Last Epoch

Last Epoch

《Last Epoch》的核心是透過技能樹、精通職業、戰利品與製作來塑造角色,也提供單人和合作玩法。Steam PC 報價為 HK$ 218.00,商家為 Steam;可參考目前 106,879 則評論中 76% 的好評比例,判斷是否適合按目前預算開始構築,或暫緩購買。遊戲列有完整控制器支援。 Steam 目前售價為 HK$218.00,可直接與這筆報價比較。

正在取得全網報價
76%Steam 玩家評分10.7萬 則評價80Metacritic/10080OpenCritic/100
發售日期: Feb 21, 2024
Action RPG · Loot · Hack and Slash · RPG · Isometric
·平台:Steam·香港 Steam 官方價~ HK$218.00去購買
Last Epoch EN Global·平台:Steam·起~ HK$248.17(~ €28.22)去購買
Last Epoch Steam Altergift·平台:Steam·~ HK$273.57-8%起~ HK$251.99(~ $32.11)去購買
Last Epoch (PC) Steam Key GLOBAL·平台:Steam·~ HK$1,743.97(~ $222.23)去購買
Last Epoch (Steam Ключ) РФ-СНГ-МИР + ПОДАРОК·平台:Steam·~ RUB 17,566.99去購買
史低 ~ HK$192.19含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$219.652024-06目前全網低價~ HK$218.00Steam目前即為低價紀錄
~ HK$221.03~ HK$244.38~ HK$267.72~ HK$291.0725-1026-0126-0426-0726-10~ HK$219.65

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 Last Epoch

在動作角色扮演遊戲《Last Epoch》中穿越伊泰拉的過往,探索地城、客製角色並尋找隨機戰利品。玩家可從五種基礎職業起步,進階為 15 種精通職業之一,解鎖專精能力與流派選擇。 Steam 玩家評論:106,879 則評論中有 76% 為好評。 介面語言:簡體中文、英語、法語、德語、韓語、波蘭語、巴西葡語、俄語、西班牙語和日語。 發行日期:2024年2月21日。

製作團隊

開發
Eleventh Hour Games
發行
Eleventh Hour Games · KRAFTON, Inc

Steam 玩家評論

76%好評大多好評106,879 Steam 評論

近 36 個月記錄最低價

≈ HK$219.652024-06-27 · Fanatical基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,並非地區 Steam 最低價。

語言支援

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Steam PC 版本資料 · 2026-10-10

02購買前

語言與音訊

Steam 標示支援英語語音及多種介面語言,包括簡體中文與繁體中文。已確認的介面語言為:{supportedLanguages}。

模式與控制器

Steam PC 版列有單人、多人及合作模式,並支援完整控制器操作。

03常見問題解答

《Last Epoch》的故事背景在哪裡?

故事設定於伊泰拉。穿越不同時代會揭露各派系與秘密,玩家將嘗試把時間線導向新的道路。

角色客製化如何進行?

角色從五種基礎職業中選擇,並可進階為精通職業。每項技能都有專屬強化樹,可改變並增強技能效果。

戰利品與製作系統有哪些內容?

玩家可以尋找隨機裝備,包括獨特物品與套裝物品,並以確定性的製作升級來塑造裝備和角色成長。

8.0
綜合評分
外部評分76%Steam 玩家評分10.7萬 則評價80Metacritic/10080OpenCritic/100
畫面
7.5
音效
7
玩法
9
劇情
6
內容
8.5

“The loot-grind breakout that uses deterministic crafting and free respecs to settle the seat between Diablo 4 and Path of Exile”

評測總結

An underdog that claimed the empty chair

Drop Last Epoch into the crowded ARPG map of 2024 and its position is unmistakable. Diablo 4 sold ease and spectacle and got dinged for a shallow endgame; Path of Exile pushed depth to its limit and turned away newcomers with a vertical learning curve. Between them sat a chair no one had managed to hold — deep enough to satisfy, open enough to let people in. Last Epoch came to claim it, and the 1.0 peak of 264,708 concurrents, edging past Path of Exile's own Steam record, dragged a young indie studio into the same sentence as the two giants overnight.

Zoom out and the lineage is clean. Diablo 2 set the template of kill, loot, and stack a build; Path of Exile drove depth to the extreme; Diablo 4 drove accessibility to the extreme. Last Epoch picked a fight with none of those poles and shrewdly took the unclaimed center line, proving an indie team could still cut its own opening in a lane that looked carved up for good. That is the kind of result that reshapes expectations for what a small studio can credibly attempt next.

A steady 80, and the word critics keep using

The scorecard is solid: 80 on Metacritic, 80 and a Strong tier on OpenCritic, recommended by close to four in five of 28 outlets and ranked in the top 17 percent of all games, with Steam holding around 76 percent positive across more than 106,000 reviews. The word that keeps recurring in those reviews is player-friendly. A critic who spent a decade on Path of Exile went so far as to call this the first game in over ten years to pull him away from it — the very thing he had wished Diablo 4 would become. That endorsement carries weight precisely because it comes from a jaded grinder who has seen every trick.

The 80 docks points for the storytelling and the staging; what it leaves standing is an unarguable foundation of mechanical depth. It is worth reading the number for what it is: not a verdict that the game is mediocre, but a recognition that its peaks and its valleys sit far apart. The systems would earn a higher mark on their own; the narrative and presentation drag the average back down. Weigh the two by how many hours you will actually spend in each, though, and the balance tips firmly toward the part that holds up — because almost all of those hours go to the build, the crafting, and the grind, and almost none to the cutscenes.

Who should buy, who should not, and the thing nobody can copy

Who is this for? The grinder who bounced off Path of Exile's first hour and ran dry on Diablo 4 by week two. If you want deep build experiments without swallowing a textbook, if you are done with the slot-machine misery of crafting by luck, this was built for you — and full offline play sweetens it for anyone fighting their network. Who should pass? If you grind for immersive cinematics and a story to fall into, the tale here will not hold you, and if you chase top-shelf visuals and addictive impact, both land at merely sufficient.

What can't be copied is not any single system but the controlled-progression philosophy running through all of it. Deterministic shard crafting plus penalty-free respecs delete the most casino-like, most anxious parts of looting and hand back a climb you understand from start to finish. That is the hard edge it brings to Blizzard's top-down flagship Diablo 4: however strong the spectacle, it cannot offer that steady sense of being in command. The narrative is thin, the visuals plain, the retention curve honestly steep — all real. But as an underdog that fought its way through on system design, it has, on the lane it chose, reached a level few at its price can touch. If you are exactly the player it is aiming at, it is one of the best uses of your hours in years.

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