坎巴拉太空計劃

坎巴拉太空計劃

《坎巴拉太空計劃》的核心是建造火箭並規劃自己的太空遠征。Kinguin售價≈ HK$45.19,包含科學、職業與沙盒模式;沙盒可使用所有零件與科技。Steam PC版提供多種介面語言,可先確認是否包含偏好的語言。任務能以單人方式進行,適合依自己的步調設計太空船、規劃飛行並實驗。 Kinguin售價為HK$62.25,可連同支援的介面語言簡體中文、英語、西班牙語、日語、俄語、法語、義大利語、德語和巴西葡語一併考量。

正在取得全網報價
95%Steam 玩家評分12.1萬 則評價88Metacritic/10081OpenCritic/100
發售日期: Apr 27, 2015
Space · Simulation · Sandbox · Physics · Science
+2·平台:Steam·波蘭 Steam 官方價BLIKPrzelewy24~ HK$249.00-75%~ HK$62.25去購買
Kerbal Space Program Steam CD Key+2·平台:Steam·BLIK~ HK$350.88-87%起~ HK$45.19(~ €5.15)去購買
Kerbal Space Program Standard Edition Steam CD Key+2·平台:Steam·BLIKPrzelewy24~ HK$350.88-87%起~ HK$46.07(~ €5.25)去購買
Kerbal Space Program EN Global+2·平台:Steam·BLIKPrzelewy24-81%起~ HK$47.21(~ €5.38)去購買
Kerbal Space Program PC+2·平台:Steam·BLIK~ HK$310.52-82%起~ HK$56.95(~ €6.49)去購買
+2·平台:Steam·~ HK$313.82-75%~ HK$78.40(~ $9.99)去購買
+2·平台:Steam·~ HK$313.82-71%~ HK$90.17(~ $11.49)去購買
+2·平台:Steam·~ HK$313.82-70%~ HK$94.17(~ $12.00)去購買
史低 ~ PLN 31.31含 Steam 及第三方通路
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心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$31.312025-06目前全網低價~ HK$73.61Steam距低價紀錄+135%
~ HK$119.03~ HK$190.23~ HK$261.44~ HK$332.6525-1026-0126-0426-0726-10~ HK$53.13

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-12 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於坎巴拉太空計劃

組合不同功能的零件建造太空船,依據現實空氣動力學與軌道物理將坎巴拉人乘員送入太空。探索衛星與行星、進行實驗,並透過基地和太空站拓展遠征。 Steam玩家評價:121,431則中95%為好評。 介面語言:簡體中文、英語、西班牙語、日語、俄語、法語、義大利語、德語和巴西葡語。 發行日期:2015年4月27日。

製作團隊

作曲
開發
Squad
發行
Private Division

Steam玩家評論

95%好評壓倒性好評121,431 Steam評論

近36個月紀錄最低價

≈ HK$31.312025-06-26 · Steam基本遊戲 · 與上方圖表相同的紀錄;美元歷史價格,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-13

02購買前須知

遊戲模式

提供科學、職業與沙盒三種模式;沙盒可使用所有零件與科技。

語言

Steam PC版列出九種介面語言,包括繁體中文;未註明完整語音支援情況。

03常見問題

如何建造太空船?

使用功能各異的零件組裝太空船,飛行表現受現實空氣動力學與軌道物理影響。

乘員可以做什麼?

坎巴拉人乘員可以探索衛星與行星,並建造基地和太空站。

科學與職業模式有何不同?

科學模式透過實驗解鎖科技;職業模式則管理建造、策略與資金等事務。

8.5
綜合評分
外部評分95%Steam 玩家評分12.1萬 則評價88Metacritic/10081OpenCritic/100
畫面
7.5
音效
7.5
玩法
9.5
劇情
6.5
內容
9

“A build-it-yourself sandbox that hides real, solvable orbital mechanics behind a cast of grinning green astronauts you fly to space and back”

評測總結

Put every dimension together and Kerbal Space Program is a landmark whose flaws never come close to sinking it. It is not top-tier on visuals, audio or story — but on the strength of a single unscalable mountain of gameplay, it sits comfortably in the conversation about the greatest simulations ever made. An 8.5 overall is the fair verdict on a game still unmatched in its own lane.

A place in history both press and players agree on

A Kerbal craft reaching orbit above the planet

The numbers do not lie. Metacritic gives the PC version an 88, OpenCritic's Top Critic average sits at 81 with a 'Strong' rating, and 95 percent of more than 115,000 Steam reviews are positive, the tag permanently reading 'Overwhelmingly Positive'. Press and players reach a rare consensus here — PC Gamer's 96 calling it 'a perfect blend of science and slapstick', IGN's 9 praising how it makes 'fun out of failure', Edge naming it its PC Game of the Year. On the shelf it took the Golden Joystick for Best Indie Game, the GDC Audience Award, and Unity's Best Gameplay and Community Choice awards.

For an indie with no big-publisher muscle, ground out in early access by a small studio, that across-the-board acclaim is close to a miracle. It proves a single point: if the core loop runs deep enough, shortfalls in visuals and narrative can be entirely forgiven. Rarer still, the reputation has not faded with age. Plenty of the era's high scorers now show their limits, while Kerbal's standing only firms up — because it bet on the parts least likely to date, real physics and free-form building. Ten years on, neither the critical praise nor the player passion has ebbed, and that longevity is itself the strongest proof of its worth.

Who should buy it, and who should walk away

Who should buy it first. If you are the sort who wants to truly grasp how a rocket flies, who will trial-and-error your way to a clean orbit, who feels a jolt of excitement rather than a headache at a column of engineering data, Kerbal was built for you. It hands you a satisfaction nothing else offers — the solid, slightly smug pride of 'I worked this out and flew it myself'. Anyone who loves building, loves puzzles, carries a romantic streak about real space exploration will struggle not to fall for it.

Now who should steer clear. If what you want is instant gratification, if reading data and budgeting delta-v sounds like a chore, if repeated failure makes you want to hurl the controller, this game will likely show you the door inside three hours. It also has next to no conventional narrative, so anyone hungry for story and cutscenes will find it hollow. And a warning worth repeating: the console version is clearly the lesser one, the controls and UI fighting you on a gamepad with no mod support to fall back on — so wherever you can, choose PC. As for editions, master the base game first; it is already exhaustively complete, the two DLCs are advanced extras rather than essentials, and you can fill them in once you have genuinely fallen for the thing.

Why the original is still irreplaceable, sequel and all

The launch site on Kerbin under a setting sun

The most telling thing about Kerbal is that it is still irreplaceable here in 2026. Its own anointed successor, KSP 2, met a shuttered studio after early access, went without a meaningful update for ages, and got review-bombed into 'Overwhelmingly Negative'. The heir that was meant to take over fell apart — and in doing so made this 2015 sandbox look even more like bedrock.

The thing it is hardest to copy lives in one simple but brutally difficult design choice: it turned real, solvable orbital mechanics into something a player can feel by instinct, rather than burying the physics behind a cutscene. You are not watching a rocket rise; you are deciding the thrust, the staging, the timing of the burn, and every success is one you earned. Wrap that in the comic shell of the green Kerbals and a fundamentally nerdy, hard-engineering game suddenly reaches a startlingly wide audience.

That is exactly why NASA, ESA and SpaceX have publicly name-checked it again and again, why a classroom edition, KerbalEdu, exists at all — it became a rare bridge between video games and genuine spaceflight education. A game that lets you learn, while playing, how to put a person into space and bring them safely home: that depth of edutainment remains, to this day, uncopied. That is the seat Kerbal Space Program holds in the history of the medium.

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