當個創世神:地下城

當個創世神:地下城

遊戲評價
PC
在全新的動作冒險遊戲中全力奮戰,遊戲靈感來自經典的「深入地牢」,也是 Minecraft 宇宙中的新成員!
90%Steam 玩家評分1.8萬 則評價70Metacritic/10074OpenCritic/100
發售日期: Sep 22, 2021
Dungeon Crawler · Hack and Slash · Adventure · Action · RPG
Fetching prices across storesComparing current offers from Steam, official stores, and partners
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$78.372024-05目前全網低價~ HK$181.77Steam距低價紀錄+132%
~ HK$101.07~ HK$131.60~ HK$162.14~ HK$192.6825-0925-1226-0326-0626-09~ HK$78.37

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-09-18 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

製作團隊

開發
Mojang Studios · ‪Double Eleven
發行
Xbox Game Studios
7.5
綜合評分
外部評分90%Steam 玩家評分1.8萬 則評價70Metacritic/10074OpenCritic/100
畫面
8.5
音效
7.5
玩法
8
劇情
5.5
內容
6.5

“Minecraft Dungeons trims the dungeon-crawler formula into blocky, accessible co-op fun, though thin story and shallow late-game loot keep it short of genre veterans.”

評測總結

The most useful question to ask of Minecraft Dungeons is not whether it can stand in for Diablo 3 and its acclaimed expansion. It is whether it earns a relaxed stretch of your time spent farming through it. The answer is yes, provided you do not load the expectations too heavily before you start.

The Ledger, Both Sides

Its strengths are easy to list. The art gives the cube world a real sense of adventure, the gameplay presses the farming barrier to the floor, and co-op turns a simple clear-the-room loop into something noisy and warm. You do not need to study elaborate builds or memorize system rules. You step in, you swing, you grab loot, you rotate playstyles. It is fast and it is smooth, and that frictionlessness is the whole appeal.

Its weaknesses are just as easy to list. There is no building or crafting, which will leave a slice of Minecraft players grasping at air. The system depth trails behind mature looters, so the long grind loses steam. The story is a passable backdrop and rarely the reason you keep going. More than five years on from release, those gaps look sharper, because peers in the genre have pushed the standard for content depth and seasonal drive well past where this game sits. Looters that arrived later treat live, rotating content as a baseline, and against that backdrop a one-time campaign with a handful of expansions can feel modest, however well-made it is. The fundamentals here are solid, but the genre kept moving, and the comparison is no longer as flattering as it once was.

Who It Is Actually For

A bit of outside context helps frame it. The Steam audience sits near ninety percent positive, which signals a stable, well-liked title rather than a divisive one, and that reception matches the experience. This is not a misfire, and it is not a triumph. It is a focused, lightweight action looter that knows precisely what it wants to be.

That focus is also the recommendation. It shines brightest with friends, with family gathered around a single screen, or whenever you want an undemanding dungeon game to open without ceremony. Grind it hard and alone for too long and the flavor thins out. Play it with people, trading revives and shoving back a wave together, and it abruptly tastes far better than its modest depth would suggest. Score it on those terms, against its own ambitions rather than a heavyweight rival's, and it lands as a comfortable, generous, genuinely fun way to spend an evening.

Set expectations correctly and the math works out in its favor. Treat it as a long-term obsession and the thin late game will sour you on it; treat it as a bright, low-commitment crawler to share with people you like, dipped into a few levels at a time, and it delivers almost everything it promises. The blocky charm, the readable presentation, and the easy on-ramp make it one of the friendliest entries in a genre that too often gatekeeps newcomers behind spreadsheets. It is not the deepest dungeon crawler you can buy, but it may be the most welcoming, and for a great many players, especially those bringing friends or family along, that welcome is worth more than another hundred hours of grind.

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