殺戮空間 2

殺戮空間 2

《殺戮空間 2》以抵擋 Zed 屍潮為核心,可單人遊玩或與最多六人線上合作;十二人參與的人類對 Zed 模式則讓兩隊輪流換邊。Eneba 售價為 ≈ HK$14.44,可以配合自己的連線計畫考量。Steam PC 版支援控制器。

多樣武器、可控制的近戰攻擊、專精技能選擇與 Zed 時間慢動作共同構成戰鬥。Steam PC 玩家好評率為 88%,共有 87,220 則評論。 Steam 售價為 HK$178.00 時,同一基礎遊戲在 Eneba 便宜 ≈ HK$163.56。

正在取得全網報價
88%Steam 玩家評分8.7萬 則評價75Metacritic/10078OpenCritic/100
發售日期: Nov 18, 2016
Gore · Zombies · Multiplayer · Online Co-Op · FPS
Killing Floor 2 Steam Key GLOBAL·平台:Steam·-92%起~ HK$14.44(~ $1.84)比 Steam 省 HK$163.56去購買
Killing Floor 2 Standard Edition Steam CD Key·平台:Steam·~ HK$50.13-71%起~ HK$14.51(~ €1.65)去購買
Killing Floor 2 Steam CD Key·平台:Steam·~ HK$246.14-94%起~ HK$14.51(~ €1.65)去購買
Killing Floor 2 EN Global·平台:Steam·-91%起~ HK$15.65(~ €1.78)去購買
·平台:Steam·香港 Steam 官方價~ HK$178.00去購買
史低 ~ HK$11.69含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$10.752026-07目前全網低價~ HK$47.09Kinguin距低價紀錄+338%
~ HK$69.62~ HK$129.57~ HK$189.52~ HK$249.4725-1026-0126-0426-0726-10~ HK$10.75

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 殺戮空間 2

在歐洲疫區迎戰一波波 Zed,運用多樣武器與不斷發展的專精技能求生。這款第一人稱生存射擊遊戲支援單人遊玩、最多六人線上合作,也有十二人參與的人類對 Zed 模式。 Steam PC 玩家好評率為 88%,評論數為 87,220。 Steam PC 介面支援英語、德語、法語、義大利語、西班牙語、俄語、波蘭語、葡萄牙語、日語、韓語、簡體中文和繁體中文。 Steam PC 發售日期:2016年11月18日。

製作團隊

開發
Tripwire Interactive
發行
Tripwire Interactive

Steam 玩家評論

88%好評極度好評87,220 Steam 評論

36 個月內最低紀錄

≈ HK$10.752026-07-30 · Kinguin基礎遊戲 · 與上方圖表為同一紀錄;美元歷史資料,不代表任何地區的 Steam 最低價。

語言支援

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Steam PC 版本資料 · 2026-10-10

02購買前須知

遊玩模式

Steam PC 支援單人、最多六人線上合作,以及十二人參與的人類對 Zed 模式。

控制器

Steam PC 版提供完整控制器支援。

語言

介面語言包括英語、德語、法語、義大利語、西班牙語、俄語、波蘭語、葡萄牙語、日語、韓語、簡體中文和繁體中文;英語、德語、法語、義大利語和西班牙語支援完整音訊。

03常見問題

《殺戮空間 2》的敵人是什麼?

玩家將進入歐洲的疫情熱點區域,對抗由霍因生物科技失敗實驗製造的 Zed 複製體。

對抗生存模式如何進行?

兩隊在兩場比賽中輪流扮演人類和 Zed,最終表現得分較高的一隊獲勝。

Zed 時間會如何影響戰鬥?

戰鬥會短暫進入慢動作,讓玩家有機會攻擊逼近的屍潮。

8.0
綜合評分
外部評分88%Steam 玩家評分8.7萬 則評價75Metacritic/10078OpenCritic/100
畫面
8
音效
8.5
玩法
9
劇情
5.5
內容
7

“A hardcore co-op horde shooter that polishes gunfeel, all-room slow-mo and ten-perk progression to a genre ceiling”

評測總結

A longevity case study that crossed nearly a decade

The most surprising thing about Killing Floor 2 isn't the scores it landed back in 2016 — it's the curve it traced afterward. OpenCritic's 78 Strong tier, a Metacritic 75, an 88% Steam positive rating: all three line up to place it squarely in "solid and excellent but not all-rounded" territory. By rights this should have been a mid-tier title that quietly faded. It didn't. Nearly eight years after release, in 2024, its peak concurrent player count rebounded past 30,000 against the grain. In a co-op-shooter genre sharpened to a razor's edge of competition, that kind of resurgence for an old game is the best proof of its design quality.

Behind that evergreen curve sit three stacked things: a core polished to perfection, years of free supply, and a strong social hook.

It didn't harvest with a sequel or squeeze players with paid content; it buffed a deceptively simple loop until it became addictive, then sustained the community with years of free updates. That kind of patience is genuinely scarce in today's market, where the reflex is to wall fresh content behind a season pass and roll the studio's attention onto the next launch. Tripwire, later joined by Saber Interactive, did the unfashionable thing and kept feeding a single game for the better part of a decade.

Read within the series lineage, Killing Floor 2 is a thorough evolution of the original's wave-survival and slow-motion mechanics — sturdier feel, deeper perks, stronger audiovisual feedback, sanding a rough prototype into a mature shape. Rather than rushing a sequel that would dilute its reputation, the studio chose to guard this one entry for nearly a decade, keeping it alive on free updates alone. For a mid-sized studio, that's a slow road, but a steady one.

Who should buy in, and who should steer clear

When it comes to a recommendation, the portrait is unusually clear, almost decision-free. It belongs to a specific crowd: hardcore players willing to grind perk builds with a fixed crew, conquer high difficulty, and savor pure cooperative clearing for its own sake. If you have a few regular friends to squad up with and love that "coordinate well and everything flows" brand of high-intensity teamwork, this is a track that'll loop on your playlist for a long while.

Flip it around and several types of players are better off steering clear up front. Anyone expecting rich storytelling or character work will be put off by the near-blank narrative; anyone wanting a wealth of modes and daily-fresh variety will find it too narrow; anyone who plays solo with no regular teammates will likely lose patience amid the frequent wipes of a random crew. Its barrier leans heavily on the social side — both a strength and a filter. The version question is mercifully simple: the standard edition, bundling all the years of free content, is all you need, with no paid add-ons required — itself a rare bit of honesty toward the player.

In the end, what makes Killing Floor 2 irreplaceable is that it sands the combination of gunfeel, arena-wide Zed Time slow motion, hit confirmation, and ten-perk build-crafting to a genre ceiling its peers struggle to copy. It doesn't lean on plot or a count of modes; it leans only on doing one thing to the absolute hilt — and it's exactly that obstinacy that, nearly ten years on, can still pull a group of friends back to the same fortified position.

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