尼爾 Replicant ver.1.22474487139...

尼爾 Replicant ver.1.22474487139...

《尼爾 Replicant ver.1.22474487139...》圍繞拯救悠娜展開,戰鬥結合劍術與魔法,適合想體驗單人故事旅程的玩家。Kinguin 售價 ≈ HK$171.48,可與 Steam 目前價格比較後決定。Steam 玩家評價中有 88%% 好評,共 21,603 則。 Steam PC 版目前售價為 HK$468.00,Kinguin 的同版本報價為 ≈ HK$171.48,便宜 ≈ HK$296.52。

正在取得全網報價
88%Steam 玩家評分2.2萬 則評價83OpenCritic/100
發售日期: Apr 23, 2021
Great Soundtrack · Story Rich · Action · RPG · JRPG
Nier Replicant ver.1.22474487139... PC Steam CD Key·平台:Steam·~ HK$527.55-67%起~ HK$171.48(~ €19.50)比 Steam 省 HK$296.52去購買
NieR Replicant ver.1.22474487139 Steam CD Key·平台:Steam·~ HK$527.55-67%起~ HK$176.41(~ €20.06)去購買
NieR Replicant ver.1.22474487139... (PC) Steam Key LATAM·平台:Steam·-62%起~ HK$177.04(~ $22.56)去購買
NieR Replicant ver.1.22474487139 PC·平台:Steam·~ HK$568.88-68%起~ HK$179.31(~ €20.39)去購買
·平台:Steam·香港 Steam 官方價~ HK$468.00去購買
史低 ~ HK$164.72含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$164.722025-08目前全網低價~ HK$392.30Steam距低價紀錄+138%
~ HK$245.16~ HK$329.78~ HK$414.41~ HK$499.0325-1026-0126-0426-0726-10~ HK$178.38

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 尼爾 Replicant ver.1.22474487139...

善良的少年與會說話的書本白之書同行,為拯救罹患黑文病的妹妹悠娜,踏上尋找「被封印的話語」的旅程。在荒廢世界中與怪物戰鬥,結合劍術與魔法,並用咒語自訂魔法、技能和武器。 Steam 玩家評價:88%% 好評,共 21,603 則評價。 介面語言:簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語和韓語。 發行日期:2021年4月23日。

製作團隊

開發
Square Enix · Toylogic Inc.
發行
Square Enix
配音
白石涼子 · 野中藍

Steam 玩家評價

88%好評極度好評21,603 Steam 評價

近 36 個月最低紀錄

≈ HK$164.722025-08-07 · Steam基礎遊戲 · 與上方圖表紀錄相同;美元價格歷史,不代表地區 Steam 史低。

語言支援

語言介面字幕語音
簡體中文是是—
繁體中文是是—
英語是是是
再顯示 6 種語言
語言介面字幕語音
法語是是—
義大利語是是—
德語是是—
西班牙語是是—
日語是是是
韓語是是—

Steam PC 版資料 · 2026-10-10

02購買前須知

介面語言

Steam PC 版支援英語、法語、德語、義大利語、西班牙語、日語、簡體中文和繁體中文介面。

語音與字幕

英語和日語提供完整語音;所有支援的介面語言均列有字幕。

03常見問題

遊戲講述什麼故事?

少年與白之書尋找被封印的話語,希望找到拯救妹妹悠娜、治療黑文病的方法。

戰鬥方式是什麼?

玩家使用劍術和強力魔法戰鬥,並能透過咒語自訂魔法、技能與武器。

Steam PC 版由誰開發?

開發者為 Square Enix 和 Toylogic Inc.,發行商為 Square Enix。

8.0
綜合評分
外部評分88%Steam 玩家評分2.2萬 則評價83OpenCritic/100
畫面
8
音效
9
玩法
8
劇情
9
內容
7

“Give it patience for its story and score: multi-playthrough payoff and modernized combat carry dozens of hours, provided you accept old-school missions and uneven side quests.”

評測總結

If you ask me whether this game is worth several dozen hours, my answer is yes, with one condition: you are buying it for what it is, not for a flawless modern pipeline. Set that expectation correctly and it delivers something genuinely rare.

What actually moves you

The part that truly lands is concentrated in emotional expression. The tragic undertone of the story, the way the multi-playthrough structure discloses its truth, the magnetic pull of the music, and the action system after its modernization all bite into one another and form a kind of traction you rarely feel. You keep going, and not for any single reason. It is not only that the systems feel good in the hand, and not only that you want to see the story through. It is that each element keeps lifting the others. The combat makes the next story beat feel earned; the score makes the next fight feel meaningful; the reveal makes the next loop feel necessary. That mutual reinforcement is the whole experience in miniature. Take any one pillar away and the structure sags noticeably. Remove the music and the quiet stretches go inert; remove the multi-playthrough reveal and the replays become grind; remove the modernized combat and the moment-to-moment play turns into a chore. Because all of them are present and pulling together, the sum is considerably greater than a tally of its individually imperfect parts would suggest.

The flaws stay on the table

The problems sit right out in the open, and pretending otherwise would be dishonest. The mission structure leans old. The side-quest quality is uneven. The environmental presentation never sprints to the front of the technical pack. These issues affect the smoothness of the moment-to-moment experience, and they will visibly cool some players off in the middle stretch, right when a tighter game would be accelerating. None of that is hand-waved away here. A player who values frictionless modern design above all else will find real reasons to bounce, and it would be dishonest to pretend the rough patches are minor or that everyone will push through them with equal patience.

But none of it reaches the root either. The things that actually matter most all hold their ground: the character relationships, the thematic weight, the musical memory hooks, and the immediate thrill of the upgraded combat. The flaws are real, yet they are surface friction on a foundation that stays solid, and that distinction is everything when you are deciding whether the rough patches are worth tolerating. Here, they clearly are.

A work with an edge

So this is not the kind of universal recommendation that dazzles everyone who touches it. It is closer to a work with a sense of age and a sense of edge at the same time. You can see exactly where it is not smooth, and precisely because of that, the things it leaves behind feel more honest than a frictionless product ever could. It does not flatter you. It asks for patience and trusts you to meet it halfway. That is an unusual posture for a modern release, most of which are engineered to remove every obstacle between you and gratification, and it is precisely why this one stays with you when slicker games evaporate from memory within a week of finishing them.

Judged on this version's level of execution, an 8 is the right number. The quality is solid where it counts, and the experience earns its place. Make time for the music and the story, accept the old-fashioned seams, and what you carry away will outlast the irritations by a wide margin.

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