《永無寧日》

《永無寧日》

《永無寧日》把厚重的戰鬥與共同探索結合起來,主線既能單人遊玩,也能與最多四人同行。如今在Steam以HK$ 173.60的記錄最低價購買,適合想和朋友一起發現戰利品、配裝、家園與製作系統的玩家。多種難度可以適應不同玩法,而手工打造的島嶼還會帶來持續出現的事件與挑戰。 66,479則 Steam 評價中有80%%好評,可為HK$173.60的目前價格比較提供參考。

正在取得全網報價
80%Steam 玩家評分6.6萬 則評價73OpenCritic/100
發售日期: Apr 18, 2024
Souls-like · Online Co-Op · Action RPG · Open World · Hack and Slash
·平台:Steam·香港 Steam 官方價~ HK$248.00-30%~ HK$173.60史低去購買
No Rest for the Wicked Steam Altergift·平台:Steam·~ HK$351.67-43%起~ HK$199.89(~ €22.73)去購買
No Rest for the Wicked Global·平台:Steam·起~ HK$204.37(~ €23.24)去購買
No Rest for the Wicked (PC) Steam Key UNITED STATES·平台:Steam·起~ HK$459.55(~ $58.56)去購買
香港不可用(1)

以下報價已明確標記為在香港不可用(無法購買或無法啟用),仍可前往商店查看並核實限制。

No Rest for the Wicked Europe Steam CD Key·平台:Steam·~ HK$1,169.51查看商店
史低 ~ HK$188.26含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$188.262026-01目前全網低價~ HK$173.60Steam目前即為低價紀錄
~ HK$210.24~ HK$251.04~ HK$291.85~ HK$332.6525-1026-0126-0426-0726-10~ HK$188.26

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於《永無寧日》

《永無寧日》是一款動作角色扮演遊戲,舞台設在手工打造的世界中,融合精確的類魂戰鬥、戰利品、製作與家園建造。探索遭受瘟疫侵襲的島嶼,對抗怪物、士兵與首領,並用武器、防具和符文塑造自己的配裝。主線支援單人遊玩,也支援最多四人的無縫線上合作。 Steam PC 版支援簡體中文、繁體中文、英語、法語、義大利語、德語、西班牙語、日語、韓語、波蘭語、巴西葡語和俄語。 提供英文完整配音與字幕。 遊戲於2024年4月18日發行。 Steam 玩家在66,479則評價中給予80%%好評。

製作團隊

開發
Moon Studios GmbH
發行
Moon Studios GmbH

Steam 玩家評測

80%好評極度好評66,479 Steam 評測

近36個月記錄最低價

≈ HK$188.262026-01-22 · Steam本體遊戲·與上方圖表相同的記錄;美元歷史價格,不是地區 Steam 歷史最低價。

語言支援

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Steam PC 版資料 · 2026-10-11

02購買前

語言與音訊

Steam PC 版提供英文完整配音,介面與字幕支援英文、簡體中文及繁體中文。

遊玩模式

可單人遊玩,也可與最多四名玩家進行無縫線上合作;Steam PC 版支援 Steam 雲端。

遊戲系統

戰鬥採用類魂時機機制,並結合戰利品、製作、家園建造、多種難度與手工打造的世界。

03常見問題

《永無寧日》支援合作遊玩嗎?

主線可以單人遊玩,也可以在線上與最多四名玩家共同進行。

遊戲的主要玩法是什麼?

核心是重視時機的類魂戰鬥,同時收集武器、防具與符文來構築角色。

遊戲世界會如何變化?

島嶼會隨時間變化,並出現新的事件、商販與挑戰。

7.5
綜合評分
外部評分80%Steam 玩家評分6.6萬 則評價73OpenCritic/100
畫面
8.5
音效
7.5
玩法
9
劇情
7.5
內容
5.5

“A hand-painted hybrid ARPG cramming Souls reads, loot grind and oil-canvas art into an isometric view, still growing through Early Access”

評測總結

What it is right now — a promising snapshot, not a verdict

Overall impression

Lay the cold numbers out: 72.9 on OpenCritic across 18 outlets, a "Fair" tier, 47 percent recommending it. Unflattering at a glance — but the reading matters. Almost every deduction punishes "unfinished," not "broken." A main story that stops short, unpolished systems, unbalanced numbers, a botched launch on performance — these are textbook Early Access growing pains, and they double as the room it has left to climb. Read 72.9 as the current snapshot of a high-ceiling work still in progress, not a final ruling that's been handed down.

The thing it does that no one else does is the hybrid itself. Cramming Souls reads, a Diablo loot loop and Ori-grade hand-painted oils into a single isometric frame — you will struggle to name a second game that attempts all three and pulls any of it off. The flaws are obvious, but that one-of-a-kind recipe is exactly why it has already banked a fervent core of believers while still in Early Access. People aren't sticking around despite the rough edges; they're sticking around for a flavor nothing else serves.

Who it's for, who should wait, and the rival next door

Target player and comparison

The buyer is easy to picture: someone at peace with an unfinished game, drawn to slow read-and-react fights and a gorgeous, oppressive dark-fantasy mood, happy to grow alongside a project. For that hardcore action-RPG player, buying in during the discount window and unlocking content patch by patch is a fair deal — you're buying the process and the upside. The person who should wait is just as clear: anyone who wants a complete, cleanly resolved story, who can't stand inventory chores, who'd be gutted to play ten absorbing hours only to be cut off. Wait for 1.0, content filled in, and let the higher price buy a whole experience. And a specific warning — if you're here for Diablo-style mindless sweeping, you'll likely bounce; this game's joy is reading a hard fight and winning it clean, with a soulslike's patience tax. Confuse the two and you may quit in the first hours and leave it an unfair review.

End it beside Elden Ring's Shadow of the Erdtree, because that's the honest frame. Elden Ring wins on a vast open world and bottomless combat depth; it's the rightful benchmark. No Rest for the Wicked doesn't try to trade blows. It offers another route entirely — isometric framing that presses down on you, hand-painted oils, and slower, more inward reads — a "suffering made beautiful" that runs parallel rather than head-on. It isn't a replacement for Elden Ring; it's the smaller, stranger path beside it. The verdict: today's No Rest for the Wicked is a half-built thing of real quality. The combat foundation, the visual ceiling, the atmosphere all already reach the top shelf — what it lacks is time to finish the story, smooth the systems, fill the world. If you're the player it's aiming at, jump in now and walk the Early Access road with it. If not, remember the name, and let it grow up.

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