

坎巴拉太空計劃
價格歷史
近 36 個月 · 資料每日更新價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。
歷史價格以美元記錄,圖中金額按 2026-10-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。


01關於坎巴拉太空計劃
在《坎巴拉太空計劃》中,你負責坎巴拉人的太空計畫,組合零件建造火箭與太空船,飛行遵循空氣動力學及軌道物理。派遣乘員進入太空、探索衛星與行星,並以基地和太空站拓展遠征。 Steam玩家好評率為95%%,共121,581則評論。 介面支援簡體中文、英語、西班牙語、日語、俄語、法語、義大利語、德語和巴西葡語。 發行日期:2015年4月27日。
製作團隊
近36個月最低紀錄
≈ HK$31.312025-06-26 · Steam基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。語言支援
| 語言 | 介面 | 字幕 | 音訊 |
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| 簡體中文 | 是 | — | — |
| 英語 | 是 | — | — |
| 西班牙語 | 是 | — | — |
再顯示6種語言
| 語言 | 介面 | 字幕 | 音訊 |
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| 日語 | 是 | — | — |
| 俄語 | 是 | — | — |
| 法語 | 是 | — | — |
| 義大利語 | 是 | — | — |
| 德語 | 是 | — | — |
| 巴西葡語 | 是 | — | — |
Steam PC版資料 · 2026-10-17
02購買前須知
語言
介面支援英文、簡體中文、繁體中文及其他語言;未標明這些語言具備完整語音。
遊戲模式
單人模式包含科學、職涯與沙盒,各有不同目標與自由度。
03常見問題
遊戲中要做什麼?
組合零件打造太空船,並依據真實的空氣動力學與軌道物理操控飛行。
可以探索和建造什麼?
探索坎巴拉太陽系,派遣乘員進入太空,並建造基地與太空站拓展遠征。
職涯模式包含什麼?
職涯模式讓你管理太空計畫的建造、策略、資金與升級。
“A build-it-yourself sandbox that hides real, solvable orbital mechanics behind a cast of grinning green astronauts you fly to space and back”
評測總結
Put every dimension together and Kerbal Space Program is a landmark whose flaws never come close to sinking it. It is not top-tier on visuals, audio or story — but on the strength of a single unscalable mountain of gameplay, it sits comfortably in the conversation about the greatest simulations ever made. An 8.5 overall is the fair verdict on a game still unmatched in its own lane.
A place in history both press and players agree on

The numbers do not lie. Metacritic gives the PC version an 88, OpenCritic's Top Critic average sits at 81 with a 'Strong' rating, and 95 percent of more than 115,000 Steam reviews are positive, the tag permanently reading 'Overwhelmingly Positive'. Press and players reach a rare consensus here — PC Gamer's 96 calling it 'a perfect blend of science and slapstick', IGN's 9 praising how it makes 'fun out of failure', Edge naming it its PC Game of the Year. On the shelf it took the Golden Joystick for Best Indie Game, the GDC Audience Award, and Unity's Best Gameplay and Community Choice awards.
For an indie with no big-publisher muscle, ground out in early access by a small studio, that across-the-board acclaim is close to a miracle. It proves a single point: if the core loop runs deep enough, shortfalls in visuals and narrative can be entirely forgiven. Rarer still, the reputation has not faded with age. Plenty of the era's high scorers now show their limits, while Kerbal's standing only firms up — because it bet on the parts least likely to date, real physics and free-form building. Ten years on, neither the critical praise nor the player passion has ebbed, and that longevity is itself the strongest proof of its worth.
Who should buy it, and who should walk away
Who should buy it first. If you are the sort who wants to truly grasp how a rocket flies, who will trial-and-error your way to a clean orbit, who feels a jolt of excitement rather than a headache at a column of engineering data, Kerbal was built for you. It hands you a satisfaction nothing else offers — the solid, slightly smug pride of 'I worked this out and flew it myself'. Anyone who loves building, loves puzzles, carries a romantic streak about real space exploration will struggle not to fall for it.
Now who should steer clear. If what you want is instant gratification, if reading data and budgeting delta-v sounds like a chore, if repeated failure makes you want to hurl the controller, this game will likely show you the door inside three hours. It also has next to no conventional narrative, so anyone hungry for story and cutscenes will find it hollow. And a warning worth repeating: the console version is clearly the lesser one, the controls and UI fighting you on a gamepad with no mod support to fall back on — so wherever you can, choose PC. As for editions, master the base game first; it is already exhaustively complete, the two DLCs are advanced extras rather than essentials, and you can fill them in once you have genuinely fallen for the thing.
Why the original is still irreplaceable, sequel and all

The most telling thing about Kerbal is that it is still irreplaceable here in 2026. Its own anointed successor, KSP 2, met a shuttered studio after early access, went without a meaningful update for ages, and got review-bombed into 'Overwhelmingly Negative'. The heir that was meant to take over fell apart — and in doing so made this 2015 sandbox look even more like bedrock.
The thing it is hardest to copy lives in one simple but brutally difficult design choice: it turned real, solvable orbital mechanics into something a player can feel by instinct, rather than burying the physics behind a cutscene. You are not watching a rocket rise; you are deciding the thrust, the staging, the timing of the burn, and every success is one you earned. Wrap that in the comic shell of the green Kerbals and a fundamentally nerdy, hard-engineering game suddenly reaches a startlingly wide audience.
That is exactly why NASA, ESA and SpaceX have publicly name-checked it again and again, why a classroom edition, KerbalEdu, exists at all — it became a rare bridge between video games and genuine spaceflight education. A game that lets you learn, while playing, how to put a person into space and bring them safely home: that depth of edutainment remains, to this day, uncopied. That is the seat Kerbal Space Program holds in the history of the medium.
熱門Steam評論
母語評論 · 10則此語言選出的實用評論兼有推薦與批評。這些評論不代表整體好評率,觀點對應其評論版本。
遊戲第一個小時:哈哈哈這什麼蠢遊戲啊~火箭都飛不起來還一直爆炸 遊戲第十個小時:如果我的計算沒有失誤,火箭離開發射塔需要大約12秒,在這段時間,火箭將偏斜1.25度,高度大約130公尺的時候,將調整到正確的航向,135秒時,中央的引擎關閉以將加速度限制在4G以下,在S-IC推進器脫離以後,S-II第二級推進器啟動,將飛船推送至170千公尺的高空,接近第一宇宙速度,進入地球軌道環繞一圈半後,S-II推進器分離,第三級S-IVB推進器點火,開始進行月球轉移軌道射入,軌道射入後,指揮艙從第三級推進器分離,旋轉180度以後與登月艙對接,指揮艙和登月艙完全分離,登月艙使用逆向噴射進行軟登陸。展開收起
遊戲本身很好玩, 但是很可惜的, 新的最終用戶授權協定, 擅改條款蒐集使用者隱私, 讓我給這個遊戲負評展開收起
這是一款非常棒的太空模擬遊戲 遊戲中你必須經營屬於你的太空總署,規劃屬於你的太空計畫 從基本的亞軌道火箭到太空站,甚至是非常誇張的質量投射器 從登月到探索整個太陽系,甚至捕捉小行星 NASA為了登上火星每年得花上百億,而現在你只要860和一大堆時間就可以探索整個太陽系!展開收起
不到MUN非好汉涉及歧视?那我还是汉族呢,是不是也歧视这位“女权”人士了啊?这位所谓女权人士是可怜的,是可悲的,她的“女权”事业没有放在工作平权,家庭平等上,却在这里搞炒作,这番行为玷污了其他真正为了女权奋斗努力的人的事业!shame on you!!展開收起
希望能加入工作坊展開收起
不到mun非好漢!!!展開收起
如果妳想要最真實的太空模擬遊戲,就選Kerbal Space Program。\(^_<)/展開收起
我只能说,官方向田园女权的妥协让我觉得恶心展開收起
好玩! 從建造自己的載具到發射探索宇宙 過程運用科學又趣味 也能添加許多玩家製作的Mod(可惜Mod添加稍麻煩) 官方也持續更新 希望越來越棒!展開收起
before you buy , review the EULA展開收起
來源:Steam使用者原始評論。有幫助票數為封存快照,並非即時資料。最後收集時間:2026/08/14。