METAL GEAR RISING: REVENGEANCE

METAL GEAR RISING: REVENGEANCE

以雷電刀戰為核心的單人動作體驗,還能從選單重播劇情片段和頭目戰,讓《合金裝備崛起:復仇》的玩法重點一目了然。Steam PC 報價在 Eneba 為 ≈ HK$101.08;可衡量預算,以及語言與控制器支援是否符合自己的設定。 Steam PC 版列有 英語、法語、義大利語、德語、西班牙語、巴西葡語和日語 種介面語言,並支援完整控制器操作。

正在取得全網報價
96%Steam 玩家評分6.9萬 則評價83Metacritic/10084OpenCritic/100
發售日期: Jan 9, 2014
Great Soundtrack · Hack and Slash · Action · Spectacle fighter · Swordplay
Metal Gear Rising: Revengeance (PC) Steam Key LATAM+1·平台:Steam·起~ HK$101.08(~ $12.88)去購買
Metal Gear Rising: Revengeance Steam CD Key+1·平台:Steam·~ HK$175.70-30%起~ HK$122.15(~ €13.89)去購買
Metal Gear Rising Revengeance PC+1·平台:Steam·~ HK$207.45-38%起~ HK$129.18(~ €14.69)去購買
Metal Gear Rising: Revengeance EN/DE/FR/IT/JA/PT/ES Global+1·平台:Steam·起~ HK$129.71(~ €14.75)去購買
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以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

METAL GEAR RISING: REVENGEANCE+1·平台:Steam·~ HK$148.24查看商店
史低 ~ HK$22.44含 Steam 及第三方通路
正在取得全網報價
心願價
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價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$82.322024-06目前全網低價~ HK$149.42IndieGala Store距低價紀錄+82%
~ HK$149.72~ HK$182.97~ HK$216.22~ HK$249.4725-1026-0126-0426-0726-10~ HK$129.41

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 METAL GEAR RISING: REVENGEANCE

《合金裝備崛起:復仇》以半人半機械忍者雷電為主角,圍繞高頻刀展開動作戰鬥,他能斬切敵人與物體。Steam PC 版也提供畫面設定,並可從選單單獨重播過場動畫、通訊對話或頭目戰。 Steam 玩家評價:96% 好評,來自 69,246 則評價。 支援完整控制器操作。

製作團隊

稻叶敦志
製作人
稻叶敦志
日本电子游戏制作人
作曲
Jamie Christopherson
開發
PlatinumGames
發行
KONAMI

Steam 玩家評價

96%好評69,246 Steam 評價

近 36 個月記錄最低價

≈ HK$82.322024-06-27 · IndieGala Store基礎遊戲 · 與上方圖表記錄相同;美元歷史價格,並非特定地區的 Steam 最低價。

語言支援

語言介面字幕語音
英語是是是
法語是是—
義大利語是是—
再顯示 4 種語言
語言介面字幕語音
德語是是—
西班牙語是是—
巴西葡語是是—
日語是是—

Steam PC 版資訊 · 2026-10-10

02購買前須知

介面與字幕

Steam 列出的介面語言包括英語、法語、義大利語、德語、西班牙語、俄語和日語;這些語言均列有字幕支援,英語列有完整語音。

控制器與畫面設定

Steam PC 版支援完整控制器操作,並提供解析度、反鋸齒等畫面選項。

03常見問題

雷電如何戰鬥?

他使用高頻刀,可以斬切敵人與物體。

能單獨重播劇情內容嗎?

可以,選單中有過場動畫和通訊對話的單獨播放選項。

可以直接挑戰頭目嗎?

章節選單提供只遊玩頭目戰的選項。

8.5
綜合評分
外部評分96%Steam 玩家評分6.9萬 則評價83Metacritic/10084OpenCritic/100
畫面
8
音效
9.5
玩法
9.5
劇情
7
內容
6.5

“PlatinumGames pushes free-form cutting and parry-Zandatsu to the limit; a short but legendary slasher whose bosses and music made it a cult classic”

評測總結

Stack every dimension together and Metal Gear Rising: Revengeance is a game with hard edges that never once tries to please everyone. It carries real weaknesses, and it carries one strength sturdy enough to outlast the years. A decade on, a respectable spin-off has been slowly reclassified by players as one of the defining works of PlatinumGames' action design, sitting in the same breath as the studio's most beloved games, and that upward drift alone says plenty about what it got right.

Time took its side

The launch reception was already strong — 83 on Metacritic, 84 on OpenCritic, near-perfect marks in Japan. The startling part is the tail. Today the game holds more than 68,000 Steam reviews at a 96 percent rating, and that number has risen, not slipped, across ten years. Most games fade from conversation within months of release; this one did the opposite, accruing affection the longer it sat on people's shelves. Add the universally quoted "Nanomachines" line and a soundtrack that kept fermenting into memes, and it long ago graduated from "an action game" into a cult artifact the community keeps elevating, passing it down to newcomers like a rite. A title still pulling in fresh players and fresh discussion a decade after release runs on something no marketing budget can buy: a core experience nobody can take away, and a personality too specific to imitate. The memes were a side effect, not the cause; what kept the memes alive was that the game underneath them genuinely holds up. Plenty of titles trend for a week and vanish — this one trended, then earned the affection that the trend pointed at.

Who should buy it, and who should walk

So should you, today, pick it up? It depends entirely on which player you are. If you crave a hard-edged parry duel, if you'll happily grind a stage for a clean S, if you have an appetite for earnest, over-the-top story and music — this was practically built to your measurements, and you can buy in with your eyes shut. If the near-zero parry tutorial and steep opening curve sound exhausting, or six hours reads as too thin and you'd rather have a slow stealth sandbox, it will likely let you down — and there, Metal Gear Solid V is the better fit. Saying that plainly is more honest than blanket praise. This is not a game that meets you halfway; it asks you to come to it, to absorb a couple of hours of getting wrecked before the whole design clicks into focus. Players who make that deal tend to fall hard, the kind of hard that turns into a permanent slot on the favorites list. Players who won't, or can't, are right to walk, and there's no shame in either call. The worst thing you can do is buy it expecting a gentle, accessible action romp, because that is the one player it will actively punish.

Pick the version, and the one thing nobody copied

On versions, the call is easy: the PC port unlocks 60fps and is the finest way to feel that slashing, where the parry timing finally has the frames it needs, while the all-inclusive bundle maxes out the content in one purchase and is the one most people should grab. In the end, the thing no successor has managed to copy is the close-quarters feel of hand-cutting in Blade Mode and trading blows through parry and Zandatsu — the strange logic of a game where stepping into the blade is the safest place to be. Even its most direct rival, Devil May Cry 5, however lavish its combos and however deep its move list, simply cannot serve that specific rush. Plenty have borrowed pieces of it; none have reassembled the whole. Which is why, flaws and all, it still deserves a serious play from anyone who genuinely loves action games — and why it will probably still be getting one a decade from now, handed from one convert to the next like a secret worth keeping.

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