廢墟圖書館

廢墟圖書館

《廢墟圖書館》的成長融入戰鬥循環:賓客挑戰司書,留下的書籍能發展圖書館、補充卡牌或用來邀請新賓客。衡量 Steam 的 HK$ 170.00 是否合適時,可考慮自己願意投入多少時間鑽研策略構築。

Steam PC 版好評率為 94%%,共 40,987 則評價。已知玩法為單人遊戲,樂趣集中在一場場賓客對戰中逐步建設圖書館。 介面語言包括 簡體中文、英語、日語和韓語,完整語音支援範圍則較窄。

正在取得全網報價
94%Steam 玩家評分4.1萬 則評價
發售日期: Aug 10, 2021
Story Rich · Card Game · Difficult · Strategy · Deckbuilding
·平台:Steam·香港 Steam 官方價~ HK$170.00去購買
Library Of Ruina Steam Altergift·平台:Steam·~ HK$189.76-3%起~ HK$183.44(~ PLN 91.44)去購買
Library Of Ruina EN/JA/KO/ZH Global·平台:Steam·起~ HK$411.47(~ €46.79)去購買
Library Of Ruina (PC) Steam Key GLOBAL·平台:Steam·~ HK$458.46(~ $58.42)去購買
Library Of Ruina Steam CD Key·平台:Steam·起~ HK$486.04(~ €55.27)去購買
史低 ~ HK$79.97含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$79.972023-08目前全網低價~ HK$170.00Steam距低價紀錄+113%
~ HK$116.35~ HK$160.72~ HK$205.10~ HK$249.4725-1026-0126-0426-0726-10~ HK$79.97

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 廢墟圖書館

經營一座圖書館,迎接賓客並指揮司書以卡牌和骰子展開戰鬥。觀察對手將出的卡牌,選擇應對方式;擊敗賓客取得的書籍可用來發展司書與圖書館,並邀請更多賓客。 Steam 玩家評價:94%% 好評,共 40,987 則。 Steam 發售日期:2021年8月10日。

製作團隊

作曲
Studio EIM · Mili
開發
ProjectMoon
發行
ProjectMoon

Steam 玩家評價

94%好評極度好評40,987 Steam 評價

近 36 個月紀錄最低價

≈ HK$79.972023-08-28 · Steam基礎遊戲 · 與上方圖表為相同紀錄;美元歷史價格,不代表任何地區的 Steam 史低。

語言支援

語言介面字幕語音
簡體中文是是—
英語是是—
日語是是—
再顯示 1 種語言
語言介面字幕語音
韓語是是是

Steam PC 版資料 · 2026-10-10

02購買前

語言支援

Steam PC 版列有英語、簡體中文和繁體中文介面及字幕,也支援日語完整語音和字幕。

戰鬥與成長

戰鬥使用卡牌和骰子;賓客留下的書籍可用於司書、圖書館建設、戰鬥卡牌或邀請新賓客。

03常見問題

遊戲講述什麼故事?

故事承接《腦葉公司》結局,講述安吉拉、賽斐拉和羅蘭,並展現都市中的各種事件。

賓客戰鬥如何進行?

可以觀察賓客準備使用的卡牌,再選牌與之對抗;骰子結果和各種效果會影響交鋒。

賓客化成的書有什麼用途?

書籍可用於發展司書和圖書館、製作戰鬥卡牌,也能作為邀請其他賓客的材料。

8.3
綜合評分
外部評分94%Steam 玩家評分4.1萬 則評價
畫面
6
音效
9
玩法
9
劇情
8.5
內容
8.5

“For its first ten hours it explains almost nothing, but once the speed dice and Stagger click and you claw back a fight with a Mili track swelling behind you, it pins you down. Come for deep strategy and dark storytelling.”

評測總結

The 2021 Release That Still Feels Niche, Because It Is

Library of Ruina screenshot

Library of Ruina is one of those 2021 games that doesn’t just “hold up” today — it still feels stubbornly specific, in a good way. This was ProjectMoon’s second big step in its City universe, and you can feel that ambition all over it. It came out of early access in August 2021, but it doesn’t behave like a clean, modern, easy-to-digest release. It’s dense, moody, and absolutely convinced that you’re willing to work for it. If you’re the kind of player who wants dark character drama tied directly to systems, this is where the game starts flexing. It doesn’t separate the story from the deckbuilding. It welds them together. You win a fight, you read someone’s life as a book, and then you turn that into power. That’s the hook, and it’s still the best thing about the game.

And honestly, that’s why the score split around it makes sense. Steam sitting at 94% positive from 38,346 reviews tells you a lot of players locked in and loved the ride. But the broader critical picture has been more uneven, especially once you get to the Switch version, where the rougher performance and lower visual quality dragged it down hard. So if you’re looking at this in 2026, the answer is simple: play the PC version. That’s the version that makes the combat, the text, and the pacing actually land the way they’re supposed to.

Brutal, Brilliant, and Not For Everybody

Library of Ruina screenshot

My blunt take? This is a great game for the right person and a miserable one for the wrong one. If you want something light, fast, and easy to bounce into, skip it. Library of Ruina throws speed dice, Stagger, Light, and Emotion Level at you early, and the first five to ten hours can feel like walking through fog while someone keeps handing you rulebooks. It’s not gentle. It’s not trying to be. The menus are fiddly, the page management can be a headache, and the game loves making you dig through dense systems before you feel fluent. That’s part of the appeal for hardcore strategy players, but it’s also the part that will make casual players bounce off hard.

The real audience here is obvious: people who don’t mind reading a ton, people who want dark character-driven storytelling, and people who like their strategy games to fight back. Compared with Slay the Spire, this isn’t about the simple rush of random card draws. It’s slower, heavier, and much more tied to narrative payoff. The Burn system is the killer idea: beat guests, turn their lives into books, and then use those pages as part of your own build. That’s the game’s identity in one sentence. If that sounds cool, you’re in for something special. If it sounds exhausting, trust that instinct.

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