MECCHA CHAMELEON

MECCHA CHAMELEON

躲藏者在身上作畫融入關卡,追捕者則要在時間結束前找到所有人。MECCHA CHAMELEON適合安排多人對局,支援公開配對,建議人數為2至10人。在Steam以HK$ 30.60入手,正值記錄中的低點;若已找到一起玩的夥伴,可以納入考慮,但這不代表區域Steam或全球歷史最低價。 在Steam售價為HK$30.60時,MECCHA CHAMELEON適合安排與朋友或公開玩家同場遊玩;建議人數為2至10人。

正在取得全網報價
87%Steam 玩家評分8萬 則評價
發售日期: Jun 9, 2026
Multiplayer · Casual · Party Game · Funny · Hidden Object
·平台:Steam·香港 Steam 官方價~ HK$36.00-15%~ HK$30.60史低去購買
Meccha Chameleon Global·平台:Steam·起~ HK$42.56(~ €4.84)去購買
MECCHA CHAMELEON PC Steam Altergift·平台:Steam·~ HK$54.08-9%起~ HK$49.33(~ €5.61)去購買
史低 ~ HK$32.88含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$37.592026-06目前全網低價~ HK$30.60Steam目前即為低價紀錄
~ HK$37.83~ HK$41.83~ HK$45.83~ HK$49.8326-0626-0726-0826-0926-10~ HK$37.59

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於MECCHA CHAMELEON

MECCHA CHAMELEON是一款捉迷藏遊戲,躲藏者在白色身體上作畫,讓自己融入關卡環境。追捕者要在時限內找到所有人才能獲勝。 Steam玩家評價中,80,109則評論有87%%為好評。

製作團隊

開發
lemorion_1224
發行
lemorion_1224

Steam玩家評論

87%好評極度好評80,109 Steam評論

近36個月記錄最低價

≈ HK$37.592026-06-10 · Steam基礎遊戲 · 與上方圖表記錄相同;美元價格歷史,不代表區域Steam最低價。

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Steam PC版資料 · 2026-10-10

02購買前須知

回合規則

玩家分為追捕者與躲藏者。追捕者須在時限內找到所有躲藏者才能獲勝。

偽裝與多人遊戲

躲藏者在白色身體上作畫以融入關卡。支援公開對戰,建議人數為2至10人。

03常見問題

追捕者隊伍如何獲勝?

追捕者須在規定時間內找到所有躲藏者。

玩家如何躲藏?

躲藏者在白色身體上作畫融入環境,藏身地點、姿勢和繪畫技巧都很重要。

能和陌生人一起玩嗎?

可以。非私人伺服器允許其他人加入,最大人數會受主機網路環境影響。

7.5
綜合評分
外部評分87%Steam 玩家評分8萬 則評價
畫面
7
音效
7
玩法
9
劇情
5.5
內容
7.5

“Paint your blank white body into a wall, hold your breath, and watch the seeker stroll right past — that single rush is why a six-dollar, two-person indie is suddenly everywhere.”

評測總結

The $6 trick that makes Prop Hunt feel a little old

MECCHA CHAMELEON screenshot

Here’s the big thing with MECCHA CHAMELEON: it takes hide-and-seek, which we’ve all seen a million times in Prop Hunt-style games, and gives it one really smart twist. You’re not just clicking a chair, becoming that chair, and hoping nobody notices. You’re a blank white little freak, and you have to paint yourself to match the stage.

That sounds simple, but it changes everything. Your disguise isn’t limited by a list of props the game gives you. It’s limited by your eye, your patience, your brushwork, and how well you understand what the seeker is actually looking for. You’re grabbing colors, copying patterns, posing your body, and praying your weird little art project passes as part of the wall.

When it works, and somebody walks right past you, it’s electric. That feeling is the whole game.

And honestly, that’s why this thing blew up. MECCHA CHAMELEON feels like one of 2026’s big indie ambushes: tiny team energy, rough edges everywhere, but one idea so funny and so watchable that it punches way above its weight. The comparison people are going to make is Among Us, and I get it. Not because they play the same, but because both games turn simple social pressure into comedy. You’re lying with your body instead of your voice.

Steam’s sitting at 83% Very Positive across 33,903 reviews, and that tracks. This is not polished in the expensive way. It’s polished in the “my friends are screaming in Discord and I can’t breathe” way. For six dollars, that’s a very easy sell.

Bring friends, bring patience, and don’t expect a slick machine

MECCHA CHAMELEON screenshot

I’d recommend MECCHA CHAMELEON hard, but only to the right person. If you’ve got a group of friends who can jump in, mess around, accuse each other, and laugh when somebody’s awful paint job somehow fools the room, yeah, this is absolutely your kind of game. It’s built for multiplayer, for party chaos, for social reads, and for those ridiculous moments where skill and panic collide.

It’s also more approachable than it looks. Your first camouflage attempt can be garbage and still be funny. But the better players? They’re going to find real depth here. Matching color is one thing. Matching shape, lighting, composition, and seeker expectations is another. That’s where MECCHA CHAMELEON has legs. It’s silly on the surface, but the skill ceiling is higher than a basic gag game.

The catch is, the online side is the biggest problem. Friend invites can fail to arrive. “Join Friend” can just quietly not work. And for a game that lives or dies on getting people into a lobby fast, that’s a brutal weakness. The fun is there. The concept is there. The viral spark is absolutely there. But if the developer wants this to become a real long-term genre player instead of a two-week internet fever dream, the lobby and invite experience has to get cleaned up.

So yeah, 7.5 out of 10 feels right to me. Not because the idea is a 7.5. The idea is better than that. The package around it is what drags it down.

PC only for now, and solo players should probably wait

MECCHA CHAMELEON screenshot

Right now, MECCHA CHAMELEON is a PC game on Steam, and that’s the version you’re looking at. It launched on June 10, 2026, from lemorion_1224, and the whole thing has that early viral indie feel: plain UI, basic presentation, thin onboarding, but a hook that people immediately understand the second they see it in motion.

If you mostly play alone, I would not rush. There’s almost no single-player reason to be here. This is not a game you buy for a campaign, progression, fancy cutscenes, or a deep offline mode. Without friends, without public matches behaving, and without the social energy around it, MECCHA CHAMELEON loses most of its oxygen.

For Chinese-speaking players specifically, the big asks are pretty obvious: stronger online stability and better localization. The interface is mainly English and Japanese right now, and while the rules are simple enough to understand, party games live on frictionless access. If your friends are already hesitating because of language, connection issues, or invite problems, that cheap six-dollar buy-in suddenly becomes a harder group sell.

So my advice is simple. If you’ve got a regular crew and you’re okay with some jank, buy it and treat it like a party night experiment. You’ll probably get your money’s worth fast. If you’re strict about matchmaking, clean friend systems, polished presentation, or solo content, wait and see what updates bring. MECCHA CHAMELEON has the kind of core idea most multiplayer games would kill for. Now it needs the support structure to match the chaos.

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