《探地者米娜》

《探地者米娜》

如果你想要一款包含鑽地、揮鞭戰鬥與隱藏路線的單人冒險,GOG的≈ HK$90.29正處於記錄中的低位。相互連接的區域、頭目與Trinkets讓探索更有內容,完整控制器支援也適合在Steam PC上直接遊玩。玩家回饋可作為額外參考:7,711則評價中有87%為好評。 Standard在DRM-Free售價為≈ HK$90.29,介面支援簡體中文、繁體中文、英語、法語、義大利語、德語、日語、韓語、葡萄牙語、巴西葡語、俄語、拉美西語和西班牙語。

正在取得全網報價
87%Steam 玩家評分7711 則評價90Metacritic/10091OpenCritic/100
發售日期: May 28, 2026
Action-Adventure · Pixel Graphics · Top-Down · Female Protagonist · 2D Platformer
Mina the Hollower+2·平台:DRM-Free·-21%起~ HK$90.29(~ CN¥77.00)史低比 Steam 省 HK$24.71去購買
+2·平台:Steam·香港 Steam 官方價~ HK$115.00史低去購買
Mina the Hollower PC Steam CD Key+2·平台:Steam·~ HK$180.19-27%起~ HK$131.56(~ €14.96)史低去購買
Mina the Hollower Steam Key (PC) GLOBAL+2·平台:Steam·~ HK$145.26(~ $18.51)去購買
Mina the Hollower Global+2·平台:Steam·起~ HK$149.59(~ €17.01)去購買
史低 ~ HK$141.18含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$147.772026-07目前全網低價~ HK$147.77Kinguin目前即為低價紀錄
~ HK$141.32~ HK$149.64~ HK$157.96~ HK$166.2826-0526-0626-0826-0926-10~ HK$147.77

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於《探地者米娜》

《探地者米娜》是一款以探索、戰鬥與地下移動為核心的動作冒險遊戲。米娜在受詛咒的島嶼上跳躍、閃避並鑽入地下,使用鞭子Nightstar、其他武器和隨身武器對抗怪物。Trinkets帶來不同效果;相互連接的區域藏有秘密、艱難戰鬥與頭目,整體採用受Game Boy Color啟發的像素風格。 Steam PC版介面支援簡體中文、繁體中文、英語、法語、義大利語、德語、日語、韓語、葡萄牙語、巴西葡語、俄語、拉美西語和西班牙語。 玩家好評率為87%,共有7,711則評價。 於2026年5月28日發售。

製作團隊

開發
Yacht Club Games
發行
Yacht Club Games

Steam玩家評價

87%好評極度好評7,711 Steam評價

36個月內記錄的最低價

≈ HK$147.772026-07-30 · Kinguin本體遊戲·與上方圖表相同的記錄;美元歷史,不是區域Steam最低價。

語言支援

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Steam PC版本資料 · 2026-10-10

02購買前

語言

Steam PC版介面支援英文、簡體中文與繁體中文。

模式與操作

遊戲支援單人遊玩、完整控制器支援與Steam雲端。

03常見問題

米娜如何移動?

米娜可以跳躍、閃避並鑽入地下,用來移動或與怪物戰鬥。

有哪些武器?

主要武器是鞭子Nightstar;其他武器各有不同招式,隨身武器也能擴展戰鬥方式。

有成長要素嗎?

Trinkets會提供不同效果,米娜可以升級以配合個人玩法。

探索有什麼內容?

世界包含相互連接的區域、秘密、充滿挑戰的戰鬥與頭目。

9.0
綜合評分
外部評分87%Steam 玩家評分7711 則評價90Metacritic/10091OpenCritic/100
畫面
9
音效
9.5
玩法
9.5
劇情
6.5
內容
8.5

“Ever wondered what Link's Awakening would feel like as hard as a Souls game? The Shovel Knight team built it: burrow under to dodge, surface behind a boss, and the dodge is your attack. It won't hold your hand, though.”

評測總結

How a top-down pixel game took 2026's critical crown

Step back and Mina's standing is faintly absurd. In a year stacked with blockbusters, a top-down pixel action-adventure posted 93 on Metacritic and 91 on OpenCritic, burrowing past Forza Horizon 6 to become the best-reviewed game of 2026 to date.

The year's critical and commercial standing

Remember the company it was keeping: 2026 is wall-to-wall with blockbusters, and a single industrial flagship like Forza Horizon 6 is enough to swallow the entire spotlight. For a top-down pixel game with no 3D, no open world, and visuals deliberately built to look decades old to wrestle the top of the critical charts away from that field says something no Metascore can. It won on ideas and execution, not on raw production budget — and that, more than the 93 itself, is the headline.

The commerce is just as firm. Three hundred thousand copies moved in the first three days, then past five hundred thousand — landing squarely on the "comfortable" line Yacht Club drew for itself before launch, a release the studio openly called make-or-break, and one that secured its near future.

The opening Steam concurrent peak neared eight thousand, almost triple Shovel Knight's all-time high. That is years of Shovel Knight goodwill cashing in, and proof that the small-but-sharp retro-action lane still commands real demand in 2026, even crowded shoulder to shoulder with the year's blockbusters.

The game was Kickstarter-funded, delayed more than once, declared finished before it would name a "true" release date — a textbook case of the difficult-but-worth-it indie, the kind of project that looked like a gamble right up until the reviews landed. Same price, same content, no platform cut anywhere.

Whether to buy it comes down to your patience for old-school grit

This is, in the end, a game with a spine, and it does not try to please everyone.

Who it's for, and which version to grab

Decide one thing first: are you here to explore a beautifully crafted, box-canyon island, or to be schooled repeatedly by a roster of hardcore bosses? Mina offers both, but it will not soften the latter to protect the former. It is a game with opinions and a spine, one that knows exactly who it is for and is unafraid to lose everyone else.

If you miss the box-canyon exploration of a handheld Zelda and can stomach death stakes and tell-reading far harsher than Nintendo ever served, this is the indie you cannot skip in 2026 — it pins you with burrow combat, gothic mood, and an isle packed to the gills with secrets. Flip it around: if you want waypoints and a breezy, low-stakes Zelda-like, the difficulty, the spiteful map, and that straight-line-only swing will likely usher you out. Mina and Tunic sit at the two poles of the modern-throwback lane — Tunic conjures distance through mystery and riddles, Mina forces growth through difficulty and combat density. Version-wise, do not overthink it: every platform runs the same, and handhelds are the most comfortable home thanks to the featherweight pixel art that never strains a battery or a fan. Pick it up anywhere, and you are a few seconds from burrowing back into the cursed isle. It is not a game that wants to be everyone's favorite, but for the right player it lands among the best of the year, and the scoreboard agrees. Few releases this confident about who they are come along, and that conviction shows in every locked weapon, unmarked map, and unforgiving boss. Confidence, far more than simple nostalgia, is ultimately what makes Mina the Hollower worth your time, and what will keep people talking about it long after the year's louder blockbusters have faded.

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