NARUTO TO BORUTO 新忍出擊

NARUTO TO BORUTO 新忍出擊

想在線上加入四人隊伍競賽的玩家,可以留意《NARUTO TO BORUTO 新忍出擊》的團隊對戰玩法。CDKeys報價為≈ HK$34.13;是否適合你,主要取決於你是否打算遊玩這些團隊戰鬥。Steam好評率為84%,共有42,607則評論,可作為另一項參考,但仍要看該模式是否符合你的計畫。 Steam好評率為84%,共有42,607則評論;以CDKeys的HK$37.25購買前,可衡量自己對線上團隊對戰的興趣。

正在取得全網報價
84%Steam 玩家評分4.3萬 則評價66Metacritic/10064OpenCritic/100
發售日期: Jun 29, 2023
Anime · Character Customization · Multiplayer · Action · Fighting
Naruto to Boruto Shinobi Striker PC·平台:Steam·~ HK$414.89-92%起~ HK$34.13(~ £3.29)比 Steam 省 HK$3.12去購買
Naruto to Boruto: Shinobi Striker Steam Key GLOBAL·平台:Steam·-77%起~ HK$34.29(~ $4.37)去購買
NARUTO TO BORUTO: Shinobi Striker Steam CD Key·平台:Steam·~ HK$439.61-92%起~ HK$34.38(~ €3.91)去購買
NARUTO TO BORUTO: SHINOBI STRIKER Standard Edition Steam CD Key·平台:Steam·~ HK$188.28-81%起~ HK$35.09(~ €3.99)去購買
·平台:Steam·香港 Steam 官方價~ HK$149.00-75%~ HK$37.25去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

Naruto to Boruto Shinobi Striker·平台:Steam·~ HK$133.33查看商店
史低 ~ HK$16.48含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$28.332026-07目前全網低價~ HK$34.53Kinguin距低價紀錄+22%
~ HK$60.69~ HK$95.89~ HK$131.09~ HK$166.2825-1026-0126-0426-0726-10~ HK$28.33

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

DLC

01關於NARUTO TO BORUTO 新忍出擊

《NARUTO TO BORUTO 新忍出擊》以線上對戰為核心,四人隊伍將與其他隊伍交鋒。帶領隊伍作戰,爭奪最強忍者隊伍的名號。 Steam玩家好評率:84%,共42,607則評論。 Steam發售日期:2023年6月29日。

製作團隊

開發
Soleil Ltd.
發行
Bandai Namco Entertainment

Steam玩家評論

84%好評極度好評42,607 Steam評論

近36個月記錄最低價

≈ HK$28.332026-07-30 · Kinguin本體 · 與上方圖表相同的紀錄;美元價格歷史,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-10

02購買前須知

遊玩模式

Steam PC版分類包含單人與多人;遊戲介紹著重四人組隊進行線上對戰。

語言

列有英語語音,以及英語和德語介面文字。

03常見問題

對戰方式為何?

四人隊伍在線上與其他隊伍對戰。

可以單人遊玩嗎?

有。Steam分類中列有單人遊戲。

畫面有什麼特色?

介紹提到遊戲採用專為本作打造的新圖像風格。

6.5
綜合評分
外部評分84%Steam 玩家評分4.3萬 則評價66Metacritic/10064OpenCritic/100
畫面
7.5
音效
7
玩法
8.5
劇情
5.5
內容
5.5

“Want to round up a regular squad and fight 4v4 across rooftops and walls, slowly building your own jutsu combos? This is its home turf. Just accept a thin content slate, a solo mode that's pure busywork, and live-service scaffolding bolted onto a paid game.”

評測總結

Critic score and game lifespan fully split here — a 64 at launch became a six-year marathon

The fascinating thing about Shinobi Striker is the crack running through it between score and survival. At its 2018 launch the critic average sat at 64 — OpenCritic filed it under "Weak," 53 outlets recommended it just 9.6% of the time, bottom 25%. By that line it should have gone cold early. It didn't: six years on it's shipping a tenth season, sitting at 84% positive across more than forty thousand Steam reviews, with a player peak still reaching the low thousands in 2024.

A long-lived online fighter

That crack isn't a contradiction; it just means the press and the players measured with two different rulers. The press measured launch completeness and content volume — and on both, Shinobi Striker flunks. The players' ballot runs on another set of metrics: is the core loop durable, is the community alive, does the operation keep going — and on all three it stands. An honest review has to hold both faces at once: this isn't a one-and-done single-player game, it's an online competitive ecosystem that survived on six years of updates.

Who should buy, who should walk — first ask whether you have a squad and can stomach the thinness

Down to the practical question: should you buy it? If you're a Naruto fan with a fixed set of friends to play with, willing to get on a mic, and you love the feel of running up walls and across rooftops in a teamfight while slowly grinding out a jutsu combo all your own — then it was made for you. This is its home turf and you'll have a great time.

Built for squad play

But if what you want is a complete single-player Naruto story, or you're used to mindless solo-queue fun and can't tolerate thin content and a daily-login operating shell — you'll probably be let down, and you should walk. A lot of the negativity really traces to a mismatch of expectations: people arrived carrying a Storm-style appetite for single-player narrative and found a game with no intention of telling them one. See it as the team-based online competitive game it is first, then decide whether to step in.

The smartest way in, and why nothing in the Naruto lineup quite replaces it

Last, on version and placement. The list price skews high — it launched in the $60 bracket — but it's discounted year-round, having gone as low as 75% off historically. For a newcomer the smartest entry is to pick it up when the price is right and stack it with the recent seasonal content that's already been made free — you get most of six years of accumulation for very little, sidestepping the double resentment launch buyers swallowed of thin content plus paid seasons. As for where it sits among Naruto games: its irreplaceable hook is welding the wire kunai's three-dimensional team scrum to a freely unlockable, mix-and-match jutsu pool — that brand of vertical team combat is one of a kind in the Naruto catalog. Its most direct rival is Bandai's own Dragon Ball Xenoverse 2, which runs thicker content and a more durable solo mode but keeps its combat on a flat plane. Shinobi Striker bet on design instead, building the fight vertical and purely team-based — bolder, newer. Two different trades: want content depth, go to Xenoverse; want this specific three-dimensional scrum, Shinobi Striker is still the only one handing it out.

In the end this is a game of unusually sharp edges — its strengths and its flaws are both loud, and neither one hides the other. The wall-running, jutsu-stacking combat is genuinely special; the launch content, the solo grind and the operating shell are genuinely rough. What it asks of you isn't patience with mediocrity but clarity about appetite: decide which half of that ledger you actually came for, and you'll never feel misled. Come for the fight with a regular squad and a mic, and even six years on it still delivers something that nothing else on the market does.

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