MOLE

MOLE

在 Steam PC 版中,單人深入地下之旅融合親手操作船載系統、機械謎題,以及船員失蹤、記憶與理智衰退的故事。GOG售價為≈ HK$56.29,目前正處本站紀錄的歷史低位;若你想玩一款講究操作的單人恐怖遊戲,這次入手正合適。介面與字幕包括中文。

Steam PC 版獲得 97% 好評率,共有 3,757 則評測,可與遊戲獨特的生存和系統操作體驗一併參考。它的密閉空間與心理恐怖氛圍,適合想體驗緊張地下旅程的玩家。 《MOLE》介面支援 簡體中文、英語、法語、德語、日語、波蘭語、巴西葡語、俄語、拉美西語和烏克蘭語,Steam PC 版發行日期為 2026年6月15日。

正在取得全網報價
97%Steam 玩家評分3757 則評價
發售日期: Jun 15, 2026
Simulation · Horror · Adventure · Psychological Horror · Puzzle
MOLE·平台:DRM-Free·-28%起~ HK$56.29(~ CN¥48.00)史低比 Steam 省 HK$21.71去購買
MOLE PC Steam CD Key·平台:Steam·~ HK$109.84-32%起~ HK$74.75(~ €8.50)史低去購買
·平台:Steam·香港 Steam 官方價~ HK$78.00去購買
MOLE Steam Key (PC) GLOBAL·平台:Steam·~ HK$80.20(~ $10.22)去購買
·平台:Steam·~ HK$101.94-10%~ HK$91.74(~ $11.69)去購買
史低 ~ HK$76.44含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$50.542026-07目前全網低價~ HK$91.74Kinguin距低價紀錄+82%
~ HK$82.05~ HK$90.72~ HK$99.39~ HK$108.0626-0626-0726-0826-0926-10~ HK$81.54

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於MOLE

《MOLE》是一款心理恐怖遊戲,你將駕駛一艘深入地下的鑽探船。船員失蹤後,你得維持船上系統運作、破解機械與環境謎題,並追隨訊號,面對浮現的記憶與逐漸崩潰的理智。 Steam PC 版獲得 97% 好評率,共有 3,757 則玩家評測。 介面語言包括 簡體中文、英語、法語、德語、日語、波蘭語、巴西葡語、俄語、拉美西語和烏克蘭語。 Steam PC 版發行日期為 2026年6月15日。

製作團隊

開發
Off Black Creations
發行
Oro Interactive

Steam 玩家評測

97%好評壓倒性好評3,757 Steam 評測

近 36 個月紀錄最低價

≈ HK$50.542026-07-30 · Kinguin本體遊戲 · 與上方圖表紀錄相同;美元價格歷史,不代表任何地區的 Steam 史低。

語言支援

語言介面字幕音訊
簡體中文是是—
英語是是—
法語是是—
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語言介面字幕音訊
德語是是—
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拉美西語是是—
烏克蘭語是是—

Steam PC 版資訊 · 2026-10-10

02購買前

介面與字幕

Steam PC 版支援英語、簡體中文和繁體中文介面,並提供這些語言的字幕。以上語言均未列出完整配音。

遊玩方式

Steam PC 版支援單人遊玩,並列有 Steam 雲端存檔功能。

03常見問題

《MOLE》的核心謎團是什麼?

你將調查鑽探船船員失蹤的原因,追隨一個訊號,並面對逐漸浮現的記憶片段。

玩家在船上要做什麼?

操作複雜的船載系統、修復故障設備,並破解與船隻和周遭環境相關的謎題。

《MOLE》屬於哪種恐怖遊戲?

這是一款帶有實體操作模擬元素的心理恐怖遊戲,主題涉及瘋狂、信仰與深入地下的旅程。

7.8
綜合評分
外部評分97%Steam 玩家評分3757 則評價
畫面
7.5
音效
9
玩法
8.5
劇情
8
內容
6

“If Iron Lung and Mouthwashing left you wanting something deeper and more hands-on, MOLE is your next descent. But it never guides you, and a single run is about two and a half hours — if you need clear objectives or balk at the length-to-price ratio, wait it out.”

評測總結

The MOLE’s Dashboard Is the Whole Nightmare

MOLE screenshot

MOLE is the kind of horror game that makes a normal button feel hostile. That’s the big trick here. There’s no cozy HUD floating over the screen, no clean objective marker, no tutorial voice politely telling you what went wrong. You’re inside this monstrous post-war drilling machine, buried under Slavic soil, and every dial, gauge, switch, and ugly little panel is the interface. What you see is what you use. And when something breaks, the horror isn’t just “something is outside.” The horror is, “I don’t know this machine well enough to stay alive.”

That’s why it lands so hard if you’re into the Iron Lung, Mouthwashing, SOMA lane of indie horror. It’s cramped. It’s nasty. It trusts silence, pressure, and implication more than monster chases. But compared to Iron Lung, MOLE feels thicker mechanically. Iron Lung basically locked you in a single tiny submarine coffin and squeezed you with atmosphere. MOLE takes that same sealed-in panic and gives you more to actually operate, more to learn, and more ways for the machine itself to become the threat.

And yeah, the reputation is already loud. On Steam, it’s sitting at 97% positive from 1,308 reviews, with an Overwhelmingly Positive tag. That doesn’t mean everyone should buy it. It means the people who want this very specific kind of suffocating, system-driven horror are really getting what they came for. Off Black Creations clearly understands that fear gets sharper when the game refuses to separate you from the object keeping you alive. Coming from former GTFO developers, that makes sense. This is pressure horror. Not loud horror. Not “boo” horror. Pressure.

Buy It If You Like Being Lost On Purpose

MOLE screenshot

Here’s the catch: MOLE is not friendly, and honestly, it shouldn’t be. If you need a map, a checklist, and a glowing arrow telling you where to go next, this thing is going to annoy you fast. The lack of guidance is part of the design. You observe. You poke at systems. You listen. You get things wrong. Then the machine groans back at you like it’s personally offended. That loop can be amazing if you like figuring out rules by touching the hot stove. It can also feel like a wall if you just want clean pacing and clear tasks.

The other sticking point is length. A single run is around 2.5 hours, and that’s going to be the price argument for a lot of people. There are hidden achievements and story branches, but this is mostly a one-shot narrative horror experience. You’re not buying a forever game. You’re buying one nasty descent, built around mood, sound, and mechanical intimacy. For me, that’s enough to justify a 7.8 out of 10 overall. Strong, memorable, and very confident — but not immune to the short-runtime complaint.

As for platform advice, this is a Steam-first conversation. The listed release is June 15, 2026, with MOLE on Steam under publisher Oro Interactive, so unless another confirmed version is in front of you, that’s the version I’d be looking at. If you played Iron Lung, Mouthwashing, or SOMA and thought, “I want something more tactile, more mechanical, and less hand-holdy,” put this high on your list. If you want monsters sprinting down hallways, big jump scares, or a game that explains itself cleanly, skip it. MOLE is for players who enjoy being trapped with a machine they barely understand.

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