奧日與精靈意志

奧日與精靈意志

《奧日與精靈意志》適合想在廣闊世界中體驗探索、平台動作和謎題的單人玩家。以GAMIVO的≈ HK$50.30購買Steam PC版,可獲得完整控制器支援,並踏上揭開奧里命運的旅程,適合安排進個人遊玩計畫。

介面與字幕支援英文、簡體中文及繁體中文。如果不急於開始,已公布的下一次Steam促銷時段2026/12/17至2027/1/4可以作為比較參考,但不代表一定參加或提供特定折扣。 相比Steam的HK$209.00,Steam上的同版可節省≈ HK$158.70。

正在取得全網報價
96%Steam 玩家評分13.9萬 則評價88Metacritic/10090OpenCritic/100
發售日期: Mar 10, 2020
Beautiful · Metroidvania · Platformer · Great Soundtrack · Singleplayer
Ori and the Will of the Wisps EN Global·平台:Steam·-76%起~ HK$50.30(~ €5.72)比 Steam 省 HK$158.70去購買
Ori and the Will of the Wisps Steam CD Key·平台:Steam·~ HK$273.57-81%起~ HK$51.64(~ $6.58)去購買
Ori and the Will of the Wisps Steam CD Key·平台:Steam·~ HK$263.73-80%起~ HK$51.97(~ €5.91)去購買
Ori and the Will of the Wisps Steam Key EUROPE·平台:Steam·-74%起~ HK$53.60(~ $6.83)去購買
·平台:Steam·香港 Steam 官方價~ HK$209.00去購買
史低 ~ HK$23.46含 Steam 及第三方通路
正在取得全網報價
心願價
設定後,所選地區的可用報價達到或低於心願價時,會寄送電子郵件提醒。

價格歷史

近 36 個月 · 資料每日更新
全網低價紀錄~ HK$51.872026-07目前全網低價~ HK$235.35Kinguin距低價紀錄+354%
~ HK$97.38~ HK$148.08~ HK$198.77~ HK$249.4725-1026-0126-0426-0726-10~ HK$51.87

價格涵蓋 Steam 官方與 39 家授權商店,僅統計正規通路報價。曲線按週呈現近 36 個月的全網低價與 Steam 官方價。

歷史價格以美元記錄,圖中金額按 2026-10-09 歐洲央行匯率換算為 HKD,僅供參考;實際結算金額以商店頁面為準。

01關於奧日與精靈意志

《奧日與精靈意志》將精準的平台動作與廣闊異域世界的探索結合。奧里的旅程包含高大的敵人、充滿挑戰的謎題、新朋友與敵人,以及圍繞庫、破碎大地和奧里命運展開的情感故事。 Steam PC版支援單人遊戲。 遊戲提供完整控制器支援。 介面與字幕支援英文、簡體中文及繁體中文。 評分為96%,來自139,062則評價。

製作團隊

作曲
加洛夫·古卡
開發
Moon Studios GmbH
發行
Xbox Game Studios

Steam玩家評價

96%好評壓倒性好評139,062 Steam評價

36個月內記錄的最低價

≈ HK$51.872026-07-30 · Kinguin本體遊戲·與上方圖表相同的紀錄;美元歷史價格,並非地區Steam最低價。

語言支援

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Steam PC版資料 · 2026-10-11

02購買前

遊玩方式

Steam PC版支援單人遊戲,並提供完整控制器支援。

語言

介面與字幕支援英文、簡體中文及繁體中文;資料未列出完整語音。

03常見問題

《奧日與精靈意志》怎麼玩?

你會操控奧里探索廣闊世界,對抗高大的敵人並解開具挑戰性的謎題。

遊戲講述什麼故事?

故事圍繞奧里與庫展開,他們要重聚家人、治癒破碎大地,並發現奧里的命運。

遊戲的表現有何特色?

世界採用手繪藝術呈現,並配有完整管弦樂編曲的原創音樂。

9.0
綜合評分
外部評分96%Steam 玩家評分13.9萬 則評價88Metacritic/10090OpenCritic/100
畫面
9.5
音效
9.5
玩法
8.5
劇情
9
內容
8

“Moon Studios hand-drawn 2D plus orchestral 3A-grade indie Metroidvania emotional narrative masterpiece”

評測總結

Add it all together and Ori and the Will of the Wisps is a 3A-grade masterpiece wearing an indie's skin — a Metroidvania that pairs the most beautiful 2D art in the medium with one of its finest orchestral scores and an emotional story that earns its devastation. Moon Studios did not just make a great sequel; they made one of the defining games of their genre, a high-water mark that newer titles are still measured against.

A Defining Work of Its Genre

What makes Will of the Wisps remarkable is how completely its pieces reinforce one another. The hand-drawn art gives the world its beauty, the orchestral score gives that beauty its feeling, the fluid Bash-driven movement gives the feeling its momentum, and the wordless story gives all of it a reason to matter. None of these elements works in isolation; together they produce something far greater than their sum, an experience that engages the eye, the ear, the hands, and the heart at once. That total coherence of vision is exactly what separates a very good game from a landmark one.

The reception bears this out. A Steam "Overwhelmingly Positive" rating across more than seventy thousand reviews, BAFTA recognition for its music, and a player base over six million mark it as both a critical and commercial success — the rare prestige indie that reached a mass audience without compromising its artistry. It took the foundation its predecessor laid and surpassed it on nearly every axis: bigger world, deeper combat, richer systems, and an even more affecting story, while preserving the audiovisual identity that made the series special.

Who Should Buy It

This is for anyone who wants to be moved as much as entertained. If cinematic presentation, a gorgeous hand-drawn world, a world-class score, and a story that will genuinely make you cry sound like reasons to play rather than distractions from it, Will of the Wisps is close to essential. It is for fans of Metroidvanias and precision platformers who want the genre delivered with unmatched polish, and equally for players who do not usually touch the genre but are drawn in by the promise of an emotional, beautiful journey — the craft is welcoming enough to convert newcomers. It is the rare game broad enough to recommend almost universally — to the hardcore platformer hunting a new skill ceiling, to the story lover who has never finished a Metroidvania, and to the player who simply wants two beautiful evenings with something that treats them like an adult capable of being moved.

It is also, simply, one of the best showcases of what games can do as an art form, the kind of title you hand someone to prove the medium's capacity for beauty and feeling. For most players, the only real question is which platform to play it on, not whether to play it at all.

Who Should Skip It, and How to Start

The honest caveats are narrow but real. Players with no patience for high-precision platforming should know the chase sequences demand exactly that and will kill you repeatedly, so if tight execution under pressure sounds miserable rather than thrilling, this game will test you. Anyone seeking a purely relaxing, low-stakes experience should look elsewhere; Ori's gentleness is real, but it is laced with genuine challenge and genuine grief, and it asks something of you emotionally and mechanically alike.

For everyone else, the path is straightforward. The game runs best on PC and the most capable consoles, which are the first choices for the smoothest, most beautiful experience, while the Switch is a fine portable option as long as you accept minor performance trade-offs at the largest scenes. Newcomers can dive straight into Will of the Wisps without playing the first game, though the original Blind Forest is a worthy, cheaper companion for anyone who wants the full arc. Start it, give yourself over to it, and let one of the medium's great emotional crescendos do the rest — which is precisely the experience this final score is built to honor.

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