劍士

劍士

《劍士》把決定權交給玩家:組建隊伍、選擇自己的追求,並在嚴酷的沙盒世界中建立基地。在 Eneba 售價 ≈ HK$39.39,購買前可參考已確認的介面語言選項,以及你在 Steam PC 上的遊玩計畫,衡量這類開放玩法是否適合自己。 相比 Steam 的 HK$51.60,購買同款基礎遊戲可省 ≈ HK$12.21。

正在取得全網報價
95%Steam 玩家評分9.9萬 則評價75Metacritic/10076OpenCritic/100
發售日期: Dec 6, 2018
Open World · Sandbox · Survival · RPG · Strategy RPG
Kenshi Steam Key LATAM·平台:Steam·-69%起~ HK$39.39(~ $5.02)比 Steam 省 HK$12.21去購買
·平台:Steam·香港 Steam 官方價~ HK$129.00-60%~ HK$51.60去購買
Kenshi EN/ES Global·平台:Steam·-54%起~ HK$59.54(~ €6.77)去購買
Kenshi Steam CD Key·平台:Steam·-53%起~ HK$60.50(~ €6.88)去購買
Kenshi PC Steam CD Key·平台:Steam·~ HK$237.35-74%起~ HK$61.82(~ €7.03)去購買
史低 ~ HK$35.24含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$53.522026-07目前全網低價~ HK$235.35Kinguin距低價紀錄+340%
~ HK$98.49~ HK$148.82~ HK$199.15~ HK$249.4725-1026-0126-0426-0726-10~ HK$53.52

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 劍士

《劍士》是一款自由行動的小隊角色扮演遊戲,核心是開放式沙盒,而非線性劇情。招募並培養角色,訓練隊伍,在嚴酷的沙漠世界中設法生存。研究科技、製作裝備、建造基地,並決定協助或對抗各方勢力,依照自己的目標行動。 Steam PC 版玩家評價中,98,852 則評價有 95% 為好評。

製作團隊

開發
Lo-Fi Games
發行
Lo-Fi Games

Steam 玩家評價

95%好評壓倒性好評98,852 Steam 評價

近 36 個月記錄最低價

≈ HK$53.522026-07-30 · Kinguin基礎遊戲 · 與上方圖表為相同記錄;美元歷史資料,不代表地區 Steam 最低價。

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Steam PC 版資料 · 2026-10-10

02購買前

開放式沙盒玩法

你可以選擇成為商人、小偷、農民或冒險者,也可以組建隊伍或獨自旅行。遊戲不限制個人玩法路線。

建造與生存機制

研究科技、製作裝備,並建立用於防禦和生產的基地。受傷、失血、負重和飢餓都會影響角色。

03常見問題解答

《劍士》是線性劇情角色扮演遊戲嗎?

不是。遊戲著重開放式沙盒玩法,由你選擇目標和應對世界的方式。

角色會逐漸變強嗎?

會。角色透過經驗成長,屬性和外觀都會隨之變化。

遊戲有等級縮放嗎?

沒有。世界不會隨隊伍等級同步升級,生存始終充滿挑戰。

8.0
綜合評分
外部評分95%Steam 玩家評分9.9萬 則評價75Metacritic/10076OpenCritic/100
畫面
5.5
音效
5.5
玩法
9.5
劇情
9
內容
9

“A living world that catches every defeat, lost limb and enslavement and turns it into your next story, a hardcore sandbox hand-built over twelve years”

評測總結

Kenshi is a walking contradiction that somehow resolves into something genuinely special. It is technically rough, awkward to control, and openly hostile to newcomers, and it is also one of the most quietly influential sandboxes of its entire generation. The reason both of those things can be true at the very same time is simple: nearly everything it gets wrong is surface, and nearly everything it gets right is structural and deep.

A Labor of Love, Vindicated by Time

The backstory matters to the final verdict here. This is the work of Chris Hunt and Lo-Fi Games, hand-built largely solo across roughly twelve long years, and since its 2018 launch it has gone on to sell more than 2.3 million copies almost entirely on the strength of word of mouth rather than any marketing push. That remarkable long tail is not an accident or a fluke; it is precisely what happens when a game offers something nobody else on the market does and then slowly, patiently finds the specific people who desperately needed it to exist.

The critical record captures the central tension perfectly and almost poetically. Professional outlets averaged out at around 75, weighed down heavily by the crude presentation, while actual players pushed it all the way to an Overwhelmingly Positive 95 percent across more than ninety-five thousand individual Steam reviews. That wide scissor gap between press scores and player scores is the single most telling fact about the entire game, and reading it correctly is honestly the whole job of a review like this one.

Who Should Buy It, and Who Should Walk Away

This game is squarely for the hardcore sandbox player who can comfortably stomach a crude outer shell and genuinely wants to author their own emergent story inside a world that pointedly does not serve them or revolve around them. If the very idea of losing badly, getting enslaved, and slowly clawing back into relevance sounds like an exciting feature rather than a maddening frustration, then Kenshi will reward your patience and imagination like vanishingly few other games on the market ever could or even try to.

It is just as clearly and emphatically not a game for everyone, and that is fine. If you want a clear, well-marked main quest, immediate gratification, a polished and pretty surface, or you simply have no patience left to endure a genuinely demoralizing opening stretch, then this will be a grinding slog you abandon long before it ever opens up and shows you its real depths. There is honestly no shame whatsoever in that outcome; Kenshi simply refuses, on purpose and by design, to ever meet those particular expectations.

Why Nothing Else Quite Replaces It

The one thing that truly cannot be copied is the specific way the world reaches out and catches you precisely when you fall hardest. Defeat, dismemberment, and bondage are not dead ends to be reloaded past but raw narrative material, woven directly back into a personal history that is unmistakably and entirely your own. Plenty of games loudly offer freedom as a selling point; vanishingly few of them actually manage to make your absolute worst, most desperate moments into the most vivid and memorable parts of your whole story.

That hard-won standing is not just enthusiast folklore traded in forums either. One of the most respected PC games outlets handed it a coveted Bestest Best recommendation, and its Steam Labor of Love nomination only further underlines a cult-classic status that has steadily hardened rather than faded with the passing years. Score it a confident 8 out of 10 with a clear conscience: rough where it happens to show, remarkable where it actually counts, and genuinely irreplaceable for the specific player it was so lovingly built for.

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