Mixtape

Mixtape

三位好友共度最後一夜,往日回憶化為可遊玩的片段,構成《Mixtape》的青春敘事。滑板、棒球和其他年少冒險穿插其中。Eneba的≈ HK$61.76是本站記錄的歷史低點,適合正打算體驗單人故事的玩家。Steam PC版完整支援控制器,並提供英文語音。 《Mixtape》在Eneba售價HK$118.00,達到本站記錄的歷史低點;Steam PC版提供英文語音與完整控制器支援。

正在取得全網報價
87%Steam 玩家評分7457 則評價87Metacritic/10085OpenCritic/100
發售日期: May 7, 2026
Walking Simulator · Music · Narrative · Singleplayer · Adventure
Mixtape Steam Key (PC) LATAM·平台:Steam·-48%起~ HK$61.76(~ $7.87)史低比 Steam 省 HK$56.24去購買
Mixtape PC Steam CD Key·平台:Steam·-32%起~ HK$80.20(~ €9.12)史低去購買
Mixtape PC·平台:Steam·~ HK$166.12-44%起~ HK$93.13(~ €10.59)史低去購買
Mixtape Steam CD Key·平台:Steam·~ HK$175.70-45%起~ HK$97.09(~ €11.04)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$118.00去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

РФ+СНГ | Mixtape | STEAM КЛЮЧ·平台:Steam·~ RUB 595.00查看商店
史低 ~ HK$98.64含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
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設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$97.002026-07目前全網低價~ HK$98.72Kinguin距低價紀錄+2%
~ HK$107.05~ HK$126.79~ HK$146.54~ HK$166.2826-0426-0626-0726-0826-10~ HK$97.00

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於Mixtape

三位好友前往最後一場共同派對,在《Mixtape》中重溫青春回憶。敘事片段穿插滑板、拍照和打棒球等活動,呈現成長中的重要時刻。 Steam玩家給予87%%好評,共有7,457則評論。 介面支援簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語、拉美西語和俄語。 發行日期:2026年5月7日。

製作團隊

開發
Beethoven and Dinosaur
發行
Annapurna Interactive

Steam玩家評論

87%好評極度好評7,457 Steam評論

近36個月記錄最低價

≈ HK$97.002026-07-30 · Kinguin本體 · 與上方圖表記錄相同;美元歷史價格,不代表地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前

遊玩模式與操作

Steam PC版標示為單人遊戲,並完整支援控制器。

語言

介面支援繁體中文,完整語音為英文;另有多種語言字幕。

03常見問題

《Mixtape》講述什麼?

三位好友在前往最後一場共同派對的途中,重溫青春回憶。

遊戲中有哪些活動?

可遊玩的回憶片段包括滑板、在廢棄主題樂園拍照、打棒球和施放煙火。

可以獨自遊玩嗎?

可以。Steam PC版標示為單人遊戲。

8.5
綜合評分
外部評分87%Steam 玩家評分7457 則評價87Metacritic/10085OpenCritic/100
畫面
8.5
音效
9.5
玩法
6.5
劇情
9
內容
7

“If you'll sit down for a mood and a playlist of real licensed songs, it's the best playable coming-of-age film of the year — but know there's almost no puzzle, choices don't change the ending, and you're done in a few hours. Come for the music, not the challenge.”

評測總結

Critics nearly unanimous, players split into two camps

The reception map

Lay the reception out and the position is clear. The critics are almost wall-to-wall positive. OpenCritic shows an 87 average, 88 percent of reviews recommending it, and a Mighty tier across 111 reviews, putting it in the top 4 percent of the whole site. IGN handed out the year's first perfect score. GameSpot and Game Informer both sit at 9. Steam reads Very Positive, with 88 percent of more than six thousand five hundred reviews giving it a thumbs up. That is a gorgeous scorecard.

But a crack opens on the player side. A slice of them find it overrated and grumble that it basically plays itself, and PC Gamer's 74 is essentially that voice in print. The split is not about who is right. It is about people holding up different rulers — measure it by traditional mechanical depth and it is thin, measure it by emotional experience and it is full. Once you understand which ruler is in your hand, you know whether this game is for you.

The argument is fascinating in its own right, because it drags everyone back to an old question: what counts as a game at all? Mixtape stands right on the seam between interactive narrative and traditional play, and it presses down on that line hard enough that you cannot ignore it. Its champions say games were always allowed to be more shapes than one, and that feeling and music deserve to be taken as seriously as systems. Its detractors hold the opposite line: if you want my money for a "game," give me enough to actually play. Both are right, and that is exactly the point — it is a work with a stance, willing to make a trade, rather than the kind of inoffensive product that pleases no one by refusing to risk anything. I land on the first side myself, but I get the second side's frustration completely.

Who should buy it, and who should walk away

Who it is for

I will say it straight. If you will sit down for a mood and a playlist crammed with real songs, and treat it as a coming-of-age film you complete with your hands, it has almost no competition at this price, so buy it without flinching — especially since it landed on Game Pass at launch, where subscribers can simply try a night for nothing. It also suits anyone who occasionally wants to be alone, to be ambushed by a particular melody and a particular memory.

Flip it around. If you buy games for systemic depth, for puzzles that burn, or for the Life is Strange kind of weight where choices truly reshape the story, Mixtape will likely let you down — it deliberately subtracted in exactly those areas, and the more you expect, the harder the drop. That player should walk away early, or at least try it on Game Pass before committing.

What no one can copy is the playlist itself

In the end, the part rivals cannot simply lift is not the art or the story, it is that genuinely licensed playlist plus the songs-first, design-around-the-music philosophy that runs backwards from the norm. The first is a hard cost barrier — dozens of name tracks are not rights a small studio casually clears, and the negotiation alone reportedly stretched across years. The second is a barrier of conviction — most teams are wired to build the loop first and score it later, and few will truly put the music at the very top of the design chain where every scene bends to serve it.

Stacked together, that is the most singular thing it has among coming-of-age games, and the hardest to imitate without both the budget and the nerve. It may not be the year's richest game to play, but it might well be the one that leaves you reaching for repeat long after the credits, the rare title where hearing one of its songs years from now will pull a whole summer night back into the room. Adding it all up, I give it 8.5.

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