中土世界:戰爭之影

中土世界:戰爭之影

遊戲的核心樂趣是在魔多組建半獸人軍團,並透過大型戰鬥攻下要塞。宿敵系統讓敵人與追隨者擁有各自的故事,索倫之戰則串起冒險主線。Kinguin目前記錄的最低價為≈ HK$14.95。Steam PC版支援單人遊戲,分類資訊也列有多人與合作模式,可依自己的遊玩計畫考量。 在Kinguin以HK$299.00入手,正好可以規劃組建半獸人軍團、參與要塞戰的體驗。

正在取得全網報價
88%Steam 玩家評分8.8萬 則評價75Metacritic/10082OpenCritic/100
發售日期: Oct 9, 2017
Open World · Action · RPG · Singleplayer · Fantasy
Middle-Earth: Shadow of War PC Steam CD Key·平台:Steam·~ HK$527.55-97%起~ HK$14.95(~ €1.70)史低比 Steam 省 HK$284.05去購買
Middle-earth: Shadow of War Global·平台:Steam·-94%起~ HK$16.97(~ €1.93)史低去購買
Middle-earth: Shadow of War Steam Key GLOBAL·平台:Steam·-94%起~ HK$17.66(~ $2.25)史低去購買
Middle-earth: Shadow of War Standard Edition Steam CD Key·平台:Steam·~ HK$527.55-96%起~ HK$19.43(~ €2.21)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$299.00去購買
史低 ~ HK$19.54含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$19.542024-06目前全網低價~ HK$31.31Steam距低價紀錄+60%
~ HK$119.48~ HK$218.26~ HK$317.05~ HK$415.8425-1026-0126-0426-0726-10~ HK$22.99

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於中土世界:戰爭之影

《中土世界:戰爭之影》以開放世界為舞台,讓你組建自己的半獸人軍團。深入敵後、攻下要塞,並迎戰索倫與戒靈。宿敵系統圍繞敵人和追隨者,創造各自獨特的故事。 Steam玩家好評率為88%,共有88,011則評價。 發行日期:2017年10月9日。

製作團隊

開發
Monolith Productions
發行
WB Games

Steam玩家評測

88%好評極度好評88,011 Steam評測

近36個月紀錄最低價

≈ HK$19.542024-06-27 · Steam基礎遊戲 · 與上方圖表相同的紀錄;美元歷史價格,並非地區Steam最低價。

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Steam PC版資料 · 2026-10-10

02購買前須知

模式與控制器

Steam PC版支援完整控制器操作。遊戲包含單人模式,分類資訊也列有多人遊戲與合作遊戲。

語言

介面、完整音訊和字幕皆支援繁體中文。

03常見問題

宿敵系統有什麼特色?

宿敵系統圍繞敵人與追隨者,創造各自獨特的故事。

主要目標是什麼?

組建半獸人軍團,並在大型戰鬥中攻下要塞。

核心威脅是什麼?

故事將帶你對抗索倫及其戒靈。

8.0
綜合評分
外部評分88%Steam 玩家評分8.8萬 則評價75Metacritic/10082OpenCritic/100
畫面
8
音效
7.5
玩法
9
劇情
6
內容
8.5

“The Nemesis System turns every orc into your personal rival, anchoring a Mordor sandbox that actually remembers you”

評測總結

Time quietly cleared its name

When Shadow of War arrived in October 2017 it walked straight into the industry's loot-box reckoning. Burying microtransactions in the core loop made it a poster child for everything players were furious about, and its brazen edits to Tolkien canon drew a second barrage from the lore faithful. But time is a fair judge. With the microtransactions stripped out, the epilogue trimmed, and the smoke of controversy cleared, what remains on the table is a Nemesis System that an entire generation remembers. Its coordinate in 2017 was scandal; its coordinate now is benchmark.

Talion overlooking Mordor

There is a longer fable buried in here about how an industry treats its audience: the game got greedy and paid for it, then won the room back by owning the mistake and handing the core experience back to the people who bought it. Few blockbusters trace that arc so cleanly, and fewer still come out the far side with their reputation not just intact but quietly improved. The version on sale now is, in a real sense, the apology made playable.

The patent that left it standing alone

There is one more wrinkle worth knowing: the Nemesis System was later patented by WB Games. That legal wall answers a question that has nagged players for years: why has a system this good gone essentially uncopied by other big-budget studios for so long? The answer is not that it cannot be done — it is that it is not allowed. And so the Shadow of Mordor and Shadow of War pairing occupies a faintly lonely spot in action-game history: it invented a mechanic everyone admired, then, for reasons both commercial and legal, never got to see it take root across the wider industry.

A unique nemesis confrontation

That loneliness is its own kind of distinction. Most great ideas get iterated on, refined, absorbed into the genre's bloodstream until nobody remembers who did them first. This one was fenced off and left to stand by itself, which means that going back to Mordor is still the only place you can have this specific experience. Scarcity, for once, works in a game's favour rather than against it.

Who should buy in, who should walk past

So should you pull the trigger today? If what you want is brisk, readable combat, an open world that keeps reshaping itself around your choices, and a roster of personal orc enemies that belongs to you and nobody else, Shadow of War is close to irreplaceable — and that is exactly the audience it serves: open-world players chasing action and a story of their own enemies. Topping the US sales charts in October 2017 was earned on the strength of that one-of-a-kind hook.

The personal grudge that defines the game

If, on the other hand, you came for undiluted Middle-earth, hold Tolkien canon sacred, or are flatly sick of the tag-unlock-take-the-outpost Ubisoft routine, it will likely let you down — the story will offend you and the mid-game will wear you out. Lore purists and narrative-first players should walk past. On balance I land on an 8. The score deliberately reins in the gameplay highs, because a shaky script and a launch built on microtransactions genuinely held it back; but it stands tall regardless, on a Nemesis System nobody has managed to replicate. If you buy it, buy the Definitive Edition — the version that patched every wound and kept only the core magic. Call it the fair shake time owed it, and finally paid.

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