漫威午夜之子

漫威午夜之子

《漫威午夜之子》將卡牌戰術戰鬥與任務之外逐漸建立關係的漫威團隊結合起來。在GameBillet售價≈ HK$55.70,如果你既喜歡小隊策略,也想探索修道院,這是值得留意的購買時機。Steam PC版為單人遊戲,並完整支援控制器,適合想體驗任務規劃與角色培養的玩家。 在GameBillet售價HK$70.35時,《漫威午夜之子》處於本站記錄的低點;對卡牌戰術戰鬥與團隊關係有興趣的玩家可以考慮入手。

正在取得全網報價
82%Steam 玩家評分1.7萬 則評價83Metacritic/10082OpenCritic/100
發售日期: Dec 1, 2022
Superhero · Turn-Based Tactics · Deckbuilding · Turn-Based Strategy · Tactical RPG
·平台:Steam·英國 Steam 官方價~ HK$469.00-85%~ HK$70.35去購買
Marvel's Midnight Suns PC·平台:Steam·~ HK$522.65-87%起~ HK$67.85(~ £6.49)史低去購買
·平台:Steam·~ HK$470.59-88%~ HK$55.70(~ $7.10)去購買
Marvel's Midnight Suns Steam CD Key·平台:Steam·~ HK$524.71-88%起~ HK$63.94(~ €7.31)去購買
Marvel's Midnight Suns Global·平台:Steam·-86%起~ HK$65.16(~ €7.45)去購買
·平台:Steam·~ HK$470.59-87%~ HK$60.79(~ $7.75)去購買
Marvel's Midnight Suns (PC) Steam Key GLOBAL·平台:Steam·-87%起~ HK$62.05(~ $7.91)去購買
·平台:Steam·~ HK$470.59-86%~ HK$63.54(~ $8.10)去購買
史低 ~ £55.70含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$0.002024-06目前全網低價~ HK$61.11Epic Game Store
~ HK$164.52~ HK$275.96~ HK$387.39~ HK$498.8325-1026-0126-0426-0726-10~ HK$58.99

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-27 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於漫威午夜之子

扮演獵人,率領漫威英雄與超自然戰士,對抗莉莉絲的惡魔勢力。回合制戰術戰鬥融合卡牌能力、小隊選擇與環境運用;任務之間可探索修道院、建立夥伴關係並培養角色。 Steam玩家評價:17,212則評價中有82%為好評。 發行日期:2022年12月1日。

製作團隊

開發
Firaxis Games
發行
2K

Steam玩家評論

82%好評極度好評17,212 Steam評論

近36個月記錄最低價

≈ HK$0.002024-06-06 · Epic Game Store基礎遊戲 · 與上方圖表相同的記錄;美元價格歷史,並非地區Steam最低價。

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Steam PC版資料 · 2026-10-28

02購買前

戰鬥

回合制戰術戰鬥結合卡牌能力、小隊配置與環境運用。

遊玩方式

Steam PC版支援單人遊玩與完整控制器支援。

語言

介面支援英語、法語、德語、義大利語、西班牙語、日語、波蘭語、葡萄牙語、簡體中文與繁體中文。

03常見問題

玩家扮演誰?

你扮演可自訂的原創英雄獵人,率領漫威英雄與超自然戰士。

任務之外能做什麼?

任務之間可以探索修道院、發現秘密,並與英雄建立關係。

戰鬥如何進行?

任務採用回合制戰術,運用卡牌能力、移動與周遭環境。

8.0
綜合評分
外部評分82%Steam 玩家評分1.7萬 則評價83Metacritic/10082OpenCritic/100
畫面
8
音效
8
玩法
9
劇情
8
內容
9

“If you enjoy chewing on card tactics and long-haul social systems, this superhero strategy outing will quietly devour an entire weekend of your time.”

評測總結

So is this one worth sinking sixty hours into? Without hesitation, yes. This is not the sort of game you clear and immediately uninstall to reclaim the space; it is the sort that stays parked on the drive, quietly daring you to come back for one more hero questline. It has a personality of its own and a refusal to chase whatever everyone else is doing, and that conviction is what lingers long after the specifics of the plot have faded.

The Verdict in Context

What makes it irreplaceable is the welding job — card-building tactics and abbey social systems fused so tightly that neither makes full sense without the other. The board game on the table gives the dormitory its stakes; the relationships in the dormitory give the table its strength. That two-way loop is the thing no other superhero project on the shelf is offering, and it is why the package adds up to more than the sum of two already-solid halves.

The outside numbers back the impression up. IGN handed it a nine, PC Gamer an eight, and I found myself nodding along with both, sitting right in that confident upper-eight range myself. The industry recognition followed suit, with year-end strategy nominations and an editor's pick stamp acknowledging the system depth and the warmth of the cast. None of that is hype; it is a fair reading of a game that knows what it is and executes it with real discipline.

It is worth being clear about what the score is not saying. This is not a flawless game, and the eight-and-change range reflects that honestly — the pacing wobbles, the open-world filler creeps in, the menus repeat themselves. What pushes it confidently into that range anyway is how much of the experience is genuinely excellent rather than merely competent. The tactical core alone would carry a recommendation; the social layer on top of it is what turns a good strategy game into a distinctive one. The rough patches are real, but they are scattered around a center that is unusually strong, and that is exactly the shape of a game that earns its high marks.

Who Should Walk In

If you bounce off turn-based combat on principle, walk away now — this will not be the one that converts you, and there is no shame in knowing your own taste. But if you are the kind of player who enjoys thinking, who likes to take a system apart to see how it ticks and then put it back together better, this lands somewhere near the top of its year. It is a strong spirit: sharp and a little harsh on the first sip, sweet and warming on the finish.

The rough edges are real — repeating markers in the late game, a few monotonous menu cues, cutscenes that overstay their welcome — but none of them so much as smudge the brilliance underneath. Jumping in now is no loss at all, arguably even overdue, with community knowledge mature enough to spare you the early stumbles. My one honest suggestion is to resist leaning on it too hard and let yourself fumble through the systems anyway, because that thrill of discovering how it all clicks together only ever happens once, and it is worth every confused early hour to earn it yourself.

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