅人
在遺跡上空翱翔、於沙丘間滑行,探索古老而神祕世界中的祕密。你可以獨自穿越廣闊天地,也可以與另一位旅人結伴同行,沿途感受遊戲的視覺呈現與音樂。 Steam 玩家評價:34,906 則中有 94% 為好評。 發行日期:2020年6月11日。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、阿拉伯語、荷蘭語、日語、韓語、波蘭語、巴西葡語、俄語、拉美西語、瑞典語、泰語和土耳其語。
製作團隊
近 36 個月記錄最低價
≈ HK$17.582024-04-10 · Steam基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,並非地區 Steam 最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 簡體中文 | 是 | 是 | — |
| 繁體中文 | 是 | 是 | — |
| 英語 | 是 | 是 | — |
再顯示 15 種語言
| 語言 | 介面 | 字幕 | 音訊 |
|---|---|---|---|
| 法語 | 是 | 是 | — |
| 義大利語 | 是 | 是 | — |
| 德語 | 是 | 是 | — |
| 西班牙語 | 是 | 是 | — |
| 阿拉伯語 | 是 | 是 | — |
| 荷蘭語 | 是 | 是 | — |
| 日語 | 是 | 是 | — |
| 韓語 | 是 | 是 | — |
| 波蘭語 | 是 | 是 | — |
| 巴西葡語 | 是 | 是 | — |
| 俄語 | 是 | 是 | — |
| 拉美西語 | 是 | 是 | — |
| 瑞典語 | 是 | 是 | — |
| 泰語 | 是 | 是 | — |
| 土耳其語 | 是 | 是 | — |
Steam PC 版資料 · 2026-10-10
02購買前須知
控制器與語言
Steam PC 版完整支援控制器。介面提供繁體中文;所列語言支援字幕,不代表完整語音。
獨自或結伴
你可以獨自探索《風之旅人》,也能與另一位旅人同行。Steam 分類包括單人、多人與合作。
03常見問題
《風之旅人》怎麼玩?
在古老而神祕的世界中探索遺跡與沙地,滑翔前行並尋找隱藏的祕密。
可以單人遊玩嗎?
可以。你能獨自探索,也能與另一位旅人同行。
支援控制器嗎?
可以。Steam PC 版完整支援控制器。
“Would you spend two hours walking a road beside a stranger whose name you'll never learn, without saying a single word? Journey is built for that question — it pours its craft into feeling and that silent companion, not into systems to grind.”
評測總結
Two Hours, One Scar, and a Stranger You’ll Never Meet Again

Journey landed back in 2012 and didn’t just get praised — it steamrolled the conversation. It swept GDChoice with six wins, including Game of the Year and Innovation, which tells you exactly how people saw it at the time: not as another indie oddity, but as something that changed the shape of what a game could feel like. And honestly, that verdict has aged well. Even now, the thing that makes it stick isn’t some deep combat system or a giant upgrade tree. It’s the fact that you can spend the whole ride with a stranger, never say a word, and still end up feeling weirdly connected to them.
That anonymous co-op setup is the secret sauce. No names, no voice chat, no social baggage — just chirps, scarf-charging, and a shared push through the ruins and dunes. You help each other stay aloft, you trade energy without talking, and the game saves the reveal for the credits. That’s a huge part of why Journey is so hard to copy. ABZÛ shares the same artistic bloodline and the same visual confidence, but it doesn’t carry that human weight. Beautiful water is great; beautiful water plus a silent stranger who might vanish forever is the part that actually lands. On top of that, Austin Wintory’s score rides with you rather than sitting in the background — there’s a reason people still bring up the Grammy nomination — and the art leans on color, light, and sand simulation instead of raw polygon flexing, so even today the game reads as deliberate rather than dated. The catch is that all of this serves one specific shape: a single clean, emotional run, not a systems playground.
Buy It If You Want the Feeling, Not the Grind

My blunt take: Journey is perfect for players who want one uninterrupted emotional pass and pretty rough for anyone chasing depth, buildcraft, or replay loops. A full run is only about two hours. There are no difficulty settings, no side quests, no long progression tracks, and basically nothing here that’s trying to keep you grinding for weeks. That’s not a flaw if you know what you’re buying. It is a flaw if you expect your money to stretch like a bigger adventure game.
The replay value is limited on purpose. Sure, there are hidden glyphs and the white-robe achievement, but once you’ve seen the path and felt the surprise of your first anonymous companion, a second run loses most of its spark. The emotional punch depends on the first time through, when every chirp and every shared burst of scarf energy feels like you’re figuring out a language with someone who may disappear before the credits roll. That’s the whole trick, and it only really works once.
So who’s it for? If you want a two-hour experience you can finish in one sitting without getting interrupted by systems noise, this is absolutely your game. If you want long-term build planning, deep mechanics, or a game that keeps giving you new toys every few hours, this is not going to feed you. Steam’s 94% Very Positive rating from 34,175 reviews lines up with that split pretty cleanly: people who click with it really click with it, and people who want more game per dollar usually bounce off.
Steam Is the Cleanest Way to Play It

If you’re buying Journey today, I’d point you to the PC version on Steam without much hesitation. It’s the most flexible release, with ultrawide support and uncapped frame rates, so it simply gives you the highest ceiling. And because the game is so much about mood, motion, and the way the desert breathes around you, those technical extras matter more here than they might in a louder, busier game. It’s also the easiest way to get into it now, which matters for something this short and self-contained.
That said, the launch history wasn’t spotless. The 2020 PC release had shaky matchmaking at times, and sometimes the game would list companions you never actually met. That’s a real blemish on a game whose best idea is the anonymous bond between strangers. Still, if you’re judging the version that’s most worth playing now, Steam comes out ahead because it gives you the best performance and the most headroom for the art to breathe.
So yeah, the recommendation is pretty simple. Play the PC version if you want the cleanest, sharpest run at the game. Pick it up if you want that rare, two-hour emotional experience that doesn’t ask for commitment beyond showing up and letting it work on you. Just don’t come in expecting systems depth, endless replay, or long-term progression, because Journey isn’t that kind of game — and trying to make it one misses the point entirely.
熱門 Steam 評論
母語評論 · 10 則此語言中選出的有幫助評論包含推薦與批評。這些評論不代表整體好評率;意見針對各自評論的遊戲版本。
無可挑剔的美術及音樂,每個場景都可以當桌面 線上隨機夥伴的設計非常獨特,值得一提 藝術性滿分 遊戲重點"飛翔",並沒有感到自由暢快 令人無奈的操作性 搭配遼闊的場景,慢速移動時使人煩躁 遊戲內容並不豐富 雖沒收集完全部要素 但收集的過程並沒有甚麼特別,只是單純尋找及找到而已 約2小時內可通關(不含收集) 精緻的畫面與聲音,不高的價格, 考量遊玩體驗不佳,遊戲時數短,重複遊玩度低 還是得打個負評 但享受美術的過程依然令人愉悅展開收起
《風之旅人》給予我從未有過的遊戲體驗,讓我明白語言、性別、國籍以及價值觀有時候並不是那麼重要。一開始只為了美麗的風景而購買遊戲,但在過了第一關就半途而廢了。但在2022年3月10號這一天,因無聊的緣故又打開了,只是想看著攻略把它完成,但在第三關途中就遇到跟我一樣外表的'AI'。 在我查看的攻略網上,並沒有說有AI陪伴以及引導。我就好奇跟著這位AI,發現他的智能極高,會附和我的'共鳴',圍著我跳舞等等。我就邊跟著他遊玩,邊上網研究這位AI,才得知這遊戲的隨機匹配機制。 我們一起按著右鍵交流,一起遭受怪物的攻擊,一起抵禦刺骨的寒風,甚至中途分開了,但還是在他的陪伴下完成遊戲。 在攻略網上看見可以在遊戲結尾,看到陪伴你的陌生人id,我就心想著要加他好友,遊戲卻在結尾的字幕鳴謝環節突然崩潰,導致最後不能認識這位路人... 但我很感謝你的陪伴,不是跟好基友或女朋友 (想多了),而是你這位陌生人。可能在我的人生中這是唯一與陌生人合作的體驗,但希望我可以在此說句'君の名は?' 極度推介各位於陌生人踏上《風之旅人》的旅途,盡情享受這段有隔閡卻又親密的旅程!展開收起
通關是通關了,但說實在的不知道自己在幹啥...展開收起
絕對要在上架初期或折扣活動時遊玩,其他時間能不能遇到其他旅人很運氣。 故事不長,但值得細細品味遊蕩。 我第一輪沒遇到任何人就結束了,感覺只是個音樂不錯的走路模擬器... 第二輪開始遇到陌生旅人後,整個大改觀! 一個素未謀面的陌生人與你在旅途中相遇, 一路上相互扶持, 偶爾被怪獸(?)打飛會慌張地打燈找人、 被地圖場景沖散也能看到同伴在遠方打燈等待著, 明明沒有任何語音/文字輸入卻能感覺到旅伴的溫暖,到終點前還有些依依不捨。 與單人的體驗真的是天差地遠。 另外,因為製作組的關係,整體劇情跟ABZU還滿相似的。 連快速移動的地圖關卡也差不多地方,雖然我喜歡ABZU更多,但Journey能遇見陌生旅人的部分真的值得一玩。 與陌生旅人一起旅行真的超級療癒Q_Q展開收起
期待了很久的遊戲 真的不錯 但到底是怎樣的智障設計 我收集完升白袍的成就 也用白袍玩完結局 關掉重開收集完的都不算? 真的有夠弱智的展開收起
Journey不是一款遊戲。 玩遊戲會疲倦,而經歷Journey是純然的放鬆。 完全認同"傑作"這個標籤,Journey是steam裡面最值得花錢的存在。展開收起
遊戲畫風不錯,但玩法無聊,流程從頭到尾都沒有令人印象深刻的亮點,雖無重大缺陷,但整體乏善可陳。展開收起
(1) 這只是第三人稱動作平台冒險遊戲 (2) 線上雙人隨機配對的無聲co-op (3) 流程很短 (4) 通常是隨機配對 有些吃人品 (5) 每場線上遊戲因為是隨機co-op 體驗都是獨一無二的 玩家需主動磨合 而非被動接受 (6) 無論如何 這只是遊戲 也不只是遊戲 (7) 爆雷 被帶>帶人 出生>成長>受苦>羽化 (8) 感動我的 一開始的天使白袍願意在tower陪我耗上30min就為了我的手殘操控 願意停下來等我的好人紅袍 願意帶我去glitch再一次滑沙的白袍 願意陪我什麼都不做只是唱唱跳跳感覺很快樂的天使白袍 寫信說他希望有讓我解鎖了獎盃的天使白袍 第一個願意讓我帶的小紅袍 上PC後遊戲商對Steam討論區似乎無心經營 但討論區裡由廣大玩家持續手動置頂的終極感謝討論串 https://steamcommunity.com/app/638230/discussions/0/2445965520306733538/展開收起
這遊戲沒有任何意義,沒有解迷元素, 也根本沒有連線功能,路上遇到的人只是機器人 這些BOT會自動帶你走,幫助過關,並不是其他玩家。 這遊戲只拿來消耗時間可以,但我覺得我的一小時算是浪費了, 現在該去申請退費。展開收起
來源:Steam 使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集時間:2026/08/15。