Noita

Noita

《Noita》目前售價為 ≈ HK$61.45,商店為 Eneba。如果你想嘗試親手組合法術,並在像素會逐一回應的世界中冒險,這次入手機會正合適。永久死亡讓每次嘗試都帶有風險,也讓反覆摸索成為遊戲樂趣的一部分。

Steam PC 版介面支援 簡體中文、英語、法語、德語、西班牙語、日語、韓語、巴西葡語、俄語、義大利語和波蘭語。可以把語言支援和永久死亡的動作類輕度 Rogue-like 玩法一併納入考量。 《Noita》售價為 ≈ HK$61.45,Steam 現價為 HK$89.00,本優惠同一基礎遊戲便宜 ≈ HK$27.55。

正在取得全網報價
95%Steam 玩家評分8.1萬 則評價76Metacritic/10079OpenCritic/100
發售日期: Oct 15, 2020
Physics · Roguelike · Difficult · Pixel Graphics · Dungeon Crawler
Noita Steam Key GLOBAL·平台:Steam·-31%起~ HK$61.45(~ $7.83)史低比 Steam 省 HK$27.55去購買
Noita Steam CD Key·平台:Steam·~ HK$149.41-57%起~ HK$64.28(~ €7.31)去購買
Noita Steam CD Key·平台:Steam·~ HK$166.91-61%起~ HK$64.90(~ €7.38)去購買
Noita Global·平台:Steam·-27%起~ HK$65.34(~ €7.43)去購買
·平台:Steam·香港 Steam 官方價~ HK$89.00去購買
史低 ~ HK$62.70含 Steam 及第三方通路目前價格處於歷史最低水準
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$62.702024-04目前全網低價~ HK$67.18Steam距低價紀錄+7%
~ HK$83.89~ HK$111.36~ HK$138.82~ HK$166.2825-1026-0126-0426-0726-10~ HK$62.70

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於 Noita

《Noita》是一款魔法動作類輕度 Rogue-like 遊戲,世界中的每個像素都有物理模擬。你可以創造法術,在逐步生成的環境中戰鬥與探索,並焚燒、熔毀、冰凍或炸毀周遭事物。 Steam 玩家好評率為 95%,共 81,465 則評價。 Steam PC 版發行日期為 2020年10月15日。 Steam PC 版介面支援 簡體中文、英語、法語、德語、西班牙語、日語、韓語、巴西葡語、俄語、義大利語和波蘭語。

製作團隊

開發
Nolla Games
發行
Nolla Games

Steam 玩家評價

95%好評壓倒性好評81,465 Steam 評價

36 個月內記錄最低價

≈ HK$62.702024-04-08 · Steam基礎遊戲 · 與上方圖表為同一記錄;美元價格歷史,並非地區 Steam 史低。

語言支援

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Steam PC 版資訊 · 2026-10-10

02購買前

法術與像素物理

組合自行創造的法術,在每個像素都經過模擬的世界中戰鬥與探索。物體可以燃燒、爆炸或熔毀。

逐步生成的冒險

每次遊玩都會進入獨特的逐步生成世界,可從煤礦深入冰冷荒地。死亡不可復生,但經驗能幫助你在下次探險中走得更遠。

Steam PC 介面語言

Steam PC 版列出的介面語言包括 {supportedLanguages}。

03常見問題解答

《Noita》屬於什麼類型?

這是一款圍繞法術創造、戰鬥、探索與像素物理模擬展開的魔法動作類輕度 Rogue-like 遊戲。

每次遊玩的世界都一樣嗎?

不是。世界會逐步生成,每次遊玩都能探索獨特的環境。

角色死亡後會怎樣?

死亡不可復生。你可以運用此前學到的經驗,在之後的探險中前進得更遠。

8.5
綜合評分
外部評分95%Steam 玩家評分8.1萬 則評價76Metacritic/10079OpenCritic/100
畫面
8
音效
7.5
玩法
9.5
劇情
6.5
內容
9

“Every pixel is a physics particle and every wand is a programming grammar — the roguelite genre's strategic depth ceiling.”

評測總結

## Overall

Commercial Standing and the Critical/Player Split

Noita's industry-recognition profile is the standard reference for indie roguelite success. On the critical side: Metacritic 76, OpenCritic 79 (Strong tier, recommended by 74% of critics), PC Gamer 86, indie outlets averaging in the upper eighties. On the player side: Steam Overwhelmingly Positive with roughly 95% positive across more than 77,000 reviews; Metacritic user score 8.1. The Chinese-language press tracks the same pattern: Gamersky player consensus around 9.0, Gcores around 9.0, 3DM strongly positive. The critical-average underweighting comes from "too hard, learning curve too steep" — exactly the dimensions that disappear once a player crosses the threshold, which is why the player verdict consistently overshoots the critical one.

The commercial numbers are textbook indie success. Steam cumulative sales sit in the 500,000-to-1,000,000 unit range with gross revenue around $89.5 million — for a three-person studio, the per-developer revenue is industry-leading. Workshop uploads run into the thousands; Steam concurrent peak landed near 10,000 at launch, with a steady long-tail of 1,000 to 3,000 daily concurrents years later. The awards shelf includes three IGF nominations (the Seumas McNally Grand Prize, Excellence in Design, and Nuovo), a Game Developers Choice Best Technology nomination, a Steam Awards Most Innovative Gameplay nomination, and a double-win at the Finnish Game Awards 2021 (Finnish Game of the Year and Big Screen Game of the Year).

Buyer's Profile and Version Guidance

The buyer profile reads cleanly. Hardcore roguelite players, physics-sandbox enthusiasts, players unfazed by a steep learning curve, players who want to spend 100 hours mastering a single system — if any of those describe you, Noita is the genre's strategic-depth ceiling and a confident purchase. If you can buy into "every pixel is a physics particle plus every wand is a programming grammar plus nine biomes with distinct mechanics plus sustained free updates," you'll find Noita compounds over hundreds of hours. The Chinese community's recurring phrase is "the roguelite genre's EVE Online" — surface presentation is a 2D action roguelite, but the actual depth is an effectively unbounded systems simulation, and once you've sunk 100 hours into it you can't put it down.

The non-buyer profile is just as clear. Players chasing fast, immediately gratifying runs; players impatient with deep-system learning; controller-first players should look elsewhere. The "wand editing plus material reactions plus permadeath plus extreme learning curve" stack is real friction for the first 30 hours — you genuinely need to study every modifier, every material reaction, every biome's enemy roster to get consistent. If "I just want to have fun right now" is your priority, Dead Cells or Hades are the right purchases. If "I want to study a system for 100 hours" is your priority, Noita is the right purchase. Controller players in particular should think twice — Noita's precision aim and continuous wand-firing are fundamentally keyboard-and-mouse-tuned, and the pad experience takes a real downgrade. Version guidance: the Steam base game plus the community-translation patch plus the Wand Workshop mod is all you need. No paid DLC exists, no additional purchases required. Steam's historical discount cadence regularly drops the title 60%-plus off (the floor sale is roughly $1 USD in some regions), which makes the entry cost trivially low. Chinese-speaking buyers don't need to hesitate on language: the official build ships with full Simplified Chinese for menus, the spell encyclopedia, perk descriptions, and enemy entries, and the community translation patch repairs the remaining terminology drift.

Historical Standing and the Irreplaceable Point

Set the commercial figures aside and Noita's lasting contribution is straightforward — it is the roguelite category's strategic-depth ceiling since 2020. Nolla Games' formation model itself is the durable lesson: three established indie veterans pooled their work to ship a debut release together. Petri Purho brought the physics-experimentation lineage from Crayon Physics Deluxe; Olli Harjola brought the spatial-puzzle sensibility from The Swapper; Arvi Teikari brought the rule-rewriting design DNA from Baba Is You. The three traditions combined into Noita produced the "playable physics plus spatial manipulation plus rule rewriting" three-layer composite mechanism that no single studio working alone seems to have produced.

Noita lines up alongside The Binding of Isaac, Slay the Spire, Dead Cells, and Hades as the five flagship indie roguelites of the 2014-to-2020 window — the Isaac item-combo school, the Slay the Spire deck-construction school, the Dead Cells weapon-feel school, the Hades character-narrative school, and the Noita wand-programming school. Each tradition has its own signature; Noita's strategic-depth signature has not been seriously challenged in its category since launch. The composite 8.5 score affirms the design completeness (Falling Everything Engine plus wand editing plus the nine biomes plus the free-update model plus the Workshop mod ecosystem), the gameplay-system ceiling (9.5 gameplay is the highest dimension), the content-depth industry benchmark (9.0 content is the second-highest), and honestly acknowledges the minimalist story (6.5, the lowest dimension), the steep learning curve (the first 30 hours offer essentially no chance of completion), the limited controller support, and the minor translation drift. It isn't the year's most visually ostentatious game. It is the most strategically deep roguelite since 2020, and the cornerstone release of Nolla Games' three-veteran indie studio model.

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