坎巴拉太空計劃

坎巴拉太空計劃

火箭建造與軌道物理是《坎巴拉太空計劃》的核心,單人內容包括研究、職涯管理與自由建造。在Eneba售價≈ HK$49.13,不妨考慮自己是否願意投入時間設計太空船並規劃航線。

介面支援多種語言。適合想玩技術性太空飛行遊戲、自行設定目標,而非依循線性任務的玩家。 在Eneba以HK$62.25購買,相較Steam上可比的Standard價格可省≈ HK$13.12。

正在取得全網報價
95%Steam 玩家評分12.2萬 則評價88Metacritic/10081OpenCritic/100
發售日期: Apr 27, 2015
Space · Simulation · Sandbox · Physics · Science
Kerbal Space Program Steam Key GLOBAL+2·平台:Steam·-80%起~ HK$49.13(~ $6.26)比 Steam 省 HK$13.12去購買
Kerbal Space Program Standard Edition Steam CD Key+2·平台:Steam·~ HK$353.18-86%起~ HK$48.49(~ €5.49)去購買
Kerbal Space Program Steam CD Key+2·平台:Steam·~ HK$353.18-85%起~ HK$52.46(~ €5.94)去購買
Kerbal Space Program EN Global+2·平台:Steam·-78%起~ HK$53.96(~ €6.11)去購買
Kerbal Space Program PC+2·平台:Steam·~ HK$313.07-82%起~ HK$57.21(~ $7.29)去購買
+2·平台:Steam·香港 Steam 官方價~ HK$249.00-75%~ HK$62.25去購買
+2·平台:Steam·~ HK$313.85-75%~ HK$78.40(~ $9.99)去購買
Kerbal Space Program+2·平台:DRM-Free·UnionPay-29%起~ HK$176.07(~ CN¥150.00)去購買
史低 ~ HK$31.31含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$31.312025-06目前全網低價~ HK$78.40Steam距低價紀錄+150%
~ HK$119.03~ HK$190.25~ HK$261.47~ HK$332.6825-1026-0126-0426-0726-10~ HK$53.13

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-16 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於坎巴拉太空計劃

在《坎巴拉太空計劃》中,你負責坎巴拉人的太空計畫,組合零件建造火箭與太空船,飛行遵循空氣動力學及軌道物理。派遣乘員進入太空、探索衛星與行星,並以基地和太空站拓展遠征。 Steam玩家好評率為95%%,共121,581則評論。 介面支援簡體中文、英語、西班牙語、日語、俄語、法語、義大利語、德語和巴西葡語。 發行日期:2015年4月27日。

製作團隊

作曲
凯文·麦克劳德
開發
Squad
發行
Private Division

Steam玩家評論

95%好評壓倒性好評121,581 Steam評論

近36個月最低紀錄

≈ HK$31.312025-06-26 · Steam基本遊戲 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-17

02購買前須知

語言

介面支援英文、簡體中文、繁體中文及其他語言;未標明這些語言具備完整語音。

遊戲模式

單人模式包含科學、職涯與沙盒,各有不同目標與自由度。

03常見問題

遊戲中要做什麼?

組合零件打造太空船,並依據真實的空氣動力學與軌道物理操控飛行。

可以探索和建造什麼?

探索坎巴拉太陽系,派遣乘員進入太空,並建造基地與太空站拓展遠征。

職涯模式包含什麼?

職涯模式讓你管理太空計畫的建造、策略、資金與升級。

8.5
綜合評分
外部評分95%Steam 玩家評分12.2萬 則評價88Metacritic/10081OpenCritic/100
畫面
7.5
音效
7.5
玩法
9.5
劇情
6.5
內容
9

“A build-it-yourself sandbox that hides real, solvable orbital mechanics behind a cast of grinning green astronauts you fly to space and back”

評測總結

Put every dimension together and Kerbal Space Program is a landmark whose flaws never come close to sinking it. It is not top-tier on visuals, audio or story — but on the strength of a single unscalable mountain of gameplay, it sits comfortably in the conversation about the greatest simulations ever made. An 8.5 overall is the fair verdict on a game still unmatched in its own lane.

A place in history both press and players agree on

A Kerbal craft reaching orbit above the planet

The numbers do not lie. Metacritic gives the PC version an 88, OpenCritic's Top Critic average sits at 81 with a 'Strong' rating, and 95 percent of more than 115,000 Steam reviews are positive, the tag permanently reading 'Overwhelmingly Positive'. Press and players reach a rare consensus here — PC Gamer's 96 calling it 'a perfect blend of science and slapstick', IGN's 9 praising how it makes 'fun out of failure', Edge naming it its PC Game of the Year. On the shelf it took the Golden Joystick for Best Indie Game, the GDC Audience Award, and Unity's Best Gameplay and Community Choice awards.

For an indie with no big-publisher muscle, ground out in early access by a small studio, that across-the-board acclaim is close to a miracle. It proves a single point: if the core loop runs deep enough, shortfalls in visuals and narrative can be entirely forgiven. Rarer still, the reputation has not faded with age. Plenty of the era's high scorers now show their limits, while Kerbal's standing only firms up — because it bet on the parts least likely to date, real physics and free-form building. Ten years on, neither the critical praise nor the player passion has ebbed, and that longevity is itself the strongest proof of its worth.

Who should buy it, and who should walk away

Who should buy it first. If you are the sort who wants to truly grasp how a rocket flies, who will trial-and-error your way to a clean orbit, who feels a jolt of excitement rather than a headache at a column of engineering data, Kerbal was built for you. It hands you a satisfaction nothing else offers — the solid, slightly smug pride of 'I worked this out and flew it myself'. Anyone who loves building, loves puzzles, carries a romantic streak about real space exploration will struggle not to fall for it.

Now who should steer clear. If what you want is instant gratification, if reading data and budgeting delta-v sounds like a chore, if repeated failure makes you want to hurl the controller, this game will likely show you the door inside three hours. It also has next to no conventional narrative, so anyone hungry for story and cutscenes will find it hollow. And a warning worth repeating: the console version is clearly the lesser one, the controls and UI fighting you on a gamepad with no mod support to fall back on — so wherever you can, choose PC. As for editions, master the base game first; it is already exhaustively complete, the two DLCs are advanced extras rather than essentials, and you can fill them in once you have genuinely fallen for the thing.

Why the original is still irreplaceable, sequel and all

The launch site on Kerbin under a setting sun

The most telling thing about Kerbal is that it is still irreplaceable here in 2026. Its own anointed successor, KSP 2, met a shuttered studio after early access, went without a meaningful update for ages, and got review-bombed into 'Overwhelmingly Negative'. The heir that was meant to take over fell apart — and in doing so made this 2015 sandbox look even more like bedrock.

The thing it is hardest to copy lives in one simple but brutally difficult design choice: it turned real, solvable orbital mechanics into something a player can feel by instinct, rather than burying the physics behind a cutscene. You are not watching a rocket rise; you are deciding the thrust, the staging, the timing of the burn, and every success is one you earned. Wrap that in the comic shell of the green Kerbals and a fundamentally nerdy, hard-engineering game suddenly reaches a startlingly wide audience.

That is exactly why NASA, ESA and SpaceX have publicly name-checked it again and again, why a classroom edition, KerbalEdu, exists at all — it became a rare bridge between video games and genuine spaceflight education. A game that lets you learn, while playing, how to put a person into space and bring them safely home: that depth of edutainment remains, to this day, uncopied. That is the seat Kerbal Space Program holds in the history of the medium.

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