當個創世神:地下城

當個創世神:地下城

《當個創世神:地下城》目前以 ≈ HK$76.07 在 GAMIVO 販售,正值本站追蹤的歷史低點,適合趁此展開地城探索與尋寶。你可以獨自遊玩,也能與最多三位夥伴合作;Steam PC 版支援完整控制器操作。Steam 玩家評價為 90%% 好評,共 18,456 則,可作為了解近戰、遠程戰鬥與裝備附魔玩法的參考。

若你想找一款能單人遊玩,也能和朋友組隊的地城冒險,這個入手時機正合適。風格多樣的寶藏關卡,以及超過 250 種可解鎖神器、裝備與附魔,讓角色和戰鬥有不同搭配。 介面支援 簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、葡萄牙語、巴西葡語、俄語、拉美西語和瑞典語,可據此判斷是否適合你和隊友遊玩。

正在取得全網報價
90%Steam 玩家評分1.8萬 則評價70Metacritic/10074OpenCritic/100
發售日期: Sep 22, 2021
Dungeon Crawler · Hack and Slash · Adventure · RPG · Action
Minecraft Dungeons EN Global·平台:Microsoft Store·-51%起~ HK$76.07(~ €8.65)史低比 Steam 省 HK$77.93去購買
Minecraft Dungeons PC Steam Altergift·平台:Steam·~ HK$182.38-23%起~ HK$140.55(~ $17.91)去購買
·平台:Steam·香港 Steam 官方價~ HK$154.00去購買
·平台:Microsoft Store·~ HK$177.28(~ $22.59)去購買
史低 ~ HK$78.40含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$78.402024-05目前全網低價~ HK$177.28Steam距低價紀錄+126%
~ HK$101.10~ HK$131.65~ HK$162.19~ HK$192.7425-1026-0126-0426-0726-10~ HK$78.40

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 當個創世神:地下城

獨自深入地城,或與最多三位朋友組隊,在《當個創世神:地下城》展開動作冒險。遊戲以經典地城探索作品為靈感,背景設定於《當個創世神》宇宙;玩家要探索風格多樣、寶藏豐富的關卡,拯救村民並擊敗奇厄教主。 Steam 玩家好評率為 90%%,共 18,456 則評論。

製作團隊

開發
Mojang Studios · ‪Double Eleven
發行
Xbox Game Studios

Steam 玩家評論

90%好評極度好評18,456 Steam 評論

近 36 個月最低記錄

≈ HK$78.402024-05-15 · Steam基礎遊戲 · 與上方圖表使用相同記錄;美元歷史價格,並非地區 Steam 史低。

語言支援

語言介面字幕音訊
簡體中文是是是
繁體中文是是是
英語是是是
再顯示 12 種語言
語言介面字幕音訊
法語是是是
義大利語是是—
德語是是是
西班牙語是是—
日語是是是
韓語是是—
波蘭語是是—
葡萄牙語是是—
巴西葡語是是是
俄語是是—
拉美西語是是是
瑞典語是是是

Steam PC 版資料 · 2026-10-10

02購買前

單人與合作

Steam PC 版支援單人遊玩,也支援最多四人合作。

控制器與語言

遊戲支援完整控制器操作。英文與簡體中文有完整語音及字幕;繁體中文有字幕。

03常見問題

《當個創世神:地下城》是什麼類型?

這是一款以經典地城探索作品為靈感、設定於《當個創世神》宇宙的動作冒險遊戲。

戰鬥中有哪些玩法?

玩家可以使用近戰、遠程攻擊或重甲,並解鎖超過 250 種神器、裝備與附魔。

主要任務是什麼?

玩家要踏上拯救村民、擊敗奇厄教主的旅程。

7.5
綜合評分
外部評分90%Steam 玩家評分1.8萬 則評價70Metacritic/10074OpenCritic/100
畫面
8.5
音效
7.5
玩法
8
劇情
5.5
內容
6.5

“Minecraft Dungeons trims the dungeon-crawler formula into blocky, accessible co-op fun, though thin story and shallow late-game loot keep it short of genre veterans.”

評測總結

The most useful question to ask of Minecraft Dungeons is not whether it can stand in for Diablo 3 and its acclaimed expansion. It is whether it earns a relaxed stretch of your time spent farming through it. The answer is yes, provided you do not load the expectations too heavily before you start.

The Ledger, Both Sides

Its strengths are easy to list. The art gives the cube world a real sense of adventure, the gameplay presses the farming barrier to the floor, and co-op turns a simple clear-the-room loop into something noisy and warm. You do not need to study elaborate builds or memorize system rules. You step in, you swing, you grab loot, you rotate playstyles. It is fast and it is smooth, and that frictionlessness is the whole appeal.

Its weaknesses are just as easy to list. There is no building or crafting, which will leave a slice of Minecraft players grasping at air. The system depth trails behind mature looters, so the long grind loses steam. The story is a passable backdrop and rarely the reason you keep going. More than five years on from release, those gaps look sharper, because peers in the genre have pushed the standard for content depth and seasonal drive well past where this game sits. Looters that arrived later treat live, rotating content as a baseline, and against that backdrop a one-time campaign with a handful of expansions can feel modest, however well-made it is. The fundamentals here are solid, but the genre kept moving, and the comparison is no longer as flattering as it once was.

Who It Is Actually For

A bit of outside context helps frame it. The Steam audience sits near ninety percent positive, which signals a stable, well-liked title rather than a divisive one, and that reception matches the experience. This is not a misfire, and it is not a triumph. It is a focused, lightweight action looter that knows precisely what it wants to be.

That focus is also the recommendation. It shines brightest with friends, with family gathered around a single screen, or whenever you want an undemanding dungeon game to open without ceremony. Grind it hard and alone for too long and the flavor thins out. Play it with people, trading revives and shoving back a wave together, and it abruptly tastes far better than its modest depth would suggest. Score it on those terms, against its own ambitions rather than a heavyweight rival's, and it lands as a comfortable, generous, genuinely fun way to spend an evening.

Set expectations correctly and the math works out in its favor. Treat it as a long-term obsession and the thin late game will sour you on it; treat it as a bright, low-commitment crawler to share with people you like, dipped into a few levels at a time, and it delivers almost everything it promises. The blocky charm, the readable presentation, and the easy on-ramp make it one of the friendliest entries in a genre that too often gatekeeps newcomers behind spreadsheets. It is not the deepest dungeon crawler you can buy, but it may be the most welcoming, and for a great many players, especially those bringing friends or family along, that welcome is worth more than another hundred hours of grind.

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