天國:拯救

天國:拯救

Kingdom Come: Deliverance結合波希米亞的單人旅程、解法與後果各異的任務,以及從潛行到近戰的戰鬥。如果你對亨利的故事感興趣,GAMIVO的≈ HK$26.65可作為具體的購買參考。Steam PC版完整支援控制器,介面語言選項也值得納入考量。 Steam上的報價為HK$224.50,比Steam低≈ HK$197.85。

正在取得全網報價
83%Steam 玩家評分14.4萬 則評價76Metacritic/10072OpenCritic/100
發售日期: Feb 13, 2018
Medieval · RPG · Open World · Singleplayer · Realistic
Kingdom Come: Deliverance RU/CIS·平台:Steam·-88%起~ HK$26.65(~ €3.03)比 Steam 省 HK$197.85去購買
Kingdom Come: Deliverance Steam CD Key·平台:Steam·~ HK$439.61-94%起~ HK$27.70(~ €3.15)去購買
Kingdom Come: Deliverance Standard Edition Steam CD Key·平台:Steam·~ HK$74.13-61%起~ HK$28.93(~ €3.29)去購買
Kingdom Come: Deliverance Steam Key GLOBAL·平台:Steam·-87%起~ HK$29.90(~ $3.81)去購買
Kingdom Come: Deliverance PC·平台:Steam·~ HK$414.99-93%起~ HK$30.69(~ €3.49)去購買
Kingdom Come: Deliverance·平台:DRM-Free·UnionPay-42%起~ HK$130.17(~ CN¥111.00)去購買
·平台:Steam·UnionPay~ HK$235.35-16%~ HK$197.68(~ $25.19)去購買
·平台:Steam·香港 Steam 官方價~ HK$224.50去購買
史低 ~ HK$23.46含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002025-01目前全網低價~ HK$197.68Epic Game Store
~ HK$69.73~ HK$129.65~ HK$189.56~ HK$249.4725-1026-0126-0426-0726-10~ HK$10.91

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於天國:拯救

你扮演鐵匠之子亨利,被捲入內戰,在中世紀波希米亞的開放世界中探索。任務有多種解決方式,你的選擇會影響後果和周圍人物的反應。戰鬥涵蓋遠距攻擊、潛行與近戰,也能提升技能和裝備。 Steam玩家評價:143,930則評價中好評率為83%。 介面語言包括簡體中文、英語、法語、德語、西班牙語、捷克語、波蘭語、俄語、義大利語、土耳其語、韓語、烏克蘭語、巴西葡語和日語。 發行日期:2018年2月13日。

製作團隊

導演
作曲
·
開發
Warhorse Studios
發行
Warhorse Studios · Deep Silver

Steam玩家評論

83%好評極度好評143,930 Steam評論

近36個月記錄最低價

≈ HK$0.002025-01-01 · Epic Game Store基本遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區Steam最低價。

語言支援

語言介面字幕音訊
簡體中文是是—
英語是是是
法語是是是
再顯示11種語言
語言介面字幕音訊
德語是是是
西班牙語是是—
捷克語是是是
波蘭語是是—
俄語是是—
義大利語是是—
土耳其語是是—
韓語是是—
烏克蘭語是是—
巴西葡語是是—
日語是是是

Steam PC版資料 · 2026-10-12

02購買前

操作與介面

Steam PC版完整支援控制器。介面語言包括繁體中文、英文、德文、法文、義大利文、西班牙文、波蘭文、俄文、捷克文、土耳其文及簡體中文等。

語音與遊玩模式

英文和德文提供完整語音與字幕。Steam也列有單人遊戲及Steam雲端支援。

03常見問題

玩家扮演誰?

你扮演鐵匠之子亨利,被捲入波希米亞內戰。

選擇會影響劇情嗎?

任務可以用不同方式完成,選擇會影響後果以及其他角色的反應。

有哪些戰鬥方式?

介紹提及遠距攻擊、潛行和近戰,以及多種武器與連招。

8.0
綜合評分
外部評分83%Steam 玩家評分14.4萬 則評價76Metacritic/10072OpenCritic/100
畫面
7.5
音效
6.5
玩法
8.5
劇情
9.5
內容
9

“You start as a blacksmith's son in a meticulously researched, magic-free 1403 Bohemia, and the steep barrier buys a rare kind of historical immersion”

評測總結

A narrow lane it actually paved

Its place as a grounded medieval landmark

Rewind to 2018 and Kingdom Come is standing on near-empty ground. The medieval open worlds of the day either packed themselves with dragons and spells or cast the hero as a creature of destiny. Almost no one dared make a game with no supernatural elements, rigorous historical research, and a starting point as humble as an illiterate blacksmith's son. Daniel Vávra insisted on exactly that unflattering project — and the narrow lane he chose turned out to be one he paved, a lane that remains the benchmark of its niche to this day.

What is hardest to copy is not any single system but the combination punch of commoner growth and historical truth. Skyrim is freer, friendlier and easier for more people to enjoy, but Skyrim cannot give you the felt reality of climbing from a penniless country boy into someone who can tip a battle. That reality is what Kingdom Come bet everything on, and it is what the game won. Eight years on, plenty of studios have built bigger and prettier medieval worlds, yet almost none have dared to make you start this small and earn this slowly — which is why the lane still belongs to it.

Who it is for, the version to buy, and the legacy

The player it was built for, and its standing

So who is it for? The answer is unusually clear. If you are a hardcore RPG player who is happy to be bound by rules, who values historical immersion over combat catharsis, who will spend the time climbing that steep learning curve and savouring the slow craft of grinding herbs, picking locks and reading strikes in a duel, this game was very nearly built to your measure. A quick self-test settles it: when you hear "you start unable to read and have to learn literacy in-world," does that thrill you or annoy you? The first answer means this is your game; the second means no reputation will carry you over the wall. Players who want save-anywhere convenience, instant gratification and combat that feels good from minute one should walk away — the early beatings, the save anxiety and the sheer friction of the sim will grind their patience down.

If you do buy in, the version call is simple: the Royal Edition with all four DLCs is the complete package, and the 2026 next-gen release smooths the rough edges that tormented day-one players. The résumé carries weight, too — Best PC Game at Gamescom 2017, a narrative award from the Central & Eastern European Game Awards, and sales past ten million, each one vindicating an awkward, uncompromising game. More striking still, its standing keeps rising in reverse: the 2025 sequel arrived with a million-copy first day and a near-rapturous reception, and that triumph has only burnished the original's status as the foundation it all grew from. Many players met the sequel's acclaim first and circled back to this origin point. A game with a split launch reputation has, over time and on the back of its sequel, nailed itself into RPG history — which is the truest reward its early refusal to compromise could have earned.

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天國:拯救 相關資訊